When it comes to fighting crime, technology is Batman's greatest weapon. From his gadget-packed Utility Belt to his high-tech Batmobile, the Dark Knight tackles Gotham's criminal underworld. But does any of his gear have a basis in reality? Or is it merely the stuff of fiction? Batman Tech uncovers the real-world connections behind Batman's equipment, and much of it will surprise you Accessible text, photos and Batman illustrations combine to reveal the real science and engineering behind Batman's fictional world.
As the full scope of the Scarecrow’s plans is revealed, a bloodied Dark Knight fights for his life, and all the lives in Gotham City, against an unrelenting, unstoppable opponent. The shocking conclusion to “Fear State” is here…Will Batman ever be the same? Backup: After what happened in the Magistrate’s Skybase-01, nowhere is safe, and the Batgirls hide out in a hotel room until Babs arrives offering a plan for their future. Seer, the “Anti-Oracle,” is revealed here! And who they are will make you question everything you see moving forward in Gotham…
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
After a massive break-out at Arkham Asylum, Batman and his team are on a mission to bring all the escapees back to Arkham. First on the list is Clayface! Using social media, Batgirl taps into an informal network to track Clayface throughout the city. This inspires Penny-One to create a more organized network of informants and spies called Knightwatch!
After launching their own investigation into the identity of Red X, Gotham City expatriates and new Titans Academy students Bratgirl, Chupacabra, and Megabat come face to face with the mysterious figure in the flesh. With the tables turned, this Bat Pack of kids must reveal their own secret origins to their masked captor!
The Big Book of Batman is the ultimate guide to the Dark Knight for young fans (ages 4 and up). Illustrated with classic DC Comics art, this engaging picture book covers Batman's origin story, his awesome gadgets, his many entertaining enemies, and his loyal friends including Robin, Batgirl, and Superman. From the Bat Cave to the rooftops of Gotham City, readers will learn about Batman's impressive skills and feats--and will quickly understand why he is one of the most popular super heroes of all time!
The terrorist attacks of September 11, 2001, and the subsequent US-led invasions of Afghanistan in 2001 and Iraq in 2003 profoundly affected all aspects of society, including cinema. Or did they? Even now, years after those horrific events, debate still rages over their impact on films. At the time many expected Hollywood to tamp down graphic movie violence, while others hoped that filmmakers would finally lay bare volatile socio-political issues fuelling terrorist attacks. In fact, what has emerged is a thicket of darkly pessimistic genres including thrillers, combat films, sci-fi, and horror that makes pre-9/11 films appear naive and optimistic. Hollywood 9/11 explores this transformation, critically examining everything from Harry Potter and the Half-Blood Prince to The Hurt Locker and placing the films in the context of both the socio-political scene and the history of cinema.
"The world of math and tech has never been more thrilling! / Master operations with Superman. / Write code with Green Lantern. / Compare fractions with Starfire. / Analyze data with Batgirl. / Tackle word problems with Wonder Woman. / Solve tech challenges with cyborg. / Fun exercises and activities boost brain power"--Back cover