Bridge Play from A to Z
Author: George Sturgis Coffin
Publisher:
Published: 1954
Total Pages: 352
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: George Sturgis Coffin
Publisher:
Published: 1954
Total Pages: 352
ISBN-13:
DOWNLOAD EBOOKAuthor: Edgar Kaplan
Publisher: Courier Corporation
Published: 2010-06-17
Total Pages: 468
ISBN-13: 9780486245591
DOWNLOAD EBOOKBridge.
Author: Terence Reese
Publisher: Courier Corporation
Published: 1974-06-01
Total Pages: 164
ISBN-13: 9780486203362
DOWNLOAD EBOOKLearn how to win those few crucial tricks with masterful play. 130 deals, drawn from years of tournament and championship competition, reveal superb strategies and technique: the deep finesse, loser-on-loser variations, holding moves, waiting moves, a whole galaxy of fascinating stratagems.
Author: Barbara Seagram
Publisher: Master Point Press
Published: 2008-06
Total Pages: 220
ISBN-13: 9781897106334
DOWNLOAD EBOOKWritten for complete beginners, this book is based on material that Barbara Seagram uses in her own classes to introduce hundreds of new players to the game every year. The book will take readers to the point where they can enjoy a social game with friends or begin to explore their local bridge club.
Author: M. R. Carey
Publisher: Orbit
Published: 2017-05-02
Total Pages: 381
ISBN-13: 0316300314
DOWNLOAD EBOOKOne exceptional boy journeys into the ashes of society to find the cure for a devastating plague in this riveting post-apocalyptic standalone set in the same world as the USA Today-bestselling The Girl With All the Gifts. Once upon a time, in a land blighted by terror, there was a very clever boy. The people thought the boy could save them, so they opened their gates and sent him out into the world. To where the monsters lived. "Strange and surprising and humane" (Lauren Beukes), The Boy on the Bridge is a gripping, powerful story that will make you question what it means to be human.
Author: Ian Bogost
Publisher: Basic Books
Published: 2016-09-13
Total Pages: 290
ISBN-13: 0465096506
DOWNLOAD EBOOKHow filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Author: Audrey Grant
Publisher:
Published: 2014-05-18
Total Pages: 0
ISBN-13: 9780910791625
DOWNLOAD EBOOKBridge at a Glance - Expanded Version - now with a glossary and pages dedicated to Duplicate and Chicago scoring. This is a quick reference guide of the material in Audrey Grant's award-winning Bridge Basics series. These summaries work in conjunction with her books which provide the reasoning behind these guidelines. This 37-page booklet fits right inside your convention card holder for easy reference. -- Publisher website.
Author: J. B. Elwell
Publisher: Good Press
Published: 2019-12-02
Total Pages: 178
ISBN-13:
DOWNLOAD EBOOKJ. B. Elwell's 'Advanced Bridge; The Higher Principles of the Game Analysed and Explained' is a seminal work that delves deep into the intricacies of bridge, offering advanced players a comprehensive analysis of the game's higher principles. Elwell's literary style is clear and concise, making complex concepts accessible to readers. This book is a must-read for serious bridge enthusiasts seeking to elevate their understanding and skill level in the game. Elwell's insights provide a valuable resource for players looking to enhance their strategic approach and decision-making in bridge. The book is situated within the context of bridge literature as a definitive guide for experienced players looking to refine their techniques and stay ahead of the competition.
Author: Audrey Grant
Publisher:
Published: 1995
Total Pages: 292
ISBN-13: 9780822016663
DOWNLOAD EBOOK"This book tells you everything you need to know about the most widely accepted bidding methods. Read about the secrets of hand evaluation that can dramatically improve your game. Learn how to describe your hand to partner so that the partnership can find its way to the best contract. Discover new concepts that keep the bidding conversation straightforward. You'll be confident when you go to your next bridge game because you'll have the solid foundation needed to handle any bidding sequence."--Back cover
Author: Katie Salen Tekinbas
Publisher: MIT Press
Published: 2003-09-25
Total Pages: 680
ISBN-13: 9780262240451
DOWNLOAD EBOOKAn impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.