Dungeon Masters

Dungeon Masters

Author: Wizards RPG Team Staff

Publisher:

Published: 2010-10-19

Total Pages: 0

ISBN-13: 9780786956302

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Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen


How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Author: Jobe Bittman

Publisher:

Published: 2024-05-14

Total Pages: 0

ISBN-13: 9781946231086

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Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!


Permission to Profit

Permission to Profit

Author: Bill Quain, PH.D.

Publisher: FastPencil Inc

Published: 2010-08-04

Total Pages: 129

ISBN-13: 1607460017

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Why Do You Need Permission To Profit? Because you have a ""Paycheck Personality.""You were trained to work hard, and wait for a paycheck. The amount of money your boss gave you was your ""permission"" to live. It was your permission to buy a house, send your kids to school, take vacations, etc. You developed a paycheck personality that kept you at a fixed economic level. You traded your time for dollars, and your friends and family did the same thing. Now, suddenly, you are in business for yourself. Instead of working for a limited paycheck, you have the opportunity to create unlimited profits. To do that, however, you must learn to Add Value by solving problems for your company, customers, and downline. Most importantly, you need to give yourself Permission to Profit.In this, his 18th book, Bill Quain shows you EXACTLY how to change your thinking to change your life. You will learn to Quickly and Easily: 1. Replace Retailers in the Value Chain to earn profits2. Determine where the money comes from so you can make more.3. Identify top targets among your customers and downline4. Use the 10 Keys to Add Value, motivate those around you, and reap the big rewards of your business model5. Free yourself from your paycheck personality and make more money.Stop worrying about what other people think, and give yourself permission to reach your dreams.


Keep on the Shadowfell

Keep on the Shadowfell

Author: Bruce R. Cordell

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780786948505

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A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.


Diary of a Young Naturalist

Diary of a Young Naturalist

Author: Dara McAnulty

Publisher: Milkweed Editions

Published: 2021-06-08

Total Pages: 180

ISBN-13: 157131752X

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A BuzzFeed "Best Book of June 2021" From sixteen-year-old Dara McAnulty, a globally renowned figure in the youth climate activist movement, comes a memoir about loving the natural world and fighting to save it. Diary of a Young Naturalist chronicles the turning of a year in Dara’s Northern Ireland home patch. Beginning in spring?when “the sparrows dig the moss from the guttering and the air is as puffed out as the robin’s chest?these diary entries about his connection to wildlife and the way he sees the world are vivid, evocative, and moving. As well as Dara’s intense connection to the natural world, Diary of a Young Naturalist captures his perspective as a teenager juggling exams, friendships, and a life of campaigning. We see his close-knit family, the disruptions of moving and changing schools, and the complexities of living with autism. “In writing this book,” writes Dara, “I have experienced challenges but also felt incredible joy, wonder, curiosity and excitement. In sharing this journey my hope is that people of all generations will not only understand autism a little more but also appreciate a child’s eye view on our delicate and changing biosphere.” Winner of the Wainwright Prize for UK nature writing and already sold into more than a dozen territories, Diary of a Young Naturalist is a triumphant debut from an important new voice.


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


The Rise of Tiamat

The Rise of Tiamat

Author: Wizards RPG Team

Publisher: Wizards of the Coast

Published: 2014-11-04

Total Pages: 0

ISBN-13: 0786965657

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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.


Presentation Zen

Presentation Zen

Author: Garr Reynolds

Publisher: Pearson Education

Published: 2009-04-15

Total Pages: 316

ISBN-13: 0321601890

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FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.


The Lazy Dungeon Master

The Lazy Dungeon Master

Author: Michael Shea

Publisher:

Published: 2019-06-14

Total Pages: 68

ISBN-13: 9781073741113

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You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.