Blue's Clues is the preferred viewing choice in homes with cable. Add to that the 1998 honor of having the: -- #1 children's book series; -- #1 licensed educational software; -- #1 licensed board game; ... and you can understand why Blue is one of kids' favorites. From the creators of Blue's Clues and American Education Publishing comes a line of books both fun and educational. Each book features: -- Helpful hints for parents -- Answer key -- Learning extension activities -- Interview with topic professional
"A supplemental book" for courses in Study Skills. This book incorporates user-friendly study skills practice, math practice, brain-based learning, and positive psychology so the reluctant and anxious student can overcome math anxiety. Students turn failure into success as they practice these new skills on basic math content. With clear psychological models for concentration and focus (called flow) into math, students learn how to match their skills with math challenges, set short-term goals and seek feedback in order to learn math successfully.
Discover Math Matters! With over 15 million books sold worldwide, this award-winning series of easy-to-read books will help young readers ages 5–8 approach math with enthusiasm. Great for fans of MathStart or Step into Reading Math. The school Math Fair is here but Seth and his rock band don't have math projects. They're in big trouble - or are they? You'll never guess what happens! With engaging stories that connect math to kids’ everyday lives, each book in the Teachers’ Choice Award–winning Math Matters series focuses on a single concept and reinforces math vocabulary and skills. Bonus activities in the back of each book feature math and reading comprehension questions, and even more free activities online add to the fun! (Math topic: Geometry/2D Shapes)
Consistent with the philosophy of the Common Core State Standards and Standards for Mathematical Practice, the Big Ideas Math Student Edition provides students with diverse opportunities to develop problem-solving and communication skills through deductive reasoning and exploration. Students gain a deeper understanding of math concepts by narrowing their focus to fewer topics at each grade level. Students master content through inductive reasoning opportunities, engaging activites that provide deeper understanding, concise, stepped-out examples, rich, thought-provoking exercises, and a continual building on what has previously been taught.
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
This textbook teaches everyday mathematics topics to non-math majors at the undergraduate level. Through numerous examples and more than 600 exercises, students learn how to use math seamlessly in a variety of practical areas, from conversion factors, statistics, visualization, money, and risk to games, art, music, and humor. The text develops a logical, real-world approach to data and reasoning. Real-life stories in each chapter capture students' interest and motivate them to work through the math. Ancillaries are available on the author's website.
Math Mammoth Grade 4-B is the student worktext for the second half of grade 4 mathematics studies, as part of the Math Mammoth Grade 4 curriculum. It covers the following topics: division, factoring, geometry, fractions, and decimals. This particular book is the version with gray-scale (or black-and-white) interior pages.