Thomas Reid on the Animate Creation

Thomas Reid on the Animate Creation

Author: Thomas Reid

Publisher: Penn State Press

Published: 1996

Total Pages: 296

ISBN-13: 9780271015712

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Best known as a moralist and one of the founders of the Scottish Common Sense school of philosophy, Thomas Reid was also an influential scientific thinker. Here, his work on the life sciences is studied in detail, bringing together unpublished transcripts of his most important papers on natural history, physiology and materialist metaphysics. The volume falls into two main parts, the first of which contains a detailed introduction. This provided the first published account of Reid's reflections on the highly contraversial theories surrounding muscular motion and the reproduction of plants and animals, and relates them to the broader Enlightenment debates on these issues. It also contains the first systematic reconstruction of Reid's opposition to materialism, and views his polemics against the noted Dissenter Joseph Priestley in terms of their differing interpretations of the Newtonian legacy, their conflicting philosophical assumptions, and the cultural politics of Common Sense philosophy in the 1770s. The second part reproduces a selection of Reid's most significant papers on the life sciences, including his Glasgow Literary Society discourses on muscular motion and on Priestley's materialism, as well as other manuscripts which document the development of his scientific ideas.


Flipping Out: The Art of Flip Book Animation

Flipping Out: The Art of Flip Book Animation

Author: David Hurtado

Publisher: Walter Foster

Published: 2016-06-13

Total Pages: 67

ISBN-13: 1633220710

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Learn the full process of animating your own flip book! You'll learn techniques like storyboarding, using keyframes, and book binding.


The Art of Character Design: From Concept to Creation in Animation

The Art of Character Design: From Concept to Creation in Animation

Author: Amelia White

Publisher: Daniel O Brien

Published: 2024-10-25

Total Pages: 30

ISBN-13:

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Immerse yourself in the captivating world of character design with "The Art of Character Design: From Concept to Creation in Animation." This comprehensive guide delves into the intricate art of breathing life into animated characters, empowering you to master every stage of the process. From the fundamentals of character traits and concept art to the technical complexities of 3D modeling and animation, this book provides a thorough understanding of the craft. You'll explore the art of creating relatable characters with compelling backstories, learn to sculpt and rig characters in 3D, and master the techniques for creating realistic movement and expressions. This invaluable resource also covers advanced character design techniques, such as stylization, color palettes, and accessories, allowing you to create characters that truly stand out. With detailed case studies and insights from industry professionals, you'll gain an insider's perspective on the latest trends and best practices. Whether you're an aspiring animator, an experienced designer, or simply fascinated by the art of character design, "The Art of Character Design" is an essential guide that will ignite your creativity and empower you to bring your characters to life.


Animation in the Home Digital Studio

Animation in the Home Digital Studio

Author: Steven Subotnick

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 226

ISBN-13: 1136132937

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So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.


Maya Character Creation

Maya Character Creation

Author: Chris Maraffi

Publisher: New Riders

Published: 2003-09-11

Total Pages: 385

ISBN-13: 0132798239

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A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.


Creating a 3D Animated CGI Short

Creating a 3D Animated CGI Short

Author: Michael Scaramozzino

Publisher: Jones & Bartlett Publishers

Published: 2010-02-17

Total Pages: 561

ISBN-13: 0763798940

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Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.


It Was Always "The Plan"

It Was Always

Author: David DeFebbo

Publisher: Covenant Books, Inc.

Published: 2022-08-01

Total Pages: 171

ISBN-13: 1645599213

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With many books, the title will arrest one's attention but equally true, it will often be the name of the author. Since this author is a relative unknown, therefore no name recognition, the title chosen for this book is of first importance. The title speaks of a plan predicated on a certainty, a certainty from infinity. What could such a plan mean? Who designed it? And if planned from infinity, what could be the implications of such a plan? It Was Always the Plan is a plan unlike any other. A plan which is unequaled and, humanly speaking, unthinkable and impossible except for the Designer. The plan discussed in this book is such a plan, a plan which was always in place; it always was the plan!