Raise Your Game

Raise Your Game

Author: Alan Stein

Publisher: Center Street

Published: 2019-01-08

Total Pages: 304

ISBN-13: 1546082875

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Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. RAISE YOUR GAME examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in RAISE YOUR GAME are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. RAISE YOUR GAME will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.


The Best Game Ever

The Best Game Ever

Author: Mark Bowden

Publisher: Atlantic Books Ltd

Published: 2012-06-01

Total Pages: 296

ISBN-13: 0857899112

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On December 28, 1958, the New York Giants and Baltimore Colts met under the lights of Yankee Stadium for the American NFL Championship game. Played in front of sixty-four thousand fans and millions of television viewers around the country, the game would be remembered as the greatest in football history. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti, and Giants greats Frank Gifford, Sam Huff, and assistant coaches Vince Lombardi and Tom Landry. An estimated forty-five million viewers - at that time the largest crowd to have ever watched a football game - tuned in to see what would become the first sudden-death contest in NFL history. It was a battle of the league's best offense - the Colts -versus its best defense - the Giants. And it was a contest between the blue-collar Baltimore team versus the glamour boys of the Giants squad. The Best Game Ever is a brilliant portrait of how a single game changed the history of American sport and is destined to become a classic.


Programming Game AI by Example

Programming Game AI by Example

Author: Mat Buckland

Publisher: Jones & Bartlett Learning

Published: 2005

Total Pages: 522

ISBN-13: 9781556220784

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


There's No Plan B for Your A-Game

There's No Plan B for Your A-Game

Author: Bo Eason

Publisher: St. Martin's Press

Published: 2019-09-03

Total Pages: 256

ISBN-13: 1250210844

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Washington Post Bestseller Wall Street Journal Bestseller USA Today Bestseller Publishers Weekly Bestseller Do you want to change the course of your life? Do you want to be the best? The best manager, the best athlete, the best artist, the best speaker, the best parent? In There’s No Plan B for Your A-Game, former pro athlete, playwright, and acclaimed leadership coach Bo Eason shows you exactly what it takes to be the best. His proven tools and training have worked for Olympic medalists, military leaders, bestselling authors, professional athletes, and business executives and their teams. There’s No Plan B for Your A-Game explains how to develop the character, integrity, and commitment it takes to become the best. Bo Eason focuses on a winning four-step process that helps you attain the skill, maintain the effort, and persist through challenges: Declaration: What do you want to achieve? Preparation: How can you make it happen? Acceleration: Where will you find the stamina to reach your goal? Domination: Why do you take others with you? With inspiring, specific, real-word guidance, There’s No Plan B for Your A-Game teaches the best practices that lead to the best results, in every walk of life.


The Best Game You Can Name

The Best Game You Can Name

Author: Dave Bidini

Publisher: McClelland & Stewart

Published: 2011-12-21

Total Pages: 314

ISBN-13: 1551992280

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Bidini returns to the game he loves best. In 2004, Dave Bidini laced on his skates and slid onto the ice of Toronto’s McCormick Arena to play defence with the Morningstars in the E! Cup tourney. While thrashing around the ice, swiping at the puck and his opponents, Bidini got to thinking about how others see the game. Afterward, he set off to talk to former professional players about their experiences of hockey. The result is vintage Bidini—an exuberant, evocative, highly personal, and vividly coloured account of his and his team’s exploits, interwoven with the voices of such hockey heroes as Frank Mahovlich, Yvan Cournoyer, John Brophy, Steve Larmer, and Ryan Walter. All aspects of the game are up for grabs in The Best Game You Can Name—the sweetest goals, the worst fights, the trades, the off-ice perks and the on-ice rivalries, not to mention the rotten pranks. Bidini and the former players offer sometimes startling observations about the fans, coaches, owners, other players, and the huge rush of being on the ice, stick in hand, giving everything you have to the best game you can name.


Game Programming in C++

Game Programming in C++

Author: Sanjay Madhav

Publisher: Addison-Wesley Professional

Published: 2018-03-06

Total Pages: 1268

ISBN-13: 0134597311

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Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.


Best Game Ever

Best Game Ever

Author: Adam Lucas

Publisher: Rowman & Littlefield

Published: 2011-10-18

Total Pages: 265

ISBN-13: 1461746302

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The Best Game Ever is a revealing look at the University of North Carolina Tar Heels’ 1956–57 season, one of the most storied in college basketball history. From the first day of practice, when forward Lennie Rosenbluth predicted a winning season, to the final game, a triple-overtime victory over Wilt Chamberlain’s legendary Kansas team, the season developed into what many sports historians believe was the start of college basketball hysteria not only on Tobacco Road, but nationwide. The 1956–57 Tar Heels finished a perfect 32-0. The only previous team in Carolina history to achieve perfection was the 1924 team, years before the NCAA Tournament was created.


Game On! 2019

Game On! 2019

Author: Scholastic, Inc. Staff

Publisher: Scholastic Incorporated

Published: 2018

Total Pages: 0

ISBN-13: 9781338283563

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Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.


Your Best Life Now

Your Best Life Now

Author: Joel Osteen

Publisher: FaithWords

Published: 2007-09-03

Total Pages: 270

ISBN-13: 0446510939

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In this remarkable New York Times bestseller, Joel Osteen offers unique insights and encouragement that will help readers overcome every obstacle in their lives.