Be Yourself Unless You Can Be a Bunnycorn Then Be a Bunnycorn

Be Yourself Unless You Can Be a Bunnycorn Then Be a Bunnycorn

Author: Notesgo Notesflow

Publisher: Independently Published

Published: 2018-08-09

Total Pages: 110

ISBN-13: 9781718097230

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This cute ''Bunnycorn'' notebook would make a great gift idea for those who love unicorns, bunny rabbits or both! The notebook contains a custom, artistic front cover design and 108 pages of 6 x 9 inch lined paper, ideal for carrying around in a back pack or hand bag. It could be bought for a birthday, Christmas, school gift or otherwise. A few ideas for how the notebook could be utilised include: - A personal journal - Homework and school notes - Task planning - Creative writing - Gratitude diary We would like to thank you very much for your interest in the notebook and hope you are pleased with it.


Siphon

Siphon

Author: Jay Boyce

Publisher: Touch of Power

Published: 2018-10-15

Total Pages: 352

ISBN-13: 9781723879791

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Jade has spent her life fighting boredom in the terminally ill ward. Surfing the net or reading, she always envied the ability of others to go out and experience the world. She knew her wish to live a normal life was far beyond her reach, but after waking up one morning without the sounds of her life support, she opens her eyes and finds herself with a weak but healthy body in a magical world. As blue game-like system notifications fill her vision, she knows that she'll have to adapt quickly in order to survive


The Rise of Tiamat

The Rise of Tiamat

Author: Wizards RPG Team

Publisher: Wizards of the Coast

Published: 2014-11-04

Total Pages: 0

ISBN-13: 0786965657

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Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again. • The second of two adventures in the Tyranny of Dragons™ story arc, The Rise of Tiamat provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program. • Adventure design and development by Kobold Press.


Control Bird Alt Delete

Control Bird Alt Delete

Author: Alexandria Peary

Publisher: University of Iowa Press

Published: 2014-03-01

Total Pages: 98

ISBN-13: 1609382552

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“‘Go play!’ advises Peary in her third collection, and we do, with ‘a tassel of rain,’ with ‘dove-colored sounds’ and ‘starter castles.’ The topos is New England archaeology; it’s Colorforms and Legos; Charley Harper landscapes become interiors; we are delighted to already find ourselves where we couldn’t possibly get to.”—Caroline Knox, author, Flemish: Poems In Control Bird Alt Delete, the reader is invited to explore strange landscapes: some based on the ruins of New England and others following the architectural prints of the unconscious. The reader walks through woods filled with cellar holes, rock walls, and lilac bushes, and is made to think of people gone missing. Robert Frost meets Times Square. Nature intrudes in unexpected ways on domestic settings—and vice versa—domestic and industrial settings appear in bits inside the pastoral. Birds, one-dimensional but strangely wise, flit back and forth and rebelliously tape up their songs. The senses are thoroughly blended, leading to strange combinations and sensory experiences, to states of mindfulness and blizzard distraction. All the while, the unconscious threatens to intrude, with its underlined places, its trap doors inside ordinary conversations, the mazes it hangs up like “welcome home” banners next to people’s mouths while they speak. The reader follows the first-person I through mazes, office spaces, and coils of highway traffic, hoping for some redemption, some sort of answer to all the deletion.


Play with Your Food

Play with Your Food

Author: Joost Elffers

Publisher: MetroBooks (NY)

Published: 2002-10

Total Pages: 0

ISBN-13: 9781586632304

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Readers are given permission to take nature's healthiest foods and make them into quirky animals and people, unlocking their imaginations to see the world in a whole new light. Full color.


Skull-Face

Skull-Face

Author: Robert E. Howard

Publisher: Independently Published

Published: 2020-03-21

Total Pages: 74

ISBN-13:

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Skull-Face is a fantasy novella by American writer Robert E. Howard. The story stars a character called Steve Costigan but this is not Howard's recurring character, Sailor Steve Costigan. The story is clearly influenced by Sax Rohmer's opus Fu Manchu but substitutes the main Asian villain with a resuscitated Atlantean necromancer (similar to Kull's bit character Thulsa Doom) sitting at the center of a web of crime and intrigue meant to end White/Western world domination with the help of Asian/semite/African peoples and to re-instate surviving Atlanteans (said to lie dormant in submerged sarcophagi) as the new ruling elite.


Realm of Racket

Realm of Racket

Author: Matthias Felleisen

Publisher: No Starch Press

Published: 2013-06-13

Total Pages: 318

ISBN-13: 1593274920

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Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!