A NEW CHAPTER IN THE APPLESEED SAGA Before the events of Appleseed, Deunan, a human woman and former SWAT officer, along with her combat-cyborg lover, Briareos, arrive in war-torn New York City. The city’s mayor is a dapper but delusional cyborg, preparing for the UFO invasion he’s convinced is right around the corner. Briareos’s powerful abilities earn the pair refuge, but there are few human comforts to be found in a city catered to cyborgs…After the couple parts ways, the mayor’s nightmare takes a turn for the worse. Deunan’s group of outcast humans may be just the extra manpower the mayor needs—but can the two factions put aside their differences in time to save the world?
World War III is over, but for nomad soldier Deunan Knute and her cyborg lover, Briareos, the greatest challenge lies ahead. Not in the abandoned cities and DMZs of a post-war battlefield, but on the streets of a new "utopia." Shirow Masamune's visionary Appleseed is widely regarded not only as one of the lynchpin works of graphic fiction, but one of the most influential science-fiction stories in recent memory, culminating in the astonishing 2005 animated adaptation. Appleseed: Hypernotes, never before collected in America, features an over eighty page Appleseed tale, plus reams of detailed information and art of the characters, machines, and weapons of Appleseed.
The unknown story of Turo Appleseed is an unforgettable true story of the real-life "Johnny Appleseed" of the social revolution. Starting in his early teen years as a "little traveso" (Spanish word that means "little badass") with a motley crew of equally crazy friends down a path of alcohol, drugs, women, and crime! These factors all culminating together on a cool October night in 1997 for Turo Appleseed when he became the world's first person to engage in wireless, handheld socializing at the parties! Always into something, Turo Appleseed's socializing was too much to be contained in a garage or college dorm room! Take a trip back to the nineties through the early part of the new millennium to when it all began. If you want the complete true story of who started the whole wireless, handheld socializing fad that has become a way of life around the world, then Turo Appleseed is a must read!
A NEW YORK TIMES NOTABLE BOOK · A PHILADELPHIA INQUIRER BEST OF THE YEAR “Woven together out of the strands of myth, science fiction, and ecological warning, Matt Bell’s Appleseed is as urgent as it is audacious.” —Kelly Link, Pulitzer Prize finalist and national bestselling author of Get in Trouble A “breathtaking novel of ideas unlike anything you’ve ever read” (Esquire) from Young Lions Fiction Award–finalist Matt Bell, a breakout book that explores climate change, manifest destiny, humanity’s unchecked exploitation of natural resources, and the small but powerful magic contained within every single apple. In eighteenth-century Ohio, two brothers travel into the wooded frontier, planting apple orchards from which they plan to profit in the years to come. As they remake the wilderness in their own image, planning for a future of settlement and civilization, the long-held bonds and secrets between the two will be tested, fractured and broken—and possibly healed. Fifty years from now, in the second half of the twenty-first century, climate change has ravaged the Earth. Having invested early in genetic engineering and food science, one company now owns all the world’s resources. But a growing resistance is working to redistribute both land and power—and in a pivotal moment for the future of humanity, one of the company’s original founders will return to headquarters, intending to destroy what he helped build. A thousand years in the future, North America is covered by a massive sheet of ice. One lonely sentient being inhabits a tech station on top of the glacier—and in a daring and seemingly impossible quest, sets out to follow a homing beacon across the continent in the hopes of discovering the last remnant of civilization. Hugely ambitious in scope and theme, Appleseed is the breakout novel from a writer “as self-assured as he is audacious” (NPR) who “may well have invented the pulse-pounding novel of ideas” (Jess Walter). Part speculative epic, part tech thriller, part reinvented fairy tale, Appleseed is an unforgettable meditation on climate change; corporate, civic, and familial responsibility; manifest destiny; and the myths and legends that sustain us all.
"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.
Animated science fiction feature directed by Shinji Aramaki. Deunan Knute and Briareos Hecatonchires (voice of Luci Christian and David Matranga) are hired by Two Horns (Wendel Calvert) to explore the dystopic ruins of New York to search for the city of Olympus.
With thick pages cut into the shape of each letter, children and parents will enjoy this peek-through guessing game around the letterform itself. Sprinkles, hot fudge, and cherries hint at I's ice cream sundae, while aquarium accessories hint at F's fish. As readers interact with the pages, they will familiarize themselves not only with the 26 letters and associated words, but also with each letter's physicality--angles, holes, and curves, both front and back. With Peskimo's animated, stylish visuals, this fresh ABC book encourages readers to manipulate the alphabet in a whole new way. Note: illustrations have a retro feel, with imperfect variations in color and texture. Also available: A BOX OF BLOCKS, featuring Alphablock, Countablock, and Dinoblock. Praise for Alphablock STARRED REVIEW "All the parts together make an appealing and fun way for youngsters to interact with the alphabet, and for slightly older children to enjoy the clever artwork." --School Library Journal, starred review "The straightforward vocabulary, cheery vintage-style graphics, and neat incorporation of cut-out letters make for a sharply designed package." --Publishers Weekly "With a pleasing, retro feel, Peskimo's art uses bold colors in a slightly muted hue and the weathered look of woodblock prints... A visually captivating delight for careful little ones." --Kirkus Reviews "While it's graphically sophisticated enough to please adults, little children can happily flip through this book on their own." --The New York Times "The baby, toddler or nursery-schooler who tears the gift wrapping off Christopher Franceschelli's Alphablock may think that she has just opened a toy, for how lively and tactile the thing in her hands will be." --The Wall Street Journal Awards Parents 10 Best Children's Books of 2013 Notable Children's Books from ALSC 2014
This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.