"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher.
A comprehensive introduction to new approaches in artificial intelligence and robotics that are inspired by self-organizing biological processes and structures. New approaches to artificial intelligence spring from the idea that intelligence emerges as much from cells, bodies, and societies as it does from evolution, development, and learning. Traditionally, artificial intelligence has been concerned with reproducing the abilities of human brains; newer approaches take inspiration from a wider range of biological structures that that are capable of autonomous self-organization. Examples of these new approaches include evolutionary computation and evolutionary electronics, artificial neural networks, immune systems, biorobotics, and swarm intelligence—to mention only a few. This book offers a comprehensive introduction to the emerging field of biologically inspired artificial intelligence that can be used as an upper-level text or as a reference for researchers. Each chapter presents computational approaches inspired by a different biological system; each begins with background information about the biological system and then proceeds to develop computational models that make use of biological concepts. The chapters cover evolutionary computation and electronics; cellular systems; neural systems, including neuromorphic engineering; developmental systems; immune systems; behavioral systems—including several approaches to robotics, including behavior-based, bio-mimetic, epigenetic, and evolutionary robots; and collective systems, including swarm robotics as well as cooperative and competitive co-evolving systems. Chapters end with a concluding overview and suggested reading.
This book begins by introducing bio-inspired data-driven computation techniques, discussing bio-inspired swarm models, and highlighting the development of interactive bio-inspired energy harvesting systems to drive transportation infrastructure. It further covers important topics such as efficient control systems for distributed and hybrid renewable energy sources, and smart energy management systems for developing intelligent systems. This book: Presents data-driven intelligent heuristics for improving and advancing environmental sustainability in both eco-cities and smart cities. Discusses various efficient control systems for distributed and hybrid renewable energy sources and enhance the scope of smart energy management systems for developing even intelligent systems. Showcases how distributed energy systems improve the data-driven robots in the Internet of Medical Things. Highlights practical approaches to optimize power generation, reduce costs through efficient energy, and reduce greenhouse gas emissions to the possible minimum. Covers bio-inspired swarm models, smart data-driven sensing to combat environmental issues, and futuristic data-driven enabled schemes in blockchain-fog-cloud assisted medical eny ecosystem. The text is primarily written for graduate students, and academic researchers in diverse fiergelds including electrical engineering, electronics and communications engineering, computer science and engineering, and environmental engineering.
An account of the creation of new forms of life and intelligence in cybernetics, artificial life, and artificial intelligence that analyzes both the similarities and the differences among these sciences in actualizing life.The Allure of Machinic Life
As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
This book provides latest research findings, methods and development techniques, challenges and solutions from both theoretical and practical perspectives related to Ubiquitous and Pervasive Computing (UPC) with an emphasis on innovative, mobile and internet services. With the proliferation of wireless technologies and electronic devices, there is a fast-growing interest in UPC, which enables to create a human-oriented computing environment where computer chips are embedded in everyday objects and interact with the physical world. Through UPC, people can be online even while moving around, thus having almost permanent access to their preferred services. With a great potential to revolutionize our lives, UPC also poses new research challenges.
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.
This book constitutes, together with its compagnion LNCS 1606, the refereed proceedings of the International Work-Conference on Artificial and Neural Networks, IWANN'99, held in Alicante, Spain in June 1999. The 91 revised papers presented were carefully reviewed and selected for inclusion in the book. This volume is devoted to applications of biologically inspired artificial neural networks in various engineering disciplines. The papers are organized in parts on artificial neural nets simulation and implementation, image processing, and engineering applications.
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.
"This book provides the latest research, investigation, and development in the area of living systems intelligence, human-level cognition & artificial systems, nature and bioinspiration, machine learning techniques, Deep Learning techniques and applications, and systems that exhibit intelligent autonomous behavioral characteristics"--