Arquitectura de Software

Arquitectura de Software

Author: Fuente Wikipedia

Publisher: University-Press.org

Published: 2013-09

Total Pages: 40

ISBN-13: 9781230719238

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Fuente: Wikipedia. Paginas: 38. Capitulos: GNOME, KDE, Realidad simulada, Hipotesis de simulacion, Antipatron de diseno, Interfaz grafica de usuario, Linea de comandos, Aplicacion web, Modelo Vista Controlador, Representational State Transfer, Framework, Rich Internet Applications, Arquitectura orientada a servicios, Mashup, Knowledge Discovery Metamodel, Programacion por capas, Servidor de aplicaciones, Inyeccion de dependencias, Log4js, Front-end y back-end, Inversion de control, Sugar, Objeto todopoderoso, AUTOSAR, Arquitectura en pizarra, Programacion orientada a componentes, Patrones de arquitectura, Arquitectura abierta, Bootstrapping, Mezzo, Diseno guiado por el dominio, Common Desktop Environment, Service Composition, Gobernabilidad de arquitectura orientada a servicios, Logica de negocio, UIMA, Arquitectura dirigida por eventos. Extracto: La realidad simulada es la proposicion que sugiere que la realidad podria ser una simulacion, quizas por ordenador, a un grado indistinguible de la "verdadera" realidad. Contendria mentes conscientes que podrian saber o no que estan viviendo dentro de una simulacion. En su version mas fuerte, la "hipotesis de simulacion" afirma que es posible, e incluso probable, que estemos viviendo en la realidad en tal simulacion. Este concepto es diferente del concepto actual de realidad virtual, tecnologicamente alcanzable. La realidad virtual es facilmente distinguible de la experiencia de "verdadera" realidad; los participantes nunca dudan acerca de la naturaleza de lo que experimentan. La Realidad simulada, en cambio, seria dificil o imposible de distinguir de la "verdadera" realidad. La idea de una realidad simulada abarca varias cuestiones: En una simulacion de interfaz cerebro-ordenador, cada participante entra desde fuera y conecta directamente su cerebro al ordenador de la simulacion. El ordenador les transfiere datos sensoriales e interpreta sus deseos y acciones como respuesta. En esta...


Object - Oriented Modeling And Design With Uml, 2/E

Object - Oriented Modeling And Design With Uml, 2/E

Author: Michael Blaha

Publisher: Pearson Education India

Published: 2007-09

Total Pages: 508

ISBN-13: 9788131711064

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The revision offers a crisp, clear explanation of the basics of object-oriented thinking via UML models, then presents a process for applying these principles to software development, including C++, Java, and relational databases. An integrated case study threads throughout the book, illustrating key ideas as well as their application.


REQUIREMENTS ENGINEERING: A GOOD PRACTICE GUIDE

REQUIREMENTS ENGINEERING: A GOOD PRACTICE GUIDE

Author: Ian Sommerville

Publisher: John Wiley & Sons

Published: 2009

Total Pages: 0

ISBN-13:

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Market_Desc: Software Designers/Developers and Systems Analysts, Managers/Engineers of Organizational Process Improvement Programmers. Special Features: · Reputable and authoritative authors.· Written in a clear and easy to read format, packed full of jargon-free and unthreatening advice.· Structured as FAQs (questions and answers) - an ideal format for busy practitioners.· Cover quotes from leading software gurus. About The Book: Requirements Engineering is a new term for an old problem, in the past known as Systems Analysis (and also Knowledge Elicitation). Requirements constitute the earliest phase of the software development cycle. Requirements are precise statements that reflect the needs of customers and users of an intended computer system, e.g. a word processor must include a spell-checker, security access is to be given to authorized personnel only, updates to customer information must be made every 10 seconds.Requirements engineering is being recognized as increasingly important - no other aspect of software engineering has enjoyed as much growth in recent years. More and more organizations are either improving their requirements engineering process or thinking about doing so.


Tourism Towards 2030

Tourism Towards 2030

Author: World Tourism Organization

Publisher: World Tourism Organization Publications

Published: 2011

Total Pages: 47

ISBN-13: 9789284413997

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UNWTO Tourism Towards 2030 is a broad research project in continuation of UNWTOs work in the area of long-term forecasting initiated in the 1990s and aims at providing a global reference on tourism future development. Following the long-term forecast series of reports Tourism 2020 Vision, the Tourism Towards 2030 - Global Overview report updates international tourism projections through 2030. Central in the study are the projections for international tourism flows in the two decades 2010-2030, with as basis data series on international tourist arrivals as reported by destination countries for the period 1980-2010, taking into account subregion of destination, region of origin, mode of transport and purpose of visit.


Cloud Computing, Big Data & Emerging Topics

Cloud Computing, Big Data & Emerging Topics

Author: Marcelo Naiouf

Publisher: Springer

Published: 2021-08-17

Total Pages: 203

ISBN-13: 9783030848248

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This book constitutes the revised selected papers of the 9th International Conference on Cloud Computing, Big Data & Emerging Topics, JCC-BD&ET 2021, held in La Plata, Argentina*, in June 2021. The 12 full papers and 2 short papers presented were carefully reviewed and selected from a total of 37 submissions. The papers are organized in topical sections on parallel and distributed computing; machine and deep learning; big data; web and mobile computing; visualization.. *The conference was held virtually due to the COVID-19 pandemic.


Teaching Tech Together

Teaching Tech Together

Author: Greg Wilson

Publisher: CRC Press

Published: 2019-10-08

Total Pages: 250

ISBN-13: 1000728153

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Hundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.