Bodies in Code

Bodies in Code

Author: Mark B. N. Hansen

Publisher: Taylor & Francis

Published: 2012-10-02

Total Pages: 330

ISBN-13: 1135878870

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Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.


Bodies in Code

Bodies in Code

Author: Mark B. N. Hansen

Publisher: Routledge

Published: 2012-10-02

Total Pages: 331

ISBN-13: 1135878862

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Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.


The Body Code

The Body Code

Author: Jay Cooper

Publisher: Simon and Schuster

Published: 2001-02-26

Total Pages: 264

ISBN-13: 0671026208

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Presents four customized diet solutions based on four different genetic types, in a guide that features self-tests, food plans, and personality profiles.


The Body Code

The Body Code

Author: Dr. Bradley Nelson

Publisher: St. Martin's Essentials

Published: 2023-02-21

Total Pages: 398

ISBN-13: 1250773830

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A powerful new approach to natural, intuitive whole-body healing. The Body Code is a truly revolutionary method of holistic healing. Dr. Bradley Nelson, a globally renowned expert in bioenergetic medicine, has spent decades teaching his powerful self-healing method and training practitioners around the globe, but this is the first time his system of healing will be available to the general public in the form of The Body Code. The Body Code is based on the simple premise that the body is self-healing and knows what it needs in order to thrive and flourish. The Body Code method allows readers to tap into this inner knowing, and find imbalances in 6 key areas—Energies, Circuits and Systems, Toxicity, Nutrition and Lifestyle, Misalignments, and Pathogens—that are the root causes of our physical, mental and emotional issues. By identifying and releasing these imbalances, readers become empowered to activate their body's innate healing power. Featuring a foreword from George Noory, host of Coast to Coast AM, and filled with powerful first-hand accounts of healing, hundreds of color illustrations, and concrete, actionable steps, The Body Code is a road map to healing based in deep study of the human body, time-proven ancient practices, and the unlimited power of the subconscious mind.


Bodies in Technology

Bodies in Technology

Author: Don Ihde

Publisher: U of Minnesota Press

Published: 2002

Total Pages: 208

ISBN-13: 9780816638468

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New technologies suggest new ideas about embodiment - our 'reach' extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies. 'Bodies in Technology' begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques. Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age.


A Play of Bodies

A Play of Bodies

Author: Brendan Keogh

Publisher: MIT Press

Published: 2018-04-06

Total Pages: 249

ISBN-13: 0262345447

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An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.


Digital Bodies

Digital Bodies

Author: Susan Broadhurst

Publisher: Springer

Published: 2017-10-12

Total Pages: 279

ISBN-13: 1349952419

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​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.