Blender for Technicians and Artists

Blender for Technicians and Artists

Author: Michele Petrelli

Publisher:

Published:

Total Pages: 331

ISBN-13:

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Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. CONTENTS 1- Technical presentation about the interface and its main functions; 2- 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling; 3- Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software; 4- Modeling of interior furnishings and realization of a photorealistic rendering; 5- Sculpture techniques applied to a design object; 6- Modeling of an ancient bass relief and a human face; 7- Eevee real-time rendering and creation of an animation by connecting the camera to a path. A gradual learning will take place through a process of consultation, examination and verification.


Blender 2. 82 for Technicians and Artists

Blender 2. 82 for Technicians and Artists

Author: Michele Petrelli

Publisher:

Published: 2020-04-23

Total Pages: 286

ISBN-13:

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See some pages of book on youtube video: https://www.youtube.com/watch?v=HyHbiOHzYj8 Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. CONTENTS Technical presentation about the interface and its main functions; 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling; Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software; Modeling of interior furnishings and realization of a photorealistic rendering; Sculpture techniques applied to a design object; Modeling of an ancient bass relief and a human face; Eevee real-time rendering and creation of an animation by connecting the camera to a path. A gradual learning will take place through a process of consultation, examination and verification. ABOUT THE AUTHOR Michele Petrelli is a wide ranging artist whose production is full of innovation and experimentation. Painter and author of illustrations, installations and digital sculptures, he leads his profession to the world of visual design, CAD modeling and three-dimensional photorealistic visualization of real environments. "My work" he says "was a constant training on the use of compositional spaces". He operates in this area collaborating with notable architects and interior design companies. In the last few years he has been teaching 3D graphic design.


Blender 3D: Characters, Machines, and Scenes for Artists

Blender 3D: Characters, Machines, and Scenes for Artists

Author: Enrico Valenza

Publisher: Packt Publishing Ltd

Published: 2016-11-22

Total Pages: 1257

ISBN-13: 1787123146

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Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.


Blender 2.79 for Digital Artists

Blender 2.79 for Digital Artists

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published:

Total Pages: 392

ISBN-13: 1942689691

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Blender 2.79 for Digital Artists book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the book introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features. This book will help you unleash your creativity, thus helping you create stunning 3D models. The book will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises. Salient Features Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Blender Interface Chapter 2: Working with Mesh Primitives Chapter 3: Working with Curve Primitives Chapter 4: Working with Modifiers Chapter 5: Digital Sculpting Techniques Chapter 6: Working with Materials - I Chapter 7: Working with Materials - II Chapter 8: Lights and Cameras Chapter 9: Basics of Rigging and Animation Chapter 10: Rigid Body Dynamics Chapter 11: Working with Particles Index


Blender Unleashed

Blender Unleashed

Author: Kameron Hussain

Publisher:

Published: 2023-12-13

Total Pages: 0

ISBN-13:

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"Blender Unleashed: Mastering the Art of 3D Creation" is an essential guide for aspiring and professional digital artists seeking to elevate their skills in 3D modeling and animation. This comprehensive resource unlocks the full potential of Blender, the renowned open-source 3D software, guiding readers through its rich features and capabilities. From the basics of navigating Blender's user interface to advanced techniques in digital sculpting and animation, this book is a treasure trove of knowledge. It is meticulously designed to cater to learners at all levels, offering step-by-step tutorials, practical examples, and insider tips from industry professionals. Dive into the world of 3D creation and explore chapters dedicated to modeling, texturing, lighting, and rendering that will transform your concepts into stunning visual art. Learn how to create lifelike characters and immersive environments, leveraging Blender's powerful tools for sculpting, rigging, and particle systems. "Blender Unleashed" doesn't just teach the technical aspects; it also delves into the artistic side of 3D creation. Discover techniques to infuse your work with realism and emotion, crucial for carving a niche in the animation and game design industries. The book also addresses the practical side of a digital artist's life, covering workflow optimization, project management, and portfolio building. For those interested in the rapidly evolving field of virtual reality and augmented reality, there's a special section dedicated to creating 3D content for these platforms. Additionally, the book includes insights into the future of 3D graphics and Blender's role in shaping the industry. Whether you're a hobbyist, a student, or a seasoned professional, "Blender Unleashed: Mastering the Art of 3D Creation" is your gateway to mastering Blender and revolutionizing your 3D art. Embrace the journey of becoming a proficient 3D artist and start creating the impossible!


Art of Blender

Art of Blender

Author: Blender Foundation

Publisher:

Published: 2013-11-15

Total Pages: 155

ISBN-13: 9780988380318

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An art book showcasing the 3D renders from the Blender community and some of its short films


The Official Blender Gamekit

The Official Blender Gamekit

Author: Ton Roosendaal

Publisher:

Published: 2003

Total Pages: 0

ISBN-13: 9781593270049

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Begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python and the advanced reference section. The CD-ROM contains 10 playable and editable Blender game demos, all created by the renowned art department of Not a Number-Blender's original developers. The CD-ROM includes all files needed for the tutorials as well as copies of Blender for all platforms.


Blender Master Class

Blender Master Class

Author: Ben Simonds

Publisher: No Starch Press

Published: 2013-02-15

Total Pages: 292

ISBN-13: 1593275102

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Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x


Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE

Author: Sammie Crowder

Publisher: Packt Publishing Ltd

Published: 2022-04-25

Total Pages: 374

ISBN-13: 180323962X

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Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles. Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.