THE OFFICIAL NOVELIZATION OF THE MOST EAGERLY AWAITED GAME OF 2015 -- BATMAN: ARKHAM KNIGHT! Gotham City is in chaos as the criminal organizations run wild, seeking to fill the void left by the death of the Joker. When the Scarecrow threatens to unleash a toxin that will kill scores of innocents, the result is uncontrollable panic. TM & (c) DC Comics. (s15)
A horrifying crime attracts Batman's attention and forces him to revisit the ghosts of his past as Oracle, Nightwing, and Robin attempt to help him solve the mystery! Batman engages in a psychological war with a stronger, smarter-than-ever Hugo Strange, but the aftermath of this battle will be a nightmare from which Batman and his associates may never recover. Collects Batman: Gotham Knights #1-12.
The Batman: Arkham Knight Signature Series Guide includes: BE THE BATMAN - This Signature Series guide gives you everything you need to defeat the united villains of Gotham City in the epic conclusion to the acclaimed Batman: Arkham series. Comprehensive Walkthrough - Over 300 pages of game-tested strategies lead you step-by-step through the entire experience from start to finish--take down every villain! Highly Detailed Area Maps - Our comprehensive maps let you find your way through Gotham City with ease! Pinpoint critical locations, people, and items in every area. Side Missions - Gotham City never sleeps and there's always work to be done for a hero. Discover and unlock each and every side mission the city has to offer. Augmented Reality Challenges - Face and defeat every AR Challenge, spanning all the skills and gadgets in your arsenal!
From the #1 New York Times bestselling author of Alex and Eliza and The Witches of East End comes a reimagining of Gotham for a new generation of readers. Before they became Batman, Catwoman, and The Joker, Bruce, Selina, and Jack were high schoolers who would do whatever it took-even destroy the ones they love-to satisfy their own motives. After being kicked out of his boarding school, 17-year-old Bruce Wayne returns to Gotham City to find that nothing is as he left it. What once was his family home is now an empty husk, lonely but haunted by the memory of his parents' murder. Selina Kyle, once the innocent girl next door, now rules over Gotham High School with a dangerous flair, aided by the class clown, Jack Napier. When a kidnapping rattles the school, Bruce seeks answers as the dark and troubled knight-but is he actually the pawn? Nothing is ever as it seems, especially at Gotham High, where the parties and romances are of the highest stakes...and where everyone is a suspect. With enchanting art by Thomas Pitilli, this new graphic novel is just as intoxicating as it is chilling, in which dearest friends turn into greatest enemies-all within the hallways of Gotham High!
The eclectic early millennium stories of Batman, Nightwing, and the extended Bat-family continue as Dick Grayson returns to his acrobat roots to take on the criminal sister duo, Double Dare! Then, Batman calls Aquaman for a favor, Scarecrow unleashes his fear toxin in Arkham, and Superman pays a visit to Gotham City! Collects the lead stories from Batman: Gotham Knights #14-24 and #29.