Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics

Author: Kelvin Sung

Publisher: CRC Press

Published: 2008-11-06

Total Pages: 570

ISBN-13: 1568812574

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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.


Interactive Graphics for Data Analysis

Interactive Graphics for Data Analysis

Author: Martin Theus

Publisher: CRC Press

Published: 2008-10-24

Total Pages: 293

ISBN-13: 1420011065

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Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons


Interactive Computer Graphics

Interactive Computer Graphics

Author: Edward Angel

Publisher: Addison Wesley

Published: 2000

Total Pages: 680

ISBN-13:

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Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...


Interactive Computer Graphics

Interactive Computer Graphics

Author: Edward Angel

Publisher: Addison-Wesley Longman

Published: 2012

Total Pages: 0

ISBN-13: 9780132545235

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Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.


Data Visualization

Data Visualization

Author: Robert Grant

Publisher: CRC Press

Published: 2018-12-07

Total Pages: 217

ISBN-13: 135178174X

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This is the age of data. There are more innovations and more opportunities for interesting work with data than ever before, but there is also an overwhelming amount of quantitative information being published every day. Data visualisation has become big business, because communication is the difference between success and failure, no matter how clever the analysis may have been. The ability to visualize data is now a skill in demand across business, government, NGOs and academia. Data Visualization: Charts, Maps, and Interactive Graphics gives an overview of a wide range of techniques and challenges, while staying accessible to anyone interested in working with and understanding data. Features: Focusses on concepts and ways of thinking about data rather than algebra or computer code. Features 17 short chapters that can be read in one sitting. Includes chapters on big data, statistical and machine learning models, visual perception, high-dimensional data, and maps and geographic data. Contains more than 125 visualizations, most created by the author. Supported by a website with all code for creating the visualizations, further reading, datasets and practical advice on crafting the images. Whether you are a student considering a career in data science, an analyst who wants to learn more about visualization, or the manager of a team working with data, this book will introduce you to a broad range of data visualization methods. Cover image: Landscape of Change uses data about sea level rise, glacier volume decline, increasing global temperatures, and the increasing use of fossil fuels. These data lines compose a landscape shaped by the changing climate, a world in which we are now living. Copyright © Jill Pelto (jillpelto.com).


Interactive Computer Graphics

Interactive Computer Graphics

Author: Edward S.. Angel

Publisher:

Published: 2014-08-21

Total Pages: 732

ISBN-13: 9781292019345

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.


Real-Time Rendering

Real-Time Rendering

Author: Gabriyel Wong

Publisher: CRC Press

Published: 2017-12-19

Total Pages: 223

ISBN-13: 1466583606

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Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.


Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

Author: Farhad Ghayour

Publisher: Packt Publishing Ltd

Published: 2018-10-31

Total Pages: 491

ISBN-13: 1788837878

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This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.