Books, Bluster, and Bounty examines a cross-section of Carnegie library applications to determine how local support was mustered for cultural institutions in the late nineteenth and early twentieth century West. This comparative study considers the entire region between the Rockies and the Cascades/Sierras, including all of Idaho, Utah, Nevada, and Arizona; western Montana, Wyoming, and Colorado; eastern Oregon and Washington; and small parts of California and New Mexico. The author's purpose is to address not only the how of the process but also the variable why. Although virtually all citizens and communities in the West who sought Carnegie libraries expected tangible benefits for themselves that were only tangentially related to books, what they specifically wanted varied in correlation with the diverse nature of western communities. By looking at the detailed records of the Carnegie library campaigns, the author is able to provide an alternative lens through which to perceive and map the social-cultural makeup and town building of western communities at the turn of the century.
The northeastern seaboard of North America, extending from Labrador to Cape Cod, was the first region of North America to suffer from human exploitation. Farley Mowat informs the extensive historical and biological research with his direct experience living in and observing this region. When it was first published nearly thirty years ago, Sea of Slaughter served as a catalyst for environment reform, raising awareness of the decline and destruction of marine and coastal species. Today, it remains a prescient and chilling environmental classic, serving, now as ever, as a haunting reminder of the impact of human interest on the natural world.
Packed with projects that make it a snap to get scrappy, best-selling author Kim Brackett reveals a fun surprise waiting in these repeat-block designs: each pattern comes with two additional block arrangements. Sew the blocks, then rotate them this way and that for an abundance of possibilities. Sixteen patterns, three setting options per quilt, 48 projects in all - just choose a background fabric and throw your favorite colors into the mix to start the scrap-basket fun!
The old Apache renegade Soldado Viejo is hiding out in Mexico, and the Arizona Department Adjutant has selected two men to hunt him down. One -- Dave Flynn -- knows war, the land, and the nature of his prey. The other is a kid lieutenant named Bowers. But there's a different kind of war happening in Soyopa. And if Flynn and his young associate choose the wrong allies -- and the wrong enemy -- they won't be getting out alive.
Lyssa Peate is living a double life as a planet discovering scientist and a space pirate bounty hunter. Unfortunately, neither life is going so hot... This omnibus edition of The Razia Series features all four full-length novels of the Razia Series, plus the prequel novella Beginnings and the seven Razia short stories. Double Life, Book 1 in the Razia Series - Dr. Lyssa Peate is living a double life as a space pirate bounty hunter and planet-discovering scientist. Unfortunately neither life is going so hot. She's the least wanted pirate in the universe, and her new scientist intern is definitely spying on her. And just when things couldn't get worse--that intern is mistaken for her hostage by the Universal Police. Alliances, Book 2 in the Razia Series - Lyssa Peate has a tenuous balance on her double lives--until fireball government investigator Lizbeth Carter comes barreling into them. Lizbeth blackmails Lyssa into helping investigate a strange string of activity, uncovering a conspiracy that reaches the highest levels of the Universal Government. Conviction, Book 3 in the Razia Series - Clink, Razia's in trouble. Captured by a fellow pirate, she finds herself back to square one and begins to question whether the path she's chosen is the correct one. Fusion, Book 4 in the Razia Series - Just when things had evened out for Lyssa Peate, the Great Creator drops a big surprise in her lap. Now she's facing the biggest decision of her life and wonders if she truly isn't worthy of the life she's always wanted. Beginnings, a Razia novella prequel - Journey back to before Double Life and see how a spunky eleven-year-old student convinced an infamous pirate to let her join his crew. Sage Teon and the Fake Diamond Heist, a Razia short story - Sage has a problem. He's got to break through an impenetrable security system to retrieve some fake diamonds, while at the same time keeping his crew from tearing each other apart. Sage Teon and the "L" word, a Razia short story - See the events from Double Life from Sage's perspective. Lizbeth Carter has a Hunch, a Razia short story - Lizbeth Carter is suffocating under the pressures of her boring government job. But when her gut tells her to look into a string of mysterious acts, she finds herself face to face with a bounty hunter. A Day in the Life of John Harms, a Razia short story - Join John Harms, pirate informant, on a regular day buying and selling information about piracy's most wanted. Vel Peate and the Planetary Survival Course, a Razia short story - Vel's preparing for three months alone on a planet. Good thing he's got a lot of older siblings to learn from. Lyssa and Sage and the First Few Weeks, a Razia short story - Life's hard with a newborn, and even harder when there's unresolved relationship issues. Lyssa and Sage and the Curious Question, a Razia short story - Set four years after the end of Fusion, Lyssa's fielding uncomfortable questions from her daughter about her and Sage's relationship. Those that love The Razia Series also love: Space Pirates, Bounty Hunters, Firefly, Cowboy Bebop, Space Westerns, Strong Female Characters, Additional Keywords: Colonization, Exploration, Science Fiction Series, Tales, Novel, Family Siblings, New Adult
""A library is but the soul's burial-ground. It is the land of shadows."" Henry Ward Beecher Emerging from this land of shadows Lady Darkbrook, Elven Librarian of The Great Library of Albathar, launches a quest across the bitter landscape of her war-torn world to find the first of four magical tomes. Desiring a lasting peace above all else, she and her reluctant companion, Prince Corcoran, travel up pirate-controlled rivers, traverse down the dark alleys of ancient cities, trek through foreboding woods and race across desolate plains to find The Incunabulum Sentanum, The Tome of The Elements. For within this tome resides not only the power to end the wars but also the power to unmake the world itself!
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Kenji doesn’t know who he is or where he came from, only that he woke up one day, naked and alone on Terran A, possessing nothing in the world but a golden statue. All he knows is his survival, pouring drinks for roughnecks in Spike’s bar for a living. The one bright spot in his life is Jake Fallon, a cop with Interstellar Patrol. Though Fallon is only another customer, Kenji senses something different about him, something that inspires Kenji to trust Fallon with his body and his life. When Kenji is attacked and pursued by a vicious bounty hunter one night, Fallon also becomes his only hope. Fallon’s passion for Kenji mixes with his desire to rescue the beautiful man from danger. He’s already more than half in love with Kenji and falling deeper as the bounty hunter’s pursuit takes them from galaxy to galaxy. For the first time since his first partner was killed, Fallon dares to surrender his heart again. However, as their race for survival uncovers Kenji’s true origins, Fallon may have to let Kenji go in order for Kenji to fulfill the very purpose of his existence…
In a crumbling futuristic society, Earth is only a myth, the technological advances of centuries have faded into distant memory, and space travel depends on a fleet of run-down, unreliable ships. Only the brave—or foolhardy—undertake such risky journeys. The brave, the foolhardy—and the runners... Jak Rebo is one such runner, whose current job is to deliver a future religious leader to his people, while avoiding assassins. If that’s not enough, he gets involved with a very beautiful woman who holds the secret to instantaneous travel between star systems—a secret that some would kill for. With death waiting at every port, Jak soon realizes that this time he is running for his life...