Open-source electronics are becoming very popular, and are integrated with our daily educational and developmental activities. At present, the use open-source electronics for teaching science, technology, engineering, and mathematics (STEM) has become a global trend. Off-the-shelf embedded electronics such as Arduino- and Raspberry-compatible modules have been widely used for various applications, from do-it-yourself (DIY) to industrial projects. In addition to the growth of open-source software platforms, open-source electronics play an important role in narrowing the gap between prototyping and product development. Indeed, the technological and social impacts of open-source electronics in teaching, research, and innovation have been widely recognized.
An easy way to teach kids programming with guidance of teachers and parents. Our children carry far more immense mental abilities than we think. Just to reveal and explore them, we need to know the tools and methodologies. "I had been observing some inspiring attempts that are aiming to teach programming to children. However the thought of “I am a father and why doesn’t my son learn programming?” endorsed my soul. Initially, I would think that it was early for him. But on what circumstances? We are discussing the children who catch tens of movements in the games and make decisions (I have to admit I cannot do that) in split of a second over a TabletPC in their hands. It wasn’t early for him, it was late indeed. My child could have started learning programming because they had that mental capability. The missing piece in the puzzle is to introduce the appropriate tools with them. First of all, call it as programming, coding or whatever, it is one of the best application methods of mathematics. Just like application of real life. It is the life itself. Whether you like or not, math is a part of your life. Even the sentence of “Can I buy a kilogram of apple?” includes math. Programming is a way of application of math and it is one of the best ones. Because, it includes, problem solving, thinking with multi-dimensions, observing and testing results, getting excited and loving your creation, being proud once you complete; devoting for better, organizing your work, putting your best for your best… In a nutshell it includes many things among life. In other words, just like maths, programming is also an essential part of the life. While we are making a plan for a vacation, we are making a program and utilizing programming algorithms for our journey. While we are organizing a wedding event, we would be using a programming algorithm set. During studying to an exam, we are using a likely approach for programming; just like the moments of planning a meeting with a friend, driving the marketing for a product and within all the planning of a meal; and we apply those approaches to our life. The lack we don’t do is to convert those approaches into programming. If we plan well, we enjoy a beautiful vacation, a happy wedding, a good get-together with a friend, we achieve highs sales with a good marketing plan, a successful exam result. That is what programming is. Programming defines how we manage our life. It is a part of our daily life. Whether we like it or not. Even if we are not making professional coding (programming), we are making programming in our professions and think like a programmer. If you are a good programmer, your program consumes less resource and you become successful in what your business. In a nutshell, programming is not an optional occurrence, in life it is the life itself. We all make programming but we create their codes differently. The biggest achievement in teaching children about how programming is done, is to enable them figure those type of life skills and background with fun and swiftness. Pushing aside all the coding techniques, contemplating over the programming and solution ways for the programming is a practice of programming and we benefit from it in every part of the life. The rest is the technicality to convert them into codes. There are so many programming languages to do that and all we have to do is to learn the syntax. Thinking all the possibilities and alternates and figuring out the most efficient is a practice of life just like in programming. I decided to channel my 30 year know-how and expertise into teaching children how to program. For that objective “Where shall we start?”, “How can we make it lovable?”, “What tools should we use to teach and practice the programming?” “How old should we make it start?” “What is the best methodology?” I chased the answers of questions like the ones above. While experimenting on that, my son helped me a lot. I noticed his approach and comments. I observed the other children’s approach. With an honest wish to motivate and help all the children, teachers and parents… 1. Computers 2. A Brief Overview to Blockly Platform 3. A Brief Overview to Scratch Platform 4. Algorithms 5. Loops 6. Conditional Clauses 7. Functions and Procedures 8. Creating Shapes and Graphics 9. Variables 10. Lists and Arrays 11. Objects – Object Oriented Programming
This volume constitutes the proceedings of the 16th International Conference on Intelligent Tutoring Systems, ITS 2020, held in Athens, Greece, in June 2020. The 23 full papers and 31 short papers presented in this volume were carefully reviewed and selected from 85 submissions. They reflect a variety of new techniques, including multimodal affective computing, explainable AI, mixed-compensation multidimensional item response, ensemble deep learning, cohesion network analysis, spiral of silence, conversational agent, semantic web, computer-supported collaborative learning, and social network analysis.
This two-volme set CCIS 1957-1958 is part of the refereed proceedings of the 25th International Conference on Human-Computer Interaction, HCII 2023, which was held in Copenhagen, Denmark, in July 2023. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This book, gathering the Proceedings of the 2018 Computing Conference, offers a remarkable collection of chapters covering a wide range of topics in intelligent systems, computing and their real-world applications. The Conference attracted a total of 568 submissions from pioneering researchers, scientists, industrial engineers, and students from all around the world. These submissions underwent a double-blind peer review process. Of those 568 submissions, 192 submissions (including 14 poster papers) were selected for inclusion in these proceedings. Despite computer science’s comparatively brief history as a formal academic discipline, it has made a number of fundamental contributions to science and society—in fact, along with electronics, it is a founding science of the current epoch of human history (‘the Information Age’) and a main driver of the Information Revolution. The goal of this conference is to provide a platform for researchers to present fundamental contributions, and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. This book collects state of the art chapters on all aspects of Computer Science, from classical to intelligent. It covers both the theory and applications of the latest computer technologies and methodologies. Providing the state of the art in intelligent methods and techniques for solving real-world problems, along with a vision of future research, the book will be interesting and valuable for a broad readership.
Programming in the Primary Grades demystifies teaching core content through programming. Without becoming a step by step guide, the text helps teachers visualize and implement learning activities that build on the engagement and excitement students’ experience when they are programming. While the focus of the book is programming, it isn’t about the technology. Dr. Patterson helps teachers visualize and plan engaging and empowering lessons that use programming as a way for students to share their developing understanding of a subject. Whether you have no tech or a full one to one program, Programming in the Primary Grades will get you programming with your kids in no time.
This two-volume set constitutes the refereed proceedings of the 16th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2022, held as part of the 24th International Conference, HCI International 2022, held as a virtual event, in June-July 2022. A total of 1271 papers and 275 posters included in the 39 HCII 2022 proceedings volumes. UAHCI 2022 includes a total of 73 papers; they focus on topics related to universal access methods, techniques and practices, studies on accessibility, design for all, usability, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments.