Autodesk 3DS Max 8 Projects Workbook Revealed

Autodesk 3DS Max 8 Projects Workbook Revealed

Author: Max Dutton

Publisher: Course Technology

Published: 2006-03

Total Pages: 0

ISBN-13: 9781418860165

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Get ready to explore what Autodesk 3ds Max 8 has to offer! Giving you a firm foundation, Autodesk 3ds Max 8 Revealed allows you to master animation concepts on both a technical and artistic level. Begin by examining the concept behind each task. Then study examples and learn the steps necessary to complete it. Working your way through comprehensive, step-by-step lessons, you'll develop the confidence you need to create amazing animations using Autodesk 3ds Max 8. Most of the exercises in the book also work with earlier versions of 3ds Max.


Autodesk 3ds Max 8 Revealed

Autodesk 3ds Max 8 Revealed

Author: Max Dutton

Publisher: Course Technology

Published: 2006

Total Pages: 0

ISBN-13: 9780619273439

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Part of the Revealed series, this book covers the latest release of Autodesk's 3ds max, one of the most popular animation software packages on the market.


3ds Max 8 Essentials

3ds Max 8 Essentials

Author: Autodesk, Inc

Publisher: CRC Press

Published: 2014

Total Pages: 772

ISBN-13: 1136142940

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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.?The definitive introduction to MAXScript?Includes media files that allow you to practice with real-world examples.


3ds Max 8 Essentials

3ds Max 8 Essentials

Author: Autodesk

Publisher: CRC Press

Published: 2014-03-14

Total Pages: 976

ISBN-13: 1136142932

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Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.


Harnessing 3ds Max 5

Harnessing 3ds Max 5

Author: Aaron Ross

Publisher: Autodesk Press

Published: 2002

Total Pages: 875

ISBN-13: 9781401827557

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Harness the power of 3ds max 5! Harnessing 3ds max 5 is the perfect tool for learning the world’s most popular 3D graphics program. The authors lead you through the complex world of 3ds max step by step, so you’ll build experience and confidence as you progress through the book. Clear and concise explanations, ample illustrations, and easy-to-follow tutorials make Harnessing 3ds max 5 the ideal choice for users of computer graphics, both inside and outside the classroom.This book gives a practical introduction to 3ds max, and provides many real-world examples of its most powerful features. When you finish this book, you will be able to:• understand concepts of computer graphics and 3D space• navigate effortlessly through the 3ds max interface• use powerful modeling techniques• design natural-looking materials• use lighting to affect the look of your scene• control virtual cameras• animate with forward and inverse kinematics• create special effects with particles, atmospheres, and Render Effects3ds max 5 has many new features to create high-end 3D graphics and animation. This book covers many of these new tools, including:• incredible modeling tools within the Editable Poly object• Set Key interface for greater animation control• better animation editing with the Dope Sheet and Curve Editor• improved character setup with Skin and Bones• photo-realistic Advanced Lighting• Ink ‘n Paint material for quality renderings of cartoons and line drawings


Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide

Author: Kelly Murdock

Publisher: SDC Publications

Published: 2017

Total Pages: 1271

ISBN-13: 1630571075

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Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.


3ds Max 8 MAXScript Essentials

3ds Max 8 MAXScript Essentials

Author: Autodesk

Publisher: Taylor & Francis

Published: 2013-05-02

Total Pages: 256

ISBN-13: 1136142223

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Write your own MAXScript functions and utilities to create custom tools and UI elements, and automate repetitive tasks. Demonstrated techniques include the creation of objects, arrays, collections, control structures, parametric objects, and the construction of UI elements. The companion CD-ROM contains media files that allow you to practice the techniques with real-world examples demonstrating how you can use then in a production environment.