The Minds Behind Sega Genesis Games

The Minds Behind Sega Genesis Games

Author: Patrick Hickey, Jr.

Publisher: McFarland

Published: 2022-06-30

Total Pages: 292

ISBN-13: 147668359X

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Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.


Baseball Genesis

Baseball Genesis

Author: Trevor Santor

Publisher: Createspace Independent Publishing Platform

Published: 2015-07-13

Total Pages: 102

ISBN-13: 9781515061571

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Jesus Christ, the greatest teacher who ever lived, was able to connect so well with His audience because He used unique parables, metaphors, and similes that related to the lives of His students. Farmers, fisherman, tax collectors, and shepherds were given the 'Keys to the Kingdom' through a clearer understanding of truth. This book is designed for today's baseball player to understand Christianity in a new and profound way through the teaching of the Bible through the game of baseball. Baseball players will be given a new strategy and approach to live for Christ through the game of baseball.


The Sega Mega Drive & Genesis Encyclopedia

The Sega Mega Drive & Genesis Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2021-12-08

Total Pages: 277

ISBN-13: 1526746603

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“An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine


How Baseball Happened

How Baseball Happened

Author: Thomas W. Gilbert

Publisher: Godine+ORM

Published: 2020-09-15

Total Pages: 332

ISBN-13: 1567926886

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The untold story of baseball’s nineteenth-century origins: “a delightful look at a young nation creating a pastime that was love from the first crack of the bat” (Paul Dickson, The Wall Street Journal). You may have heard that Abner Doubleday or Alexander Cartwright invented baseball. Neither did. You may have been told that a club called the Knickerbockers played the first baseball game in 1846. They didn’t. Perhaps you’ve read that baseball’s color line was first crossed by Jackie Robinson in 1947. Nope. Baseball’s true founders don’t have plaques in Cooperstown. They were hundreds of uncredited, ordinary people who played without gloves, facemasks, or performance incentives. Unlike today’s pro athletes, they lived full lives outside of sports. They worked, built businesses, and fought against the South in the Civil War. In this myth-busting history, Thomas W. Gilbert reveals the true beginnings of baseball. Through newspaper accounts, diaries, and other accounts, he explains how it evolved through the mid-nineteenth century into a modern sport of championships, media coverage, and famous stars—all before the first professional league was formed in 1871. Winner of the Casey Award: Best Baseball Book of the Year


American Sports [4 volumes]

American Sports [4 volumes]

Author: Murry R. Nelson

Publisher: Bloomsbury Publishing USA

Published: 2013-05-23

Total Pages: 1678

ISBN-13: 0313397538

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America loves sports. This book examines and details the proof of this fascination seen throughout American society—in our literature, film, and music; our clothing and food; and the iconography of the nation. This momentous four-volume work examines and details the cultural aspects of sport and how sport pervasively reflects—and affects—myriad aspects of American society from the early 1900s to the present day. Written in a straightforward, readable manner, the entries cover both historical and contemporary aspects of sport and American culture. Unlike purely historical encyclopedias on sports, the contributions within these volumes cover related subject matter such as poetry, novels, music, films, plays, television shows, art and artists, mythologies, artifacts, and people. While this encyclopedia set is ideal for general readers who need information on the diverse aspects of sport in American culture for research purposes or are merely reading for enjoyment, the detailed nature of the entries will also prove useful as an initial source for scholars of sport and American culture. Each entry provides a number of both print and online resources for further investigation of the topic.


Playing at the Next Level

Playing at the Next Level

Author: Ken Horowitz

Publisher: McFarland

Published: 2016-10-27

Total Pages: 311

ISBN-13: 1476625573

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Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.


Base Ball Founders

Base Ball Founders

Author: Peter Morris

Publisher: McFarland

Published: 2013-07-15

Total Pages: 341

ISBN-13: 0786474300

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This book completes the series of histories of the clubs and players responsible for making baseball the national pastime that began with Base Ball Pioneers, 1850-1870 (McFarland 2011). Forty clubs and hundreds of pioneer players from the first hotbeds of New York City, Philadelphia, New Jersey, and Massachusetts are profiled by leading experts on baseball's early years. The subjects include legendary clubs such as the Knickerbockers of New York, the Eckfords and Atlantics of Brooklyn, the Athletics of Philadelphia, and Harvard's first baseball clubs, and fabled players like Jim Creighton, Dickey Pearce, and Daniel Adams, but space is also given to less well remembered clubs such as the Champion Club of Jersey City and the Cummaquids of Barnstable, Massachusetts. What united all of these founders of the game was that their love of baseball during its earliest years helped to make it the national pastime.


Sport

Sport

Author: Eric Dunning

Publisher: University of Toronto Press

Published: 1972-12-15

Total Pages: 524

ISBN-13: 1442638486

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Sport is something rather taken for granted and little studied as part of man's and society's behaviour. This collection of essays, many of which appear in print for the first time, provides an international comparative and developmental orientation to the sociology of sport, thereby clarifying the nature of modern sports and their central structural and functional characteristics. The sports treated include football, soccer, rugby, wrestling, baseball, and bull-fighting, and some historical background is given on the development of sport. In the introduction to each section, the editor explains the questions that the selections are intended to illustrate, and treats briefly such matters as theories of sport and play, the social factors in their development, sport and socialization, class and race in sport, sport as an occupation and an industry, and conflict and social control in sport. This reader will be of interest to those professionally concerned, either as teacher or student, with sociology and physical education, but it should also appeal to athletes, sports-lovers, and sports commentators who like to keep their thinking in good shape too.


Video Game Bible, 1985-2002

Video Game Bible, 1985-2002

Author: Andy Slaven

Publisher: Trafford Publishing

Published: 2002

Total Pages: 774

ISBN-13: 1553697316

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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna