In-depth instruction and practical techniques for building with the BeagleBone embedded Linux platform Exploring BeagleBone is a hands-on guide to bringing gadgets, gizmos, and robots to life using the popular BeagleBone embedded Linux platform. Comprehensive content and deep detail provide more than just a BeagleBone instruction manual—you’ll also learn the underlying engineering techniques that will allow you to create your own projects. The book begins with a foundational primer on essential skills, and then gradually moves into communication, control, and advanced applications using C/C++, allowing you to learn at your own pace. In addition, the book’s companion website features instructional videos, source code, discussion forums, and more, to ensure that you have everything you need. The BeagleBone’s small size, high performance, low cost, and extreme adaptability have made it a favorite development platform, and the Linux software base allows for complex yet flexible functionality. The BeagleBone has applications in smart buildings, robot control, environmental sensing, to name a few; and, expansion boards and peripherals dramatically increase the possibilities. Exploring BeagleBone provides a reader-friendly guide to the device, including a crash course in computer engineering. While following step by step, you can: Get up to speed on embedded Linux, electronics, and programming Master interfacing electronic circuits, buses and modules, with practical examples Explore the Internet-connected BeagleBone and the BeagleBone with a display Apply the BeagleBone to sensing applications, including video and sound Explore the BeagleBone’s Programmable Real-Time Controllers Hands-on learning helps ensure that your new skills stay with you, allowing you to design with electronics, modules, or peripherals even beyond the BeagleBone. Insightful guidance and online peer support help you transition from beginner to expert as you master the techniques presented in Exploring BeagleBone, the practical handbook for the popular computing platform.
A beloved Bright and Early Board Book by P. D. Eastman, now in a larger size! A sturdy board book edition of P. D. Eastman's Go, Dog. Go!, now available in a bigger size perfect for babies and toddlers! This abridged version of the classic Beginner Book features red dogs, blue dogs, big dogs, little dogs—all kinds of wonderful dogs—riding bicycles, scooters, skis, and roller skates and driving all sorts of vehicles on their way to a big dog party held on top of a tree! A perfect gift for baby showers, birthdays, and happy occasions of all kinds, it will leave dog lovers howling with delight!
While on vacation in Northumberland, Mandy and James visit a stately home with an ancient deer park. But there are no deer on the grounds anymore, and soon the forest will be demolished to build a new road. So why does a mysterious fawn keep appearing from the woods?
“A fascinating, informative and highly entertaining expedition through the highways and byways of dogdom.” —John Bradshaw, New York Times bestselling author of Dog Sense A charming meditation on the relationship between humans and dogs, drawing upon history, science, art, and personal experience to illuminate a magical bond that has endured millennia—from the New York Times bestselling author of Just My Type. “Ludo is now an elderly gentleman, and we would do almost anything to ensure his continued happiness. We schedule our days around his needs—his mealtimes, his walks, the delivery of his life-saving medication (he has epilepsy, poor love). We spend a bizarrely large amount of our disposable income on him, and he never sends a card of thanks. When he’s not with us for a few days, the house feels extraordinarily empty. I feel so fortunate to know him.” Ludo is a dog—Simon Garfield’s beloved black Labrador retriever, one of millions of canines who have become integral parts of our lives. But how did the dog become top dog? How did these faithful animals come to assist us not only in hunting, but in bomb disposal and cancer detection—and ultimately become our closest companions? Dog’s Best Friend examines how this bond developed over the centuries, and how it has transformed countless lives, both human and canine. Garfield begins with the earliest visual representations—dogs depicted in ancient rock art—and ends at the laboratory that first sequenced the canine genome. Along the way, we meet the legendary Corgis of Buckingham Palace, the dogs of the Soviet space program, the world’s first labradoodle, and a border collie that can identify more than a thousand different plush toys. Garfield reveals the secrets of the world’s best dog trainers, takes us inside the wild world of dog breeding and dog shows, and unearths the deep psychological roots of the human-dog link. And Ludo pops his snout in from time to time as well. A celebration of this deep interspecies connection, delivered with Simon Garfield’s inimitable wit, Dog’s Best Friend offers delights and insights for anyone who has ever loved a dog.
A novel of a young woman who, despite knowing nothing about animals, signs herself up for dog training school at The Sanctuary, where she discovers that rescue can find even the most hopeless among us and that friends come in all shapes, sizes, and breeds
When Friedman moved to New York City, he missed the dogs that had surrounded him growing up. He began photographing dogs on the street, and posting them on his blog, The Dogist. Whether because of the look in a dog's eyes, its innate beauty, or even the clothes its owner has dressed it in, every portrait in this book tells a story and explores the dog's distinct character and spirit.
From award-winning author Barbara O'Connor comes a middle-grade novel about a girl who, with the help of the dog of her dreams, discovers the true meaning of family.
Your Beagle Puppy Month by Month, written by a veterinarian, a trainer, and a breeder team, provides readers with everything they need to know and do at each stage of development to make sure their playful, energetic puppy grows into a happy, healthy, and well-adjusted companion. Coverage includes information on what to ask the breeder before bringing your puppy home, the necessary vaccinations your puppy needs and when to get them, and when a trip to the vet is needed. Also included: • Instructions on making potty training as smooth (and quick) as possible. • Discussion on why and how to crate train and what to do when your puppy cries at night. • Knowing when to teach your puppy is ready to learn basic commands and how to go about leash training. • Socialization: why it's necessary, when it should happen, and how to make sure it does. • Exercising and feeding your puppy appropriately to ensure he stays physically and mentally healthy. • When your puppy is ready for obedience training and how to make sure it works. • How and how often to bathe your puppy, brush his coat, clip his nails, and brush his teeth. • What causes problem behaviors, when to expect them, and how to correct them.
Brenda Heller & Jimmy Adams 10605 A piercing scream stopped him in his tracks. By instinct he dropped to a squat. He caught his breath as he had ignored the flooding room and now felt the icy water press against his chest. The noise grew louder as it moved closer to where Theo squatted neck-deep in the frigid water. “Murphy!” Shards of the tile wall behind him flew in every direction as the bullet slammed into it, well above where Theo’s head had previously been. Seventeen-year-old Theo is caught up in a teenage world of driftboarding and HoloGames until his father’s friend and fellow scientist, Viktor Brack, destroys the laboratory, vowing to use a time machine to rewrite history. Trapped behind sealed doors, Theo promises himself to retrieve a book of secrets and prevent Brack’s evil plot. Theo and his robotic dog, Murphy, follow Brack over 100 years earlier to Nazi Germany. After his own escape from a pit of death, Theo is rescued until forces of evil and Hitler’s Youth attempt to kill him. He is found by sixteen-year-old Gracie, who understands the dangers of the streets. For both teens, the need to survive becomes a reality never touched by Theo’s false world of the HoloGame. Together, the teens take Murphy as they join an underground society, and begin a trek against the evil of Hitler’s regime. Dark alleys, tunnels, and creatures of repulsion force Theo and Gracie into a life-or-death fight to save both past and future. Jimmy Adams and Brenda Heller are teachers who met at the high school in Derby, Kansas. Jimmy lives in the city and was born in Pennsylvania. Brenda lives in the country and was born in Kansas. However, both enjoy running, the outdoors, and teaching teens. Each holds a degree in history, so when Jimmy had an idea to blend the truth of history with a flair of imagination, the series began. TimeWorm and the books to follow bring the events of yesterday as alive and daring as the moments in which they first occurred.