Audio Sampling

Audio Sampling

Author: Sam McGuire

Publisher: Taylor & Francis

Published: 2013-04-26

Total Pages: 232

ISBN-13: 1136122613

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Bringing sampling to a new generation of audio engineers and composers Audio Sampling explains how to record and create sampled instruments in a software setting. There are many things that go into creating a sampled instrument and many things that can go wrong, this book is a step by step guide through the process, from introducing sampling, where it begins to recording editing and using samples, providing much sought after detailed information on the actual process of sampling, creating sampled instruments as well as the different ways they can be used. The software used is the NN-XT a sampler that is a part of the Reason studio software and ProTools LE, however the material discussed is applicable and can be used with any sampler. The companion website has exclusive material including a comprehensive comparison of the different hardware software available, as well as audio examples and video clips from each stage of the process


Introduction to Digital Filters

Introduction to Digital Filters

Author: Julius Orion Smith

Publisher: Julius Smith

Published: 2007

Total Pages: 481

ISBN-13: 0974560715

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A digital filter can be pictured as a "black box" that accepts a sequence of numbers and emits a new sequence of numbers. In digital audio signal processing applications, such number sequences usually represent sounds. For example, digital filters are used to implement graphic equalizers and other digital audio effects. This book is a gentle introduction to digital filters, including mathematical theory, illustrative examples, some audio applications, and useful software starting points. The theory treatment begins at the high-school level, and covers fundamental concepts in linear systems theory and digital filter analysis. Various "small" digital filters are analyzed as examples, particularly those commonly used in audio applications. Matlab programming examples are emphasized for illustrating the use and development of digital filters in practice.


In the Field

In the Field

Author: Cathy Lane

Publisher: Uniformbooks

Published: 2013

Total Pages: 236

ISBN-13: 9780956855961

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This is a collection of interviews with contemporary sound artists who use field recording in their work. These conversations explore the fundamental issues that underlie the development of field recording as the core of their practice. Recurring themes include early motivations, aesthetic preferences, the audible presence of the recordist and the nature of the field. Conversations with Manuela Barile, Angus Carlyle, Budhaditya Chattopadhyay, Viv Corringham, Peter Cusack, Steven Feld, Felicity Ford, Jez Riley French, Antye Greie, Christina Kubisch, Cathy Lane, Francisco López, Annea Lockwood, Andrea Polli, Ian Rawes, Lasse-Marc Riek, Hiroki Sasajima, Davide Tidoni, Hildegard Westerkamp and Jana Winderen.


Optimal Audio and Video Reproduction at Home

Optimal Audio and Video Reproduction at Home

Author: Vincent Verdult

Publisher: Routledge

Published: 2019-04-09

Total Pages: 346

ISBN-13: 042981318X

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Optimal Audio and Video Reproduction at Home is a comprehensive guide that will help every reader set up a modern audio-video system in a small room such as a home theater or studio control room. Verdult covers everything the reader needs to know to optimize the reproduction of multichannel audio and high-resolution video. The book provides concrete advice on equipment setup, display calibration, loudspeaker positioning, room acoustics, and much more. Detailed, easy-to-grasp explanations of the underlying principles ensure the reader will make the right choices, find alternatives, and separate the rigid from the more flexible requirements to achieve the best possible results.


The Art of Digital Audio

The Art of Digital Audio

Author: John Watkinson

Publisher: Taylor & Francis

Published: 2001

Total Pages: 770

ISBN-13: 0240515870

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First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.


Beginning Java 8 Games Development

Beginning Java 8 Games Development

Author: Wallace Jackson

Publisher: Apress

Published: 2014-12-04

Total Pages: 475

ISBN-13: 1484204158

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Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.


Pro Android UI

Pro Android UI

Author: Wallace Jackson

Publisher: Apress

Published: 2014-03-05

Total Pages: 565

ISBN-13: 1430249870

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If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects. These UI Design approaches as well as other Android ViewGroup UI layout containers are the bread and butter of Pro Android User Interface (UI) design and Android User Experience (UX) design and development. Using a top down approach, Pro Android UI shows you how to design and develop the best user interface for your app, while taking into account the varying device form factors in the increasingly fragmented Android environment. Pro Android UI aims to be the ultimate reference and customization cookbook for your Android UI Design, and as such will be useful to experienced developers as well as beginners. With Android’s powerful UI layout classes, you can easily create everything from the simplest of lists to fully tricked-out user interfaces. While using these UI classes for boring, standard user interfaces can be quite simple, customizing a unique UI design can often become extremely challenging.


Sampling Media

Sampling Media

Author: David Laderman

Publisher: Oxford University Press, USA

Published: 2014-04

Total Pages: 290

ISBN-13: 0199949336

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This work digs deep into sampling practices across audio-visual media, from found footage filmmaking to Internet 'memes' that repurpose music videos, trailers and news broadcasts. The book extends the conceptual boundaries of sampling by emphasizing its inter-medial dimensions, exploring its politics, and examining its historical and global scope.


Spectral Audio Signal Processing

Spectral Audio Signal Processing

Author: Julius Orion Smith

Publisher:

Published: 2007

Total Pages: 654

ISBN-13:

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"Spectral Audio Signal Processing is the fourth book in the music signal processing series by Julius O. Smith. One can say that human hearing occurs in terms of spectral models. As a result, spectral models are especially useful in audio applications. For example, with the right spectral model, one can discard most of the information contained in a sound waveform without changing how it sounds. This is the basis of modern audio compression techniques."--Publisher's description.