Autodesk Inventor 2019: Working with 3D Annotations and Model-Based Definition (Mixed Units)

Autodesk Inventor 2019: Working with 3D Annotations and Model-Based Definition (Mixed Units)

Author: ASCENT - Center for Technical Knowledge

Publisher: ASCENT - Center for Technical Knowledge

Published:

Total Pages: 160

ISBN-13:

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Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.


Augmented Reality

Augmented Reality

Author: Dieter Schmalstieg

Publisher: Addison-Wesley Professional

Published: 2016-06-01

Total Pages: 751

ISBN-13: 0133153207

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Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.


Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014

Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014

Author: Curtis Waguespack

Publisher: John Wiley & Sons

Published: 2013-06-06

Total Pages: 1032

ISBN-13: 1118758285

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An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.


Product Design and Development

Product Design and Development

Author: Karl T. Ulrich

Publisher: Irwin/McGraw-Hill

Published: 2004

Total Pages: 392

ISBN-13:

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This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.


Artificial Intelligence and Games

Artificial Intelligence and Games

Author: Georgios N. Yannakakis

Publisher: Springer

Published: 2018-02-17

Total Pages: 350

ISBN-13: 3319635190

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.


Building Cognitive Applications with IBM Watson Services: Volume 1 Getting Started

Building Cognitive Applications with IBM Watson Services: Volume 1 Getting Started

Author: Dr. Alfio Gliozzo

Publisher: IBM Redbooks

Published: 2017-06-23

Total Pages: 130

ISBN-13: 073844264X

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The Building Cognitive Applications with IBM Watson Services series is a seven-volume collection that introduces IBM® WatsonTM cognitive computing services. The series includes an overview of specific IBM Watson® services with their associated architectures and simple code examples. Each volume describes how you can use and implement these services in your applications through practical use cases. The series includes the following volumes: Volume 1 Getting Started, SG24-8387 Volume 2 Conversation, SG24-8394 Volume 3 Visual Recognition, SG24-8393 Volume 4 Natural Language Classifier, SG24-8391 Volume 5 Language Translator, SG24-8392 Volume 6 Speech to Text and Text to Speech, SG24-8388 Volume 7 Natural Language Understanding, SG24-8398 Whether you are a beginner or an experienced developer, this collection provides the information you need to start your research on Watson services. If your goal is to become more familiar with Watson in relation to your current environment, or if you are evaluating cognitive computing, this collection can serve as a powerful learning tool. This IBM Redbooks® publication, Volume 1, introduces cognitive computing, its motivating factors, history, and basic concepts. This volume describes the industry landscape for cognitive computing and introduces Watson, the cognitive computing offering from IBM. It also describes the nature of the question-answering (QA) challenge that is represented by the Jeopardy! quiz game and it provides a high-level overview of the QA system architecture (DeepQA), developed for Watson to play the game. This volume charts the evolution of the Watson Developer Cloud, from the initial DeepQA implementation. This book also introduces the concept of domain adaptation and the processes that must be followed to adapt the various Watson services to specific domains.


Python for Finance

Python for Finance

Author: Yves J. Hilpisch

Publisher: "O'Reilly Media, Inc."

Published: 2018-12-05

Total Pages: 682

ISBN-13: 1492024295

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The financial industry has recently adopted Python at a tremendous rate, with some of the largest investment banks and hedge funds using it to build core trading and risk management systems. Updated for Python 3, the second edition of this hands-on book helps you get started with the language, guiding developers and quantitative analysts through Python libraries and tools for building financial applications and interactive financial analytics. Using practical examples throughout the book, author Yves Hilpisch also shows you how to develop a full-fledged framework for Monte Carlo simulation-based derivatives and risk analytics, based on a large, realistic case study. Much of the book uses interactive IPython Notebooks.