In the wake of FOREVER EVIL, the world looks at heroes in a different light, creating tension between Batman and his allies and the Gotham City Police Department. When a gang war breaks out and new villains arise, it’s up to the Dark Knight, Batgirl, and others to turn the tide as best as they can—but will the GCPD be a help or a hindrance? Don’t miss these stories from BATMAN ETERNAL #1-20!
THE END IS NEAR. AND THE TRUTH WILL BE REVEALED. Batman’s city is burning. In the months since Commissioner Jim Gordon fell from grace, criminal empires have risen. Martial law has been declared. Arkham Asylum has been emptied. Bruce Wayne has been bankrupted. And Gotham City has been torn apart. Batman and his allies have fought their way up the food chain, and put down a slew of madmen and masterminds. Yet each hard-earned victory and stunning revelation has left them no closer to the true power behind it all. But what if the truth was right in front of them all along? Even as an army of the Dark Knight’s deadliest enemies is unleashed upon the city, he must fight through the terror and focus on the clues that will lead him to his final foe… The year-long weekly saga that rocked the world of Batman to its core reaches its stunning conclusion in BATMAN ETERNAL VOL. 3. Written by Scott Snyder, James Tynion IV, Ray Fawkes, Kyle Higgins and Tim Seeley, and drawn by a host of talented artists, it’s the payoff to the biggest mystery in the Dark Knight’s history! Collects issues #35-52.
Five years ago, Batman and Robin worked the most disturbing case of their crimefighting careers... Bringing down the organization of the ultimate human trafficker, the mysterious woman known only as Mother. At the time, Dick Grayson never quite understood the scope of that case, but now its darkest secrets are coming back to haunt him and everyone else who ever worked with Batman! With Bruce Wayne now lost to them, Dick and all his allies are out in the cold! Who can they trust? Is someone among them not who they say they are? And who is the deadly, silent young woman in black who's come to Gotham City looking for Batman?
The final chapter is almost upon us, and we've saved the best for last! What corners of Batman's past will be revealed? And how will they impact his very near future? 'Zero Year' part 8.
Batman is one of the most compelling and enduring characters to come from the Golden Age of Comics, and interest in his story has only increased through countless incarnations since his first appearance in Detective Comics #27 in 1939. Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD? Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown? Combining psychological theory with the latest in psychological research, Batman and Psychology takes you on an unprecedented journey behind the mask and into the dark mind of your favorite Caped Crusader and his never-ending war on crime.
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. Captain America: Civil War is a 2016 American superhero film based on the Marvel Comics character Captain America, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Captain America: The First Avenger and 2014's Captain America: The Winter Soldier, and the thirteenth film of the Marvel Cinematic Universe (MCU). The film is directed by Anthony and Joe Russo, with a screenplay by Christopher Markus & Stephen McFeely, and features an ensemble cast, including Chris Evans, Robert Downey Jr., Scarlett Johansson, Sebastian Stan, Anthony Mackie, Don Cheadle, Jeremy Renner, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Paul Rudd, Emily VanCamp, Tom Holland, Frank Grillo, William Hurt, and Daniel Brühl. In Captain America: Civil War, disagreement over international oversight of the Avengers fractures them into opposing factions—one led by Steve Rogers and the other by Tony Stark. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 634 related (linked) Wikipedia articles to the title article. This book does not contain illustrations.
Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a mass consumption product? What has happened with their literary and artistic representation along centuries of elitist Western culture? This book aims at posing these and other questions about heroes, allowing us to open a cultural reflection over the role of the classical world in the present, its meaning in mass media, and the capacity of the Greek and Roman civilizations to dialogue with the modern world. This dialogue offers a glimpse into modern cultural necessities and tendencies which can be seen in several aspects, such as the hero’s vulnerability, the archetype’s banalization, the possibility to extend the heroic essence to individuals in search of identities – vital as well as gender or class identities. In some products (videogames, heavy metal music) our research enables a deeper understanding of the hero’s more obvious characteristics, such as their physical and moral strength. All these tendencies – contemporary and consumable, contradictory with one another, yet vigorous above all – acquire visibility by means of a polyhedral vehicle which is rich in possibilities of rereading and reworking: the Greco-Roman hero. In such a virtual and postmodern world as the one we inhabit, it comes not without surprise that we still resort to an idea like the hero, which is as old as the West.