The vast array of CIA black "ops" (operations) has turned the agency into a policy maker dangerously independent of the government that created it. This is an unprecedented declassification of foreign exploits and domestic secrets.
During the Vietnam War, the Military Assistance Command, Vietnam Studies and Observations Group (MACVSOG) was a highly-classified, U.S. joint-service organization that consisted of personnel from Army Special Forces, the Air Force, Navy SEALs, Marine Corps Force Reconnaissance units, and the CIA. This secret organization was committed to action in Southeast Asia even before the major build-up of U.S. forces in 1965 and also fielded a division-sized element of South Vietnamese military personnel, indigenous Montagnards, ethnic Chinese Nungs, and Taiwanese pilots in its varied reconnaissance, naval, air, and agent operations. MACVSOG was without doubt the most unique U.S. unit to participate in the Vietnam War, since its operational mandate authorized its missions to take place “over the fence” in North Vietnam, Laos, and Cambodia, where most other American units were forbidden to go. During its nine-year existence it managed to participate in most of the significant operations and incidents of the conflict. MACVSOG was there during the Gulf of Tonkin incidents, during air operations over North Vietnam, the Tet Offensive, the secret bombing of and ground incursion into Cambodia, Operation Lam Son 719, the Green Beret murder case, the Easter Invasion, the Phoenix Program, and the Son Tay POW Raid. The story of this extraordinary unit has never before been told in full and comes as a timely blueprint for combined-arms, multi-national unconventional warfare in the post-9/11 age.Unlike previous works on the subject, Black Ops, Vietnam is a complete chronological history of the unit drawn from declassified documents, memoirs, and previous works on the subject, which tended to focus only on particular aspects of the unit’s operations.
A hard-hitting history of special-forces operations over the past fifty years in the United States, United Kingdom, and Israel. After eight challenging years in Afghanistan, the new U.S. strategy, aimed at winning hearts and minds rather than search-and-destroy, refocuses the conflict on Special Forces: unorthodox soldiers who work outside of traditional military forces to combine secret military operations with nation building. Tony Geraghty, an expert author in this field for almost thirty years, unveils the extraordinary evolution of this refined style of war-making from its roots in anti-guerrilla warfare in Ireland and Palestine, by way of the creation of the C.I.A., the S.A.S., the Green Berets, America’s Office of Strategic Services (O.S.S.), and many others, including Mossad. This history is more than a tale of derring-do, although James Bond-like characters stalk every page. It is a sweeping examination of Black Ops at a time when they represent the future of an open-ended global war against terrorism.
First In, Last Out, is the motto of the U.S. Air Force Combat Control Team, and this elite group certainly lives by that slogan. Readers get a captivating look into this lesser-known branch of the special forces. Additionally, as-told-by accounts of clandestine missions offer a window into what it's really like to be the first ones in and the last ones out of war zones.
The Explosive National Bestseller A memoir by the highest-ranking covert warrior to lift the veil of secrecy and offer a glimpse into the shadow wars that America has fought since the Vietnam Era. Enrique Prado found himself in his first firefight at age seven. The son of a middle-class Cuban family caught in the midst of the Castro Revolution, his family fled their war-torn home for the hope of a better life in America. Fifty years later, the Cuban refugee retired from the Central Intelligence Agency as the CIA equivalent of a two-star general. Black Ops is the story of Ric’s legendary career that spanned two eras, the Cold War and the Age of Terrorism. Operating in the shadows, Ric and his fellow CIA officers fought a little-seen and virtually unknown war to keep USA safe from those who would do it harm. After duty stations in Central, South America, and the Philippines, Black Ops follows Ric into the highest echelons of the CIA’s headquarters at Langley, Virginia. In late 1995, he became Deputy Chief of Station and co-founding member of the Bin Laden Task Force. Three years later, after serving as head of Korean Operations, Ric took on one of the most dangerous missions of his career: to re-establish a once-abandoned CIA station inside a hostile nation long since considered a front line of the fight against Islamic terrorism. He and his team carried out covert operations and developed assets that proved pivotal in the coming War on Terror. A harrowing memoir of life in the shadowy world of assassins, terrorists, spies and revolutionaries, Black Ops is a testament to the courage, creativity and dedication of the Agency’s Special Activities Group and its elite shadow warriors.
Based on recently declassified documents, this book provides the first examination of the Truman Administration’s decision to employ covert operations in the Cold War. Although covert operations were an integral part of America’s arsenal during the late 1940s and early 1950s, the majority of these operations were ill conceived, unrealistic and ultimately doomed to failure. In this volume, the author looks at three central questions: Why were these types of operations adopted? Why were they conducted in such a haphazard manner? And, why, once it became clear that they were not working, did the administration fail to abandon them? The book argues that the Truman Administration was unable to reconcile policy, strategy and operations successfully, and to agree on a consistent course of action for waging the Cold War. This ensured that they wasted time and effort, money and manpower on covert operations designed to challenge Soviet hegemony, which had little or no real chance of success. US Covert Operations and Cold War Strategy will be of great interest to students of US foreign policy, Cold War history, intelligence and international history in general.
Trusting a stranger may prove to be her only means of escape...but at what cost? Abandoned as a child and desperate for the love of a family, Salt Lake City costume designer Tess Horton refuses to believe her newly discovered relatives are part of the Mafia--until they try to kill her. Plagued by assassins, and prophetic dreams she doesn't understand, Tess flees to Mexico only to stumble upon CIA field officer. Max Maxwell washes up on the beach, wounded, unconscious, and Tess's only hope. Is he willing to betray her trust...if it means stopping an attack on America? Max is chasing terrorists during a storm on the Sea of Cortez when he runs into an ambush. Knocked out cold he awakens without any memory of who he is and what he is doing in Baja. When assassins arrive Max follows his instincts and helps his rescuer escape. Tess has no choice but to trust him as danger closes in on all sides. With every step they take together Max is drawn closer to his brave companion only to discover when his memories return that betraying her is the only way to stop the worst attack in US history.
Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios – from stealthy extraction or surveillance missions to more overt raids and assaults. Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types – spies, mercenaries, criminals, hackers, special forces, and many more – to recruit the best possible team for the job. Players may also choose to join a faction – powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same!
Ally Carpenter, pub owner in Outback, Northern Territory, Australia has a close encounter of the extraterrestrial kind. Two aliens land near her pub and use their powers to control her mind and body. However, Ally is determined and strong. After the beings tell her telepathically they are going to kidnap her and cut her open she manages to fight break free of their mind control. She shoots the huge grey beasts. Ally figures out pretty quickly that though the aliens can be hurt, however gunshot wounds don’t kill them since the beasts seem to have regenerative healing abilities. Just as she thinks the ETs are going to win and abduct her, a group of military men dressed from head to toe in black arrive with their technologically advanced looking weapons. One of the men shoots the head off one of the aliens, but the other humanoid escapes. Commander Ryan Archer introduces himself, orders her to stay inside with one of his men to keep her safe, then he and the rest of his team go outside to fight the remaining alien. Minutes later, Ally is once more scared for her life.