Board Game Builder: Milton Bradley

Board Game Builder: Milton Bradley

Author: Lee Slater

Publisher: ABDO

Published: 2016-01-01

Total Pages: 35

ISBN-13: 1680771337

DOWNLOAD EBOOK

In this engaging biography, readers will learn about the builder of board games, Milton Bradley. Follow the story from Bradley's childhood, his early entrepreneurial work creating and selling stationery, his drafting education at Harvard, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Bradley's family, retirement, and work producing educational materials to support the new movement in education called kindergarten are included. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.


Board Games: Milton Bradley

Board Games: Milton Bradley

Author: Lee Slater

Publisher: ABDO

Published: 2021-12-15

Total Pages: 35

ISBN-13: 109821921X

DOWNLOAD EBOOK

In this title, readers will learn about board game creator Milton Bradley. Follow Bradley's early work creating and selling stationery, his first business creating and selling lithographs, and how these experiences came together when he formed the Milton Bradley Company and created the Game of Life. Aligned to Common Core Standards and correlated to state standards. Big Buddy Books is an imprint of Abdo Publishing, a division of ABDO.


Who Was Milton Bradley?

Who Was Milton Bradley?

Author: Kirsten Anderson

Publisher: Turtleback Books

Published: 2016-08-02

Total Pages: 0

ISBN-13: 9780606388412

DOWNLOAD EBOOK

For use in schools and libraries only. Meet the man behind the board games: Milton Bradley. Born in Maine in 1836, Milton Bradley moved with his family to the working-class city of Lowell, Massachusetts, at age 11. His early life consisted of several highs and lows, from graduating high school and attending Harvard to getting laid off and losing his first wife. These experiences gave Bradley the idea for his first board game: The Checkered Game of Life. He produced and sold Life across the country and it quickly became a national sensation. Working with his company, the Milton Bradley Company, he continued to produce board games, crayons, and kid-friendly school supplies for the rest of his life. He is often credited as the father of board games, and the Milton Bradley Company has created Battleship, Jenga, Yahtzee, Trouble, and many more classic games.


Games

Games

Author: Bruce Whitehill

Publisher:

Published: 1992

Total Pages: 197

ISBN-13: 9780870695834

DOWNLOAD EBOOK

Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers


Game Changer

Game Changer

Author: Robert Angel

Publisher: Amplify

Published: 2020-06-02

Total Pages: 312

ISBN-13: 9781643074979

DOWNLOAD EBOOK

"It all began with one small step.Game Changer is the story of how a twenty-three-year-old waiter from Seattle had the outrageous dream of beating industry giants Milton Bradley and Mattel at their own game. With no experience, Rob Angel used his guts, drive, and intuition to create one of the most beloved board games of all time: Pictionary. Rob did it his way. He produced the first 1,000 games by hand in his tiny one- bedroom apartment, disrupted the market by selling to nontraditional retail outlets, and did countless demonstrations at the bottom of the escalator at Nordstrom-a store with no game department. Anything to succeed.Getting there wasn't easy; Rob had to navigate his way through production mishaps, cash flow troubles, and countless copycats trying to scratch their way past Pictionary. Still, within three years, Pictionary became the bestselling board game in North America, and shortly after, the world. When Mattel acquired Pictionary in 2001, a staggering 38,000,000 games had been sold in 60 countries.In Game Changer, Rob shares the remarkable inside story of taking Pictionary from simple idea to iconic global brand by breaking rules and breaking records, never giving up or giving in, and working harder when most would walk away all while having the time of his life. Candid and compelling, Game Changer is as much a captivating memoir as it is a blueprint to personal and professional success."


Goethe's "Exposure Of Newton's Theory": A Polemic On Newton's Theory Of Light And Colour

Goethe's

Author: Michael John Duck

Publisher: World Scientific

Published: 2016-03-11

Total Pages: 291

ISBN-13: 1783268492

DOWNLOAD EBOOK

Johann Wolfgang von Goethe, although best known for his literary work, was also a keen and outspoken natural scientist. In the second polemic part of Zur Farbenlehre (Theory of Colours), for example, Goethe attacked Isaac Newton's ground-breaking revelation that light is heterogeneous and not immutable, as was previously thought.This polemic was unanimously rejected by the physicists of the day, and has often been omitted from compendia of Goethe's works. Indeed, although Goethe repeated all of Newton's key experiments, he was never able to achieve the same results. Many reasons have been proposed for this, ranging from the psychological — such as a blind hatred of Newtonism, self-deceit and paranoid psychosis — to accusations of incapability — Goethe simply did not understand the experiments. Yet Goethe was never to be dissuaded from this passionate conviction.This translation of Goethe's polemic, published for the first time in English, makes it clear that Goethe did understand the thrust of Newton's logic. It demonstrates that Goethe's resistance to Newton's theory stemmed from something quite different; his pantheism — the belief in the spiritual nature of light. This prevented him from allowing himself to think of light in physical terms and accepting that it is anything other than simple, immutable, and unknowable.This important new translation will be useful to natural scientists, historians, philosophers and theologians alike and will delight anyone hoping to add a further layer of nuance to Goethe's complex portrait.


The Game Inventor's Guidebook

The Game Inventor's Guidebook

Author: Brian Tinsman

Publisher: Morgan James Publishing

Published: 2008-11-01

Total Pages: 282

ISBN-13: 1600377904

DOWNLOAD EBOOK

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.


Game Design Workshop

Game Design Workshop

Author: Tracy Fullerton

Publisher: CRC Press

Published: 2014-03-05

Total Pages: 540

ISBN-13: 1482217163

DOWNLOAD EBOOK

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.