Beer, Chicks and Wargames

Beer, Chicks and Wargames

Author: Gregory Spikeman

Publisher: Strategic Book Publishing

Published: 2011-06

Total Pages: 283

ISBN-13: 1609768647

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It is the fall of 1991 at the University of South Carolina. The world is changing. Enter Bart, a stubborn, opinionated and fiercely independent kid who goes to college to get away from his home town and push back adulthood for as long as possible. Beer, Chicks and Wargames: The 6-Year College Plan is his memoir. While getting a degree would certainly be a plus, that goal quickly becomes secondary as Bart discovers Beer, Chicks and Wargames, as well as a myriad of other temptation along the way. He also has a knack for getting into all sorts of trouble. Bart fails in almost everything, yet stubbornly refuses to adapt or mature to meet the academic, fiscal and social challenges facing him. Only desperation and sheer luck keep him afloat from one misadventure to the next until he finds his true calling. In this bitingly honest and humorous look at college life in America, Gregory Spikeman takes the reader on a nostalgic ride through the 90s - the music, culture, technology, and the dysfunctional youth of Generation X. Publisher's website: http: //sbpra.com/gregoryspikeman


At Dawn We Ate Sugar Smacks

At Dawn We Ate Sugar Smacks

Author: Soren Narnia

Publisher:

Published: 2014-10-22

Total Pages: 68

ISBN-13: 9781502928207

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A lifelong board gamer, Soren Narnia decided one day to dive into the deep end of monster wargaming. This is the story of what happened next.


Dangerous Games

Dangerous Games

Author: Joseph Laycock

Publisher: Univ of California Press

Published: 2015-02-12

Total Pages: 364

ISBN-13: 0520284917

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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.


Panzer Tactics

Panzer Tactics

Author: Oskar Munzel

Publisher: Casemate

Published: 2021-06-30

Total Pages: 209

ISBN-13: 1612009905

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“This is a great work on a small slice of operations on the Eastern Front during the first two years of the [second world] war.” —A Wargamers Needful Things This book discusses a number of operations undertaken by the XXXXVIII Panzer Corps in the direction of the Black Sea in 1941 and 42. It explores the tactics used and why they were successful, based on the detailed combat reports prepared by the corps staff immediately after each battle. Die Wehrmacht im Kampf is a series published in Germany in the 1950s and 1960s. Written by ex-members of the German army in WWII, it provides important information not available elsewhere on the German army’s perspective of many crucial campaigns and battles. None of the volumes have previously been available in English. Each volume has a modern introduction by Professor Matthias Strohn, expert on the German army. “. . . the author is able to both instruct and mentor the reader on elements of operations that only one who has experienced the cauldron and stress of battle can truly appreciate.” —The Military Reviewer


Out Of Control

Out Of Control

Author: Kevin Kelly

Publisher: Basic Books

Published: 2009-04-30

Total Pages: 528

ISBN-13: 078674703X

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Out of Control chronicles the dawn of a new era in which the machines and systems that drive our economy are so complex and autonomous as to be indistinguishable from living things.


Fargo Rock City

Fargo Rock City

Author: Chuck Klosterman

Publisher: Simon and Schuster

Published: 2012-12-11

Total Pages: 358

ISBN-13: 1471104508

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The year is 1983, and Chuck Klosterman just wants to rock. But he's got problems. For one, he's in the fifth grade. For another, he lives in rural North Dakota. Worst of all, his parents aren't exactly down with the long hairstyle which rocking requires. Luckily, his brother saves the day when he brings home a bit of manna from metal heaven, SHOUT AT THE DEVIL, Motley Crue's seminal paean to hair-band excess. And so Klosterman's twisted odyssey begins, a journey spent worshipping at the heavy metal altar of Poison, Lita Ford and Guns N' Roses. In the hilarious, young-man-growing-up-with-a-soundtrack-tradition, FARGO ROCK CITY chronicles Klosterman's formative years through the lens of heavy metal, the irony-deficient genre that, for better or worse, dominated the pop charts throughout the 1980s. For readers of Dave Eggers, Lester Bangs, and Nick Hornby, Klosterman delivers all the goods: from his first dance (with a girl) and his eye-opening trip to Mandan with the debate team; to his list of 'essential' albums; and his thoughtful analysis of the similarities between Guns 'n' Roses' 'Lies' and the gospels of the New Testament.


Game On! 2016

Game On! 2016

Author:

Publisher: Scholastic Paperbacks

Published: 2015

Total Pages: 0

ISBN-13: 9780545850315

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The definitive guide to gaming for kids aged 8-16. This must-have annual includes 100s of hi-res screenshots and artwork as well as astonishing facts and figures about the biggest games. Kids will love the book's hint, tips and guides, discovering how to unlock the rarest trophies and dominate the biggest online multiplayer games.


Technocreep

Technocreep

Author: Thomas P. Keenan

Publisher: Greystone Books Ltd

Published: 2014

Total Pages: 264

ISBN-13: 1771641223

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"Technology is rapidly moving into our bodies," writes cyber expert Keenan, "and this book gives a chilling look ahead into where that road may lead us - on a one way trip to the total surrender of privacy and the commoditization of intimacy." Here is the definitive dissection of privacy-eroding and life-invading technologies, coming at you from governments, corporations, and the person next door. Take, for example, "Girls Around Me": a Russian-made iPhone App that allowed anyone to scan the immediate vicinity for girls and women who checked in on Foursquare and had poorly secured Facebook profiles. It combined this information in a way never intended by the original poster. Going to a Disney theme park? Your creepy new "MagicBand" will alert Minnie Mouse that you're on the way and she'll know your kid's name when you approach her. Thinking about sending your DNA off to Ancestry.com for some "genetic genealogy"? Perhaps you should think again: your genetic information could be used against you. "This masterful weaving of the negatives and positives of technology makes for a book that is realistic about technology's perils yet optimistic about it's great potential."--Foreword Reviews


Narrative Mechanics

Narrative Mechanics

Author: Beat Suter

Publisher: transcript Verlag

Published: 2021-05-31

Total Pages: 363

ISBN-13: 3839453453

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What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.


Maze of the Blue Medusa

Maze of the Blue Medusa

Author: Zak Sabbath

Publisher: Satyr Press

Published: 2016-06-30

Total Pages: 288

ISBN-13: 9780983243755

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Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station