Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)
Greg Walker evaluates daggers, bowies, switchblades and utility blades according to their design, performance, reliability and cost. He pays tribute to the legendary designers -- Fairbairn and Sykes, Randall, Gerber, Applegate and Al Mar -- and gives you an insider's peek at the best up-and-coming bladesmiths. He examines the pros and cons of benchmade vs. custom-made and forged vs. ground blades, as well as answering questions about steels, throwing knives, bowies, bayonets, training knives and much more.
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
The Archons of Lycanth plot once again to conquer Orissa, home of Almaric Antero. His return from the fabled far kingdoms with tomes of arcane sorcery had stymied their plans, but now their own newfound magic contends for mastery. But wars are not won by magic alone.
Magic Realms celebrates the incredible art of the brilliant and highly respected fantasy and science fiction artists who, over the years, worked with the Fighting Fantasy authors to bring their interactive adventures to vivid life. Each artist is profiled along with select examples of their best work – in vibrant full colour, the astonishing detail on display in all its glory. It features the work some of the world’s best fantasy artists including Chris Achilléos, John Blanche, Jim Burns, Les Edwards, Karl Kopinski, Iain McCaig, Martin McKenna, Ian Miller and Russ Nicholson, among others. Written by Fighting Fantasy co-creator Ian Livingstone and Fighting Fantasy historian Jonathan Green, Magic Realms is a Who’s Who of fantasy art – an absolutely essential collector's item for any Fighting Fantasy fan.
This is a complete guide to the text and context of the most famous Old English poem. In this book, the specific roles of selcted individual characters, both major and minor, are assessed.