Following up the best-selling Plants vs. Zombies: Garden Warfare Volumes 1 and 2 graphic novels, our plant and human allies strive to survive in a Neighborville that's been ruthlessly occupied by those brain-loving zombies. With most of the town's humans in hiding, it's up to powerful plants of all sizes--plus Crazy Dave, Nate, and Patrice--to combat Dr. Zomboss's latest lockdown! When Zomboss creates kid robots to mimic Nate and Patrice and lead the plants astray, Crazy Dave unleashes some new inventions--and introduces some surprising additions to the Neighborville team! Paul Tobin (Bandette) and Jacob Chabot (Spongebob Comics) team up for another nail-biting romp through the danger zone known as Neighborville in Plants vs. Zombies: Garden Warfare Volume 3!
Patrice, Nate, and Twister the Hybrid Pig-Dog explore the Caves of Moderately Certain Doom and a Few Unpleasant Odors in their search for the powerful, Neighborville-saving Boom Boom Mushroom! Underground gargantuar zombies abound as Paul Tobin and Jacob Chabot take us to yet another secret Zomboss lab! Bonus stories by PopCap Games senior artist Rachel Downing and Motorcycle Samurai writer and artist Chris Sheridan! Bonus stories by two PopCap Games in-house artists!
Lawrence, the mystical Boom Boom Mushroom, appears at last! Will Crazy Dave and the kids convince him to help save Neighborville? An explosive underground battle closes our latest story arc! Also: Paul Tobin and Jacob Chabot give us a look at Zomboss's secret collection of stylish socks. This issue includes bonus stories by PopCap Games senior creative director Jeremy Vanhoozer!
Crazy Dave's brainy niece Patrice, neighborhood daredevil Nate Timely, and a batch of bold plants discover "Zomboss's Secret Plan for Raising a Zombie Army Underground and Then Swallowing the Entire City of Neighborville Whole!" The rare Boom Boom Mushroom must be found in order to save the humans aboveground! Eisner Award winner Paul Tobin continues his acclaimed PVZ run! The official comic of the addictive video games!
Young adventurers Patrice and Nate have followed neighborhood defender Crazy Dave throughout time--but are they ready to investigate a school campus to keep the streets safe from zombies? In Plants vs. Zombies: Bully For You, they'll be visiting a very strange college in an attempt to take down Dr. Zomboss yet again--and any school visit's tolerable if you get to battle zombies! Paul Tobin (Prometheus, Bandette) and Ron Chan (The Guild, X-Men) join forces with the mysterious Anti-Bully Squad to deliver a hilarious, all-ages romp to your school! Featuring special bonus stories illustrated by acclaimed creators Dustin Nguyen, Jennifer Meyer, and Peter Bagge! Praise for previous volumes of the Dark Horse Plants vs. Zombies graphic novel series: "Wonderful fun and silliness await you in this book, and you'll be sure to leave it with a smile on your face and zombie bits on your lawn." -Fanboy Comics "This is one of the more fun video game adaptations that I've read and the most fun I've had with a zombie story since Zombieland." -Front Towards Gamer "If you like Plants vs. Zombies this comic adds to its appeal. It's a good clean read for all ages." -Eat Your Comics
Get the story of the mulchifying super hit Plants vs. Zombies™ from the zombies' point of view. Part zombie memoir, part celebration of zombie triumphs, and part antiplant screed, this treasure trove of never-before-seen concept art covers Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies Adventures, Plants vs. Zombies: Garden Warfare, and more! * Part art book—part zombie memoir! * Eighty-eight pages of "behind-the-leaves" material! * The original Plants vs. Zombies game has been installed over 100 million times and has 16 million active users!
NEW YORK TIMES BESTSELLER • A “brilliant [and] entrancing” (The Guardian) journey into the hidden lives of fungi—the great connectors of the living world—and their astonishing and intimate roles in human life, with the power to heal our bodies, expand our minds, and help us address our most urgent environmental problems. “Grand and dizzying in how thoroughly it recalibrates our understanding of the natural world.”—Ed Yong, author of An Immense World ONE OF THE BEST BOOKS OF THE YEAR—Time, BBC Science Focus, The Daily Mail, Geographical, The Times, The Telegraph, New Statesman, London Evening Standard, Science Friday When we think of fungi, we likely think of mushrooms. But mushrooms are only fruiting bodies, analogous to apples on a tree. Most fungi live out of sight, yet make up a massively diverse kingdom of organisms that supports and sustains nearly all living systems. Fungi provide a key to understanding the planet on which we live, and the ways we think, feel, and behave. In the first edition of this mind-bending book, Sheldrake introduced us to this mysterious but massively diverse kingdom of life. This exquisitely designed volume, abridged from the original, features more than one hundred full-color images that bring the spectacular variety, strangeness, and beauty of fungi to life as never before. Fungi throw our concepts of individuality and even intelligence into question. They are metabolic masters, earth makers, and key players in most of life’s processes. They can change our minds, heal our bodies, and even help us remediate environmental disaster. By examining fungi on their own terms, Sheldrake reveals how these extraordinary organisms—and our relationships with them—are changing our understanding of how life works. Winner of the Wainwright Prize, the Royal Society Science Book Prize, and the Guild of Food Writers Award • Shortlisted for the British Book Award • Longlisted for the Rathbones Folio Prize
A MUSHROOM TRIP LIKE NO OTHER Having rid the world of the Immortal Monk—Kelshinha—the pair of Man-Eaters travel to Bisco’s ancestral homeland in Shikoku, picking up Tirol somewhere along the way. Once they arrive, Mushroom Keepers young and old venerate Bisco as a living god, throwing celebration after celebration in his honor (much to his dismay). Festivities are cut short, however, when a red-haired man named Apollo crashes the party! He manipulates mysterious, glowing blue particles at will, and wherever they land, skyscrapers sprout with all the ferocity of a mushroom arrow! His goal? Restore Japan to the way it was in the year 2028. In order to understand the significance of that year, Bisco, Milo, and Tirol need look no further than the Tokyo Crater…
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.