Virtual Aesthetics in Architecture

Virtual Aesthetics in Architecture

Author: Sara Eloy

Publisher: Routledge

Published: 2021-08-30

Total Pages: 282

ISBN-13: 1000430855

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Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.


Architecture from the Outside

Architecture from the Outside

Author: Elizabeth Grosz

Publisher: MIT Press

Published: 2001-06-22

Total Pages: 252

ISBN-13: 9780262265362

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Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the homeless, the sick, and the dying, as well as women and minorities. Grosz asks how we can understand space differently in order to structure and inhabit our living arrangements accordingly. Two themes run throughout the book: temporal flow and sexual specificity. Grosz argues that time, change, and emergence, traditionally viewed as outside the concerns of space, must become more integral to the processes of design and construction. She also argues against architecture's historical indifference to sexual specificity, asking what the existence of (at least) two sexes has to do with how we understand and experience space. Drawing on the work of such philosophers as Henri Bergson, Roger Caillois, Gilles Deleuze, Jacques Derrida, Luce Irigaray, and Jacques Lacan, Grosz raises abstract but nonformalistic questions about space, inhabitation, and building. All of the essays propose philosophical experiments to render space and building more mobile and dynamic.


Virtual Architecture

Virtual Architecture

Author: Conway Lloyd Morgan

Publisher: McGraw-Hill Companies

Published: 1995

Total Pages: 168

ISBN-13:

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In Virtual Architecture the authors discuss and illustrate the wide range of programs, including AutoCAD, ArchiCAD, 3D Studio, Raydream, Reflex and Pro-Engineer, among many others, now available to architects and building engineers. These programs play an important role in the design process and in presentation. The range of techniques available today goes from two-dimensional to three-dimensional design, to accurate colour rendering and radiosity for lighting effects, and now on to video and animation. Beyond formal CAD, the world of virtual reality offers architects further opportunities both for speculative 'design in cyberspace' and for the interactive simulation of unbuilt space. Virtual Architecture shows how the new generation of computer programs can empower architects in the creative process, and looks at the exciting future for architecture through computing. The book is illustrated throughout with the best examples of contemporary work.


The Virtual Dimension

The Virtual Dimension

Author: John Beckmann

Publisher: Princeton Architectural Press

Published: 1998

Total Pages: 380

ISBN-13: 9781568981208

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"The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of "going virtual" from a variety of cultural and theoretical viewpoints."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Visionary Architecture

Visionary Architecture

Author: Christian Werner Thomsen

Publisher:

Published: 1994

Total Pages: 200

ISBN-13:

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In short, it is a book about those who have endeavored to preserve creativity in their profession and whose innovative ideas have led, in practical terms, to the development of new architectural concepts, new ways of living and working, and new aesthetic forms.


Mixed Reality In Architecture, Design, And Construction

Mixed Reality In Architecture, Design, And Construction

Author: Xiangyu Wang

Publisher: Springer Science & Business Media

Published: 2008-12-21

Total Pages: 275

ISBN-13: 1402090889

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Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.


Virtual Reality and the Built Environment

Virtual Reality and the Built Environment

Author: Jennifer Whyte

Publisher: Routledge

Published: 2007-08-22

Total Pages: 164

ISBN-13: 1136349634

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This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.


The VR Book

The VR Book

Author: Jason Jerald

Publisher: Morgan & Claypool

Published: 2015-09-01

Total Pages: 637

ISBN-13: 1970001135

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This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.


Architecture's New Media

Architecture's New Media

Author: Yehuda E. Kalay

Publisher: MIT Press

Published: 2004

Total Pages: 584

ISBN-13: 9780262112840

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Yehuda Kalay offers a comprehensive exposition of the principles, methods, & practices that underlie architectural computing. He discusses pertinent aspects of information technology, analyses the benefits & drawbacks of particular computational methods, & looks into the future.


Digital Culture in Architecture

Digital Culture in Architecture

Author: Antoine Picon

Publisher: Birkhäuser

Published: 2010-04-09

Total Pages: 223

ISBN-13: 9783034602594

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Today’s explosive developments in digital technology have also affected architecture and the urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. From the preliminary sketch all the way to the production of individual building components, digital tools offer new possibilities that were still inconceivable just a few years ago. This volume provides a profound introduction to the important role of digital technologies in design and execution. In four chapters, the author systematically examines the influence of digital culture on architecture but also on the urban landscape as well as product design. The relationship of digital architecture to the city is also an important focus.