Art of the Digital Age

Art of the Digital Age

Author: Bruce Wands

Publisher: National Geographic Books

Published: 2007-06-26

Total Pages: 0

ISBN-13: 0500286299

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This illustrated survey of the experimental world of digital art explores the ways in which traditional painting and sculpture have been significantly changed by digital technologies, citing the emergence of such new forms as net art, digital installation and virtual reality.


Art of the Digital Age

Art of the Digital Age

Author: Bruce Wands

Publisher:

Published: 2006

Total Pages: 223

ISBN-13: 9780500238172

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Showcases key examples of traditional art forms that have been transformed by digital techniques and media, from digital prints and animation to Web art and new media performance, in an introductory volume that traces the history of digital art and provides a main overview of each category.


More Than Real

More Than Real

Author: Daniel Birnbaum

Publisher: Walther Kanig, Kaln

Published: 2018-06-15

Total Pages: 239

ISBN-13: 9783960983804

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This is the second in the Summit publication series, disseminating key insights of the 2018 Summit and extending a global dialogue on an important social issue: art in the digital age. The multidisciplinary perspectives come together through the inspirational book design of Irma Boom.Acting as a cultural incubator for innovative ideas and change, the Verbier Art Summit is an international platform erected to optimise the role of art in a global society. Their mission is to connect thought leaders to key figures in the art world and thus position the Summit as a catalyst for innovation and change. Their vision is to create an influential platform in a non-transactional context for artists, curators, museum directors, private and corporate collectors, art critics, gallerists, art historians and art consultants - Verbier Art Summit 2018


The Work of Art in a Digital Age: Art, Technology and Globalisation

The Work of Art in a Digital Age: Art, Technology and Globalisation

Author: Melissa Langdon

Publisher: Springer

Published: 2014-08-20

Total Pages: 171

ISBN-13: 1493912704

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This book explores digital artists’ articulations of globalization. Digital artworks from around the world are examined in terms of how they both express and simulate globalization’s impacts through immersive, participatory and interactive technologies. The author highlights some of the problems with macro and categorical approaches to the study of globalization and presents new ways of seeing the phenomenon as a series of processes and flows that are individually experienced and expressed. Instead of providing a macro analysis of large-scale political and economic processes, the book offers imaginative new ways of knowing and understanding globalization as a series of micro affects. Digital art is explored in terms of how it re-centers articulations of globalization around individual experiences and offers new ways of accessing a complex topic often expressed in general and intangible terms. The Work of Art in a Digital Age: Art, Technology and Globalization is analytic and accessible, with material that is of interest to a range of researchers from different disciplines. Students studying digital art, film, globalization, cultural studies or digital media trends will also find the content fascinating.


Interactive Experience in the Digital Age

Interactive Experience in the Digital Age

Author: Linda Candy

Publisher: Springer Science & Business Media

Published: 2014-03-28

Total Pages: 275

ISBN-13: 3319045105

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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.


Gen Z, Explained

Gen Z, Explained

Author: Roberta Katz

Publisher: University of Chicago Press

Published: 2022-10-26

Total Pages: 275

ISBN-13: 0226823962

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An optimistic and nuanced portrait of a generation that has much to teach us about how to live and collaborate in our digital world. Born since the mid-1990s, members of Generation Z comprise the first generation never to know the world without the internet, and the most diverse generation yet. As Gen Z starts to emerge into adulthood and enter the workforce, what do we really know about them? And what can we learn from them? Gen Z, Explained is the authoritative portrait of this significant generation. It draws on extensive interviews that display this generation’s candor, surveys that explore their views and attitudes, and a vast database of their astonishingly inventive lexicon to build a comprehensive picture of their values, daily lives, and outlook. Gen Z emerges here as an extraordinarily thoughtful, promising, and perceptive generation that is sounding a warning to their elders about the world around them—a warning of a complexity and depth the “OK Boomer” phenomenon can only suggest. ​ Much of the existing literature about Gen Z has been highly judgmental. In contrast, this book provides a deep and nuanced understanding of a generation facing a future of enormous challenges, from climate change to civil unrest. What’s more, they are facing this future head-on, relying on themselves and their peers to work collaboratively to solve these problems. As Gen Z, Explained shows, this group of young people is as compassionate and imaginative as any that has come before, and understanding the way they tackle problems may enable us to envision new kinds of solutions. This portrait of Gen Z is ultimately an optimistic one, suggesting they have something to teach all of us about how to live and thrive in this digital world.


The Future of Art in a Digital Age

The Future of Art in a Digital Age

Author: Melvin L. Alexenberg

Publisher: Intellect Books

Published: 2006

Total Pages: 200

ISBN-13:

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"This book offers a prophetic vision of art in a digital future. Expanding upon the emerging artistic prospects made possible by technology, it explores the new directions in art that have arisen between the planes of science, technological development and cultural expression. Focusing upon the epochal shift from pre- to post-modernism, the author examines the interrelations between digital age art and Jewish consciousness."--BOOK JACKET.


Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age

Author: Mura, Gianluca

Publisher: IGI Global

Published: 2015-09-23

Total Pages: 352

ISBN-13: 1466686804

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Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.


Drawing in the Digital Age

Drawing in the Digital Age

Author: Wei Xu, Ph.D.

Publisher: John Wiley & Sons

Published: 2012-02-13

Total Pages: 229

ISBN-13: 1118233158

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A solid foundation for improving your drawing skills Teaching a new observational method based on math and computer graphics principles, this book offers an innovative approach that shows you how to use both sides of your brain to make drawing easier and more accurate. Author Wei Xu, PhD, walks you through his method, which consists of scientific theories and principles to deliver real-world techniques that will improve your drawing skills. Xu's pioneering approach offers a solid foundation for both traditional and CG artists. Encourages you to use both sides of your brain for drawing with the highest efficiency possible Introduces an innovative method invented by the author for improving your drawing skills If you are eager to learn how to draw, then this book is a must read.


Takedown

Takedown

Author: Farah Nayeri

Publisher: Astra Publishing House

Published: 2022-01-25

Total Pages: 274

ISBN-13: 1662600569

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Farah Nayeri addresses the difficult questions plaguing the art world, from the bad habits of Old Masters, to the current grappling with identity politics. For centuries, art censorship has been a top-down phenomenon--kings, popes, and one-party states decided what was considered obscene, blasphemous, or politically deviant in art. Today, censorship can also happen from the bottom-up, thanks to calls to action from organizers and social media campaigns. Artists and artworks are routinely taken to task for their insensitivity. In this new world order, artists, critics, philanthropists, galleries and museums alike are recalibrating their efforts to increase the visibility of marginalized voices and respond to the people’s demands for better ethics in art. But what should we, the people, do with this newfound power? With exclusive interviews with Nan Goldin, Sam Durant, Faith Ringgold, and others, Nayeri tackles wide-ranging issues including sex, religion, gender, ethics, animal rights, and race. By asking and answering questions such as: Who gets to make art and who owns it? How do we correct the inequities of the past? What does authenticity, exploitation, and appropriation mean in art?, Takedown provides the necessary tools to navigate the art world.