Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.
"In Maryland's Carroll County, story boxes have made this impossible dream come true for twenty years. Now MacMillan, writer, storyteller, and former children's librarian, outlines the proven story box system for sharing an array of successful programs. Story boxes offer a simple method for capturing ideas, talent, creativity, and resources available in your library. Including step-by-step instructions from concept through implementation and supplemented by programming tips, A Box Full of Tales also offers detailed plans for fifty great story boxes, including suggested books, fingerplays, songs, props, crafts, and sign language." "From ah-choo to antlers, from monkey business to zoo escapes, A Box Full of Tales is an easy way to offer winning, stress-free library programs for children without the headaches and the hassles. You can make the impossible happen when you share resources with story boxes!"--BOOK JACKET.
For years, the people at The Baby Einstein Company have worked hard to create award-winning books, videos, and flash cards that expose babies to the greatest forms of human expression-language, poetry, music, nature, and art-in a stimulating and engaging way. What propels these experts to work so hard? They're parents themselves. There are innumerable teachable moments around us at all times-an object as simple as a flower, a mitten, or a cardboard box can fill a tiny child with pleasure and awe. With dynamic ideas for turning everyday activities into enriching learning experiences, Great Minds Start Little introduces parents to hundreds of playful ways for nurturing baby's intellectual, social, and emotional growth. From one-on-one physical games and special ways to bond with your baby, to creative projects that give infants esteem-building methods to experience language and delight in the arts and sciences, Great Minds combines expert teaching practices with tried-and-true tips and valuable anecdotes from parents who are looking fro unique opportunities to educate while entertaining their children. There is no combination more wonderful than a curious baby, a loving paren
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