Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition

Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach, 18th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2017-08-01

Total Pages: 827

ISBN-13: 1942689993

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Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Texture Maps-I Chapter 9: Material Editor: Texture Maps-II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index


Autodesk 3ds Max 2018: A Comprehensive Guide, 18th Edition

Autodesk 3ds Max 2018: A Comprehensive Guide, 18th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2017-08-29

Total Pages: 889

ISBN-13: 1942689985

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Autodesk 3ds Max 2018: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2018 and then gradually progresses to cover the advanced 3D models and animations. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The book will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: NURBS Modeling Chapter 11: Compound Objects Chapter 12: Modifiers Chapter 13: Lights and Cameras Chapter 14: Animation Basics Chapter 15: Systems, Hierarchy, and Kinematics Chapter 16: Rigid Body Dynamics and Helpers Chapter 17: Particle Systems and Space Warps-I (For free download) Chapter 18: Particle Systems and Space Warps-II (For free download) Project 1: Creating a Diner Index


Solid Edge 2019 for Designers, 16th Edition

Solid Edge 2019 for Designers, 16th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 877

ISBN-13: 1640570535

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Solid Edge 2019 for Designers book introduces the readers to Solid Edge 2019, one of the world's leading parametric solid modeling packages. This book consists of 15 chapters structured in a pedagogical sequence, covering the Part, Assembly, Drafting, and Sheet Metal environments of Solid Edge 2019. Both Synchronous and Ordered environments are discussed throughout this book. In this book, 3D Sketching is also discussed in both Synchronous and Ordered environments. 3D Sketching combines the speed and flexibility of modeling with precise control on dimension driven designs, thereby providing tremendous productivity gains over traditional methods. Additionally, in this book, the author emphasizes on the solid modeling and editing techniques that enhance the productivity and efficiency of the users. Also, chapters are provided with tutorials that are created using the commands discussed in the chapter. This approach allows the users to use this book initially as a learning tool and then as a reference material. Salient Features: Consists of 15 chapters that are organized in a pedagogical sequence. Comprehensive coverage of Solid Edge 2019 concepts and techniques. Hundreds of illustrations for easy understanding of concepts. Self-Evaluation Tests and Review Questions at the end of the chapters to help the users assess their knowledge. Table of Contents: Chapter 1: Introduction to Solid Edge 2019 Chapter 2: Drawing Sketches Chapter 3: Adding Relationships and Dimensions to Sketches Chapter 4: Editing, Extruding, and Revolving the Sketches Chapter 5: Working with Additional Reference Geometries Chapter 6: Advanced Modeling Tools-I Chapter 7: Editing Features Chapter 8: Advanced Modeling Tools-II Chapter 9: Advanced Modeling Tools-III Chapter 10: Assembly Modeling-I Chapter 11: Assembly Modeling-II Chapter 12: Generating, Editing, and Dimensioning Drawing Views Chapter 13: Surface Modeling Chapter 14: Sheet Metal Design Chapter 15: Introduction to Convergent Modeling Student Projects Index


AutoCAD LT 2020 for Designers, 13th Edition

AutoCAD LT 2020 for Designers, 13th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 839

ISBN-13: 1640570667

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The AutoCAD LT 2020 for Designers, 13th Edition book explains commands, tools and their applications to solve drafting and design problems. In this book, every AutoCAD LT command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this AutoCAD LT book, the user will be able to use AutoCAD LT commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. This AutoCAD LT book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD LT. While reading this book, you will learn about Blocks palette, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features: Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. More than 30 real-world mechanical engineering designs as examples. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to AutoCAD LT Chapter 2: Getting Started with AutoCAD LT Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Hatching Drawings Chapter 12: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 13: Plotting Drawings Chapter 14: Template Drawings Chapter 15: Working with Blocks Chapter 16: Defining Block Attributes Chapter 17: Understanding External References Chapter 18: Working with Advanced Drawing Options* Chapter 19: Grouping and Advanced Editing of Sketched Objects* Chapter 20: Working with Data Exchange & Object Linking and Embedding* Chapter 21: Conventional Dimensioning and Projection Theory using AutoCAD LT* Chapter 22: Concepts of Geometric Dimensioning and Tolerancing* Chapter 23: Isometric Drawings* Index (* For Free Download)


CATIA V5-6R2020 for Designers, 18th Edition

CATIA V5-6R2020 for Designers, 18th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2021-01-19

Total Pages: 1297

ISBN-13: 1640571086

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CATIA V5-6R2020 for Designers is a comprehensive book written with the intention of helping the readers effectively use all solid modeling tools and other features of CATIA V5-6R2020. This book provides elaborative and clear explanation of the tools of all commonly used workbenches of CATIA V5-6R2020. After reading this book, you will be able to create, assemble, and draft models. The chapter on the DMU Kinematics workbench will enable the users to create, edit, simulate, and analyze different mechanisms dynamically. The chapter on the FreeStyle workbench will enable the users to dynamically design and manipulate surfaces. The book explains the concepts through real-world examples and the tutorials used in this book ensure that the users can relate the knowledge gained from this book with the actual mechanical industry designs. Salient Features Consists of 19 chapters that are organized in a pedagogical sequence Tutorial approach to explain the concepts of CATIA V5-6R2020 Detailed explanation of CATIA V5-6R2020 tools First page summarizes the topics covered in the chapter Step-by-step instructions that guide the users through the learning process More than 40 real-world mechanical engineering designs as tutorials and projects Additional information is provided throughout the book in the form of notes and tips Self-Evaluation Tests and Review Questions provided at the end of each chapter to help users assess their knowledge Table of Contents Chapter 1: Introduction to CATIA V5-6R2020 Chapter 2: Drawing Sketches in the Sketcher Workbench-I Chapter 3: Drawing Sketches in the Sketcher Workbench-II Chapter 4: Constraining Sketches and Creating Base Features Chapter 5: Reference Elements and Sketch-Based Features Chapter 6: Creating Dress-Up and Hole Features Chapter 7: Editing Features Chapter 8: Transformation Features and Advanced Modeling Tools-I Chapter 9: Advanced Modeling Tools-II Chapter 10: Working with the Wireframe and Surface Design Workbench Chapter 11: Editing and Modifying Surfaces Chapter 12: Assembly Modeling Chapter 13: Working with the Drafting Workbench-I Chapter 14: Working with the Drafting Workbench-II Chapter 15: Working with Sheet Metal Components Chapter 16: DMU Kinematics Chapter 17: Introduction to Generative Shape Design Chapter 18: Working with the FreeStyle Workbench Chapter 19: Introduction to FEA and Generative Structural Analysis Student Projects Index


Autodesk Fusion 360: A Tutorial Approach

Autodesk Fusion 360: A Tutorial Approach

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2018-06-26

Total Pages: 400

ISBN-13: 1936646668

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Autodesk Fusion 360: A Tutorial Approach Introduces the readers to Autodesk Fusion 360, the first 3D/CAD/CAM/CAE tool that connects the entire product development process in a single cloud-based platform where different design teams work together in hybrid environment and harness the power of the cloud when necessary as well as use local resources. The chapters in this book are arranged in pedagogical sequence that makes it very effective in learning the features and capabilities of the software. This book covers all important topics and concepts such as Part Design, Assembly Design, Drafting, Animation, Basics of Sheet Metal. Salient Features Book consisting of 10 chapters that are organized in a pedagogical sequence. Summarized content on the first page of the topics that are covered in the chapter. More than 40 real-world mechanical engineering problems used as tutorials and projects with step-by-step explanation. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Technical support by contacting [email protected]. Additional learning resources at 'https://allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction Chapter 2: Drawing Sketches for Solid Models Chapter 3: Adding Constraints and Dimensions to Sketches Chapter 4: Advance Modeling-I Chapter 5: Creating Reference Geometries Chapter 6: Advance Modeling-II Chapter 7: Assembling Components Chapter 8: Working with Drawing and Animation Workspace Chapter 9: Working with Sheet Metal Components Chapter 10: Managing and Collaborating on the Cloud Index Free Teaching and Learning Resources CADCIM Technologies provides the following free teaching and learning resources with this textbook: Technical support by contacting '[email protected]' Part files used in tutorials, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'https://allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For faculty only)


MAXON CINEMA 4D S24: A Tutorial Approach, 8th Edition

MAXON CINEMA 4D S24: A Tutorial Approach, 8th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2021-10-29

Total Pages: 551

ISBN-13: 1640571248

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MAXON CINEMA 4D S24: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D S24 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D S24. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D S24 and then progresses to cover the advanced techniques. In this book, three projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. The third project will enable the users to learn about some major enhancements in Cinema 4D S24 such as the Asset Browser and the new placement tools in depth. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D S24 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index


Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition

Pixologic ZBrush 2018: A Comprehensive Guide, 5th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 518

ISBN-13: 1640570489

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Pixologic ZBrush 2018: A Comprehensive Guide covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index


MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

MAXON CINEMA 4D R20 Studio: A Tutorial Approach, 7th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 399

ISBN-13: 1640570640

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MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index


Exploring Oracle Primavera P6 Professional 18, 3rd Edition

Exploring Oracle Primavera P6 Professional 18, 3rd Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2019

Total Pages: 300

ISBN-13: 1640570500

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Exploring Oracle Primavera P6 Professional 18 book explains the concepts and principles of project management through practical examples, tutorials, and exercises. This enables the users to harness the power of managing projects with Oracle Primavera P6 for their specific use. In this book, the author emphasizes on planning, managing and controlling the projects, assigning resources and roles to a project, and producing schedule and resources reports and graphics. This book is specially meant for professionals and students in engineering, project management and allied fields in the building industry. Salient Features: Detailed explanation of Oracle Primavera concepts. Real-world projects given as tutorials. Tips and Notes throughout the book. 264 pages of illustrated text. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters Table of Contents: Chapter 1: Getting Started with Primavera P6 Professional 18 Chapter 2: Creating Projects Chapter 3: Defining Calendars and Work Breakdown Structure Chapter 4: Working with Activities and Establishing Relationships Chapter 5: Defining Resources and Roles Chapter 6: Risks and Issues, and Setting Baselines Chapter 7: Project Expenses and Tracking Progress of Project Chapter 8: Printing Layouts and Reports Index