The animated worlds of the current Teenage Mutant Ninja Turtles Nickelodeon cartoon and Batman: The Animated Series collide in this outstanding mini-series featuring fan-favorite characters from both universes! Villains start to mysteriously escape Arkham and Batman seeks to track them down, but he discovers that they have left Gotham completely... and gone to the New York City of the Teenage Mutant Ninja Turtles! Collects issues #1-6!
Trapped in a world where they can scarcely tell friend from foe, the Turtles\\\' first encounter with the Dark Knight puts their fighting skills to the ultimate test. And while Batman and scientist Lucius Fox search for any clue as to where these strange ninjas come from, Shredder strikes a deal with The Penguin! Co-published with IDW!
Trapped in a world where they can scarcely tell friend from foe, the Turtles\\\' first encounter with the Dark Knight puts their fighting skills to the ultimate test. And while Batman and scientist Lucius Fox search for any clue as to where these strange ninjas come from, Shredder strikes a deal with The Penguin! Co-published with IDW!
"Join the Bat and some teenage turtles as they try to save their cities from the baddest of the bad guys! New York City. The Teenage Mutant Ninja Turtles face the battle of a lifetime, fighting both the fearsome Foot Clan and their leader, the Shredder, and the alien forces of General Krang... which is exactly Krang's plan. Now a single dimensional warp can rid him of both of his greatest rivals at once. Gotham City. From the Penguin to Killer Croc to Ra's al Ghul and beyond, the caped crime-fighter called Batman already has his hands full protecting his city. Suddenly, a new enemy emerges-the Shredder and his ninja followers, transported to Gotham and unleashed upon an unsuspecting world. Now they're on the hunt for the technology that will help them return home...and conquer Gotham City in the process. But heroes come in all shapes, and the Dark Knight does not fight alone. As the Caped Crusader joins forces with Leonardo, Donatello, Michelangelo, Raphael and Master Splinter, can the Bat, the Rat and the Turtles take down the most vicious villains from two dimensions?"--
Months after the conclusion to their adventure, Batman and the TMNT discover that the hidden threat has not passed and now Gotham is in danger! A last-ditch effort may be the only thing that saves two worlds!
The surprising conclusion to the hit all-ages crossover! Surprising alliances are formed and friendships are tested as the villain behind the cross-dimensional chaos is revealed!
The Turtles face a brand-new menace that's weirder than any they've faced before! Will the Turtles be able to agree on the right course of action, or will they drive themselves insane trying to best each other?