LOST IN THE FIRES OF WAR… Freelance explorer Dr. Brooklyn Stevens made her career finding lost artifacts from Inner Sphere history, but a job offered by the academic organization known as Interstellar Expeditions gives her a chance at the find of a lifetime: a missing planet, one lost in the ravages of the brutal Succession Wars. But the world of Jardine did not die in planet-scouring fire…it was entirely erased from stellar maps—and Brooke’s employer wants to know why. But someone wants this planet to remain hidden—and will go to any length to ensure that Brooke’s quest ends in tragedy. SHROUDED IN SECRETS… But when she finds the long-lost planet of Jardine, Brooklyn finds more than she bargained for—a lot more. She and her partner soon find themselves between two very different groups: one whose members are an unholy amalgamation of man and machine, the other a hardy village of natives that live off the land. Both groups are soon after Stevens and her knowledge of Jardine—one side to protect the planet from those that seeking to reclaim it, the other intent on killing anyone who knows of its existence. Caught between both factions, Brooklyn must uncover the mysteries of Jardine…and stay alive long enough to tell the universe about it…
SHE FOUND THE LOST PLANET… Intrepid interstellar explorer Brooke Stevens has seen many strange and unique sights in her lifetime, but this one may be the most incredible one of all. Tasked by the organization Interstellar Explorations to locate an entire world, she located the previously “lost” planet of Jardine. BUT WILL SHE LIVE TO TELL ANYONE ABOUT IT? Once there, however, she stumbles upon a powerful ComStar faction, the Word of Blake, that will do anything to keep Jardine’s location a secret—including terminating any outsiders with knowledge of their concealed base. Now Brooke and what’s left of her team—a taciturn tech and a native of Jardine whose tribe was wiped out by brutal Manei Domeni cyborgs—must brave the hazards of the jungle planet and journey to the heart of the Word of Blake’s operations in hopes of finding a way off the planet…before their relentless enemies bury them on it…
UNCOVERING THE SECRETS OF A LOST WORLD… Interstellar explorer and freelance treasure hunter Dr. Brooklyn Stevens has made the find of a lifetime—an entire planet thought lost for centuries. Jardine was supposedly wiped off the maps of the Inner Sphere during the hard-fought Succession Wars, but the verdant forested world she and her adventuring partner just crash-landed on tells a much different story. And so do its inhabitants. Dr. Stevens and her partner soon find themselves between two very different groups: one whose members are an unholy amalgamation of man and machine, the other a hardy group that lives off the land. Both groups are soon after Stevens and her knowledge about Jardine—one side to protect the planet from those that would seek to reclaim it, the other intent on killing anyone who knows of its existence. Caught between both sides, Brooklyn must uncover the mysteries of Jardine…and stay alive long enough to tell the universe about it…
BURIED IN THE ASHES OF WAR… Freelance explorer and treasure hunter Dr. Brooklyn Stevens has made her career finding lost artifacts from Inner Sphere history, but during the waning days of the FedCom Civil War, a job offered by the academic organization known as Interstellar Expeditions affords her the chance to pursue the find of a lifetime: a missing planet, one lost in the ravages of the brutal Succession Wars. But the world of Jardine did not only die in fire—it was erased from stellar maps entirely, and Brooke’s employer wants to know why. She must hunt down the only known link to this forgotten world: a dangerous predator native to Jardine, whose initial discoverer was silenced under mysterious circumstances. Someone wants this planet to remain buried—and they will go to any lengths to ensure that Brooke’s quest to uncover the truth of Jardine’s disappearance ends in tragedy...
LEGENDS OF THE STAR LEAGUE... The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission to stand up against the darkness. This compilation contains a selection of eighteen of 2004's best BattleTech fiction pieces, as well as an all new story about young Kerensky by Loren L. Coleman! Includes stories by some of the most celebrated BattleTech authors: Randall N. Bills, Loren L. Coleman, Blaine Lee Pardoe, Robert Thurston, and Michael A. Stackpole, along with stories by new favorites such as Ilsa J. Bick, Jason M. Hardy, Kevin Killiany, Steven Mohan, Jr., Louisa M. Swann, and Phaedra M. Weldon!
A PLANET IN PERIL… The independent world of Son Hoa should be doing well for itself: its BattleMech factory is fully functional, and business is booming. But the planet and its neighboring planets are under constant attack, and Aden, an intelligence agent from Clan Sea Fox’s Watch, has been assigned to discover who’s behind the raids and if there’s a more sinister plan afoot in the region. Allying with a trio of cast-off spies with nowhere else to go, Aden and his new team must uncover who’s funding the raids and why, before their plans come to fruition. Working alongside them are fellow Sea Fox Merchant Commander Janelle, a former Warrior now trading across the stars, and the Screaming Eagles, a storied mercenary unit with a troubled past now hoping to restore their tarnished honor. Joined in a common mission, the Sea Foxes and Screaming Eagles are committed to defending Son Hoa, but will they find allies or enemies awaiting them on the weather-torn planet?
OUTNUMBERED AND ON THE RUN! As the Marian Hegemony works to expand its holdings and seize planets from the Free Worlds League, the Ghost Dogs—led by the redoubtable veteran Colonel Hank Mallory—have been hired to defend the world of Hammer. Outnumbered three to one against the superior forces of Legatus Quintus Liberalis, the Ghost Dogs will have to pull not one but four aces out of their sleeves to defend the capital and fulfill their contract without losing their lives…
THE COMPLETE STORY OF THE FOUNDING OF THE CLANS! As the once-glorious Star League crumbles around him, Aleksandr Kerensky, commanding general of the Star League Defense Force, sees a path to prevent further warfare: taking his troops into exile far from the greedy grasp of the five Great Houses. But even in a new, untouched paradise far from civilization, war follows, and the only path to survival requires founding a wholly new society on the ashes of the old… THIS BOX SET CONTAINS THE FOLLOWING NOVELS: FALL FROM GLORY 100 million dead. 500 million wounded. One billion homeless. The worst war in human history is over—and has left the Star League shattered. Jealousy and infighting from the five Great House Lords over who will be the next First Lord has the entire Inner Sphere already teetering on the brink of all-out conflict again. Against this grim backdrop, Aleksandr Kerensky, commanding general of the Star League Defense Force, faces a terrible choice. Stay, and see the mightiest military ever known subsumed into the Great Houses, lighting a conflagration that may burn even brighter than the terrible Amaris Coup. Or do the unthinkable… To save the Inner Sphere, Aleksandr—along with his sons, Nicholas and Andery—must leave it behind. He marshals the largest fleet ever assembled to carry millions of people on thousands of JumpShips to head into the unknown. Exodus! But though the Great General strives to make a fresh start for his people far from the Inner Sphere, old habits and allegiances are difficult to leave behind. Soon the Kerenskys and their followers face threats both external and internal as they search the endless black for a new world upon which they can forge a Star League-in-Exile…or die trying. VISIONS OF REBIRTH General Aleksandr Kerensky is dead. The Pentagon Worlds are in flames. The dream of a Star League-in-Exile is over, shattered by civil war. Amid the chaos, Nicholas Kerensky leads those who will follow him into a second exodus to the world of Strana Mechty. Yet unlike his father, Nicholas Kerensky must choose a different path: He wants to do away with all that was, and create an entirely new order. However, the bounds of society that go back millennia cannot be shed so easily. Resistance must be overcome, and blood must be spilled before Nicholas' dream can be achieved. But without his brother Andery's help, the entire venture is doomed before it even begins. Brothers, however, don't always share the same goals. And as more aspects of civilization are purged in the relentless forging of this new society, Andery fears the worst of human nature will arise. Can he find a way forward and stay by his brother's side or will Nicholas' ultimate vision be realized as everything Andery stands against? LAND OF DREAMS Two thousand light years from Terra, two brothers leave behind the shattered dreams of their father, the great General Aleksandr Kerensky. For a second time, war drives them into the dark and cold of the void, as the raging conflict engulfs the Pentagon Worlds and the nascent Star League-in-Exile. For nearly fifteen years on the world of Strana Mechty—the land of dreams—Andery Kerensky has watched his elder brother Nicholas shape an all-new society of warriors that follows their ilKhan with near religious fanaticism. And despite the costs already paid in blood for that transformation, Andery knows the worst is yet to come. For Nicholas will stop at nothing to mold his followers into something never-before-seen in human history. And all with one singular goal: to return to the Pentagon Worlds and punish those that destroyed their father’s dream. Can Andery continue to be his brother’s conscience, even as Nicholas’ final hammer blows forge the Clans into the great and terrible society it is poised to become? Or will the titanic assault of Operation Klondike, and the Clans’ return to the Pentagon Worlds, shatter what Nicholas has built entirely? And just how far will Andery let Nicholas go to pursue his zealous quest of a united Clan Homeworlds…
A DARK WAR FOR THE THRONE… Yori Kurita, the Dragon, Coordinator of the Draconis Combine, rules her nation with an even hand and is reveling in her victories over the hated Federated Suns. Though the Dragon’s troops occupy the Suns’ capital for the first time in history, her own reign rests on a shaky foundation. Due to her checkered ancestry, many detractors call her a puppet ruler, a pretender to House Kurita’s throne, and some will stop at nothing to end her rule and take back the Combine—including eliminating anyone who gets too close to the truth. Russell Blaylock, a detective for the Civilian Guidance Corps, has seen plenty of murder cases throughout his distinguished career. When his investigation of a murder with ties to the Palace puts him in the crosshairs of the Internal Security Force and their shadowy war of brinksmanship with agents from the rival Order of the Five Pillars, he soon draws the attention of the Coordinator herself. In a quest for the truth, Yori reactivates a long-dormant bureau, the Office of Special Investigations, and tasks Blaylock and his team of investigators and security with solving this case before the conspirators’ deadly plans can be carried out. But the Combine’s capital brims with visitors for the celebration of the Coordinator’s anniversary, Yori’s well-equipped, well-prepared enemies could be anyone, anywhere, and they could strike when least expected. Can Blaylock and his team hunt them down before they eliminate the Coordinator and bring the Combine to its knees?
THE STRUGGLE FOR BATTLEMECH SUPREMACY CONTINUES... Fifteen years after the Terran Hegemony first fielded the Mackie, the very first BattleMech, the Great House has been running rampant over the other Houses in the Inner Sphere. Any who try to fight the Terrans and their death machines are utterly defeated. But there are other ways to level the battlefield... And the Lyran Commonwealth is about to employ one of the oldest strategies in the book: if you can't beat 'em, steal from 'em. A crack commando unit is assigned their most perilous mission yet: infiltrate a heavily-defended Terran world and steal the plans for the Terran BattleMechs. Besides the odds being stacked against the, the leader of this team has his own demon to deal with—one that stands twenty meters tall, and shakes the ground when it walks...