Black Art of 3D Game Programming
Author: André LaMothe
Publisher:
Published: 1995
Total Pages: 0
ISBN-13: 9781571690043
DOWNLOAD EBOOKWritten by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.