Android Animations by Tutorials (First Edition)

Android Animations by Tutorials (First Edition)

Author: raywenderlich Tutorial Team

Publisher:

Published: 2021-12-15

Total Pages:

ISBN-13: 9781950325566

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Learn How to Use Animations in Android!Over the years Android has provided many APIs for creating animations. An Android developer must create visually apealing and useable apps by incorporating a wide variety of these animation tools in the right places.Android Animations by Tutorials is here to help, by showing you the way to use simple and subtle view animations, animating transitions between activities and fragments, animating lists including gestures and scrolling, and even using animations in the new Jetpack Compose.Who This Book is ForThis book is for developers who know the fundamentals of Android and are familiar with the common Android SDK features, but would like to build beautiful user interface's with meaningful motion in the most crucial parts of their apps.Topics Covered in Android Animations by TutorialsView Animations Learn how to use ValueAnimator and ObjectAnimator to provide subtle yet meaningful cues to your users. Learn to animate custom views.XML Animations Explore how to use XML animations on views and also when transitioning between activities and fragements.Transition Animations Add cool animation effects when transitioning between activities and fragements with and without the navigation component.Shared Element Transitions Transition between a list item and a detail view while highligting a shared element between the two screens to create an amazing user experience.List Animations Utilize ItemAnimator to animate the creation, reordering and removal of items in a list.Animate Gestures with Lists Animate drag and drop gestures when reordering a list, use item resetting to notify a user when they've swiped an item.Scrolling Animations Create amazing animation effects when the user scrolls views and lists in your app.Jetpack Compose Animations Take a look at how to use animations in the exciting new Jetpack Compose by responding to state changes.One thing you can count on: after reading this book, you'll be prepared to add meaningful motion to the most important parts of your own Android apps.


Real-World Android by Tutorials (Second Edition)

Real-World Android by Tutorials (Second Edition)

Author: raywenderlich Tutorial Team

Publisher:

Published: 2022-08-31

Total Pages: 0

ISBN-13: 9781950325733

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Learn how to implement a real-world Android appWhen developing a professional Android app, there are hundreds of options for libraries and possible architectures. Finding documentation is easy, but you might end up with an app structure that isn't ideal for your project.Real-World Android by Tutorials helps you implement a real-world app from scratch, addressing critical problems like finding the right architecture, making the UI responsive and appealing and implementing efficient animations.Who this book is forThis book is for intermediate Android developers who already know the basics of the Android platform and the Kotlin language, and who are looking to build modern and professional apps using the most important libraries. If you want to create a reactive and good-looking UI and are determined not to ignore important aspects like security, this book will help.Topics covered in Real-World Android by TutorialsBy reading this book, you'll learn about the following topics:Choosing the right architecture: Pick the right app architecture to achieve a good separation between domain and data layers, making your app easy to build and maintain.Building features: Learn how to structure your code to make it more testable.Modularization: Split your code into different modules, improving the build time and reusability of your code.Animations: Use the new Motion Editor to implement animations that make your app's UI more appealing.Custom Views: Go beyond the basics by creating a View that's specific to your app's needs.Security: Protect your app's data and code.Tooling: Mastering the right tool is a fundamental skill when creating a professional app. Learn how to use the tools to analyze your code and fix some tricky bugs.After reading this book, you'll be prepared to implement your own, professional Android app.


IOS Animations by Tutorials (Seventh Edition)

IOS Animations by Tutorials (Seventh Edition)

Author: raywenderlich Tutorial Team

Publisher: Razeware LLC

Published: 2022-03-22

Total Pages: 0

ISBN-13: 9781950325658

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Make Delightful Animations with Swift!There's no denying it: creating animations is one of the most enjoyable parts of iOS development.Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use.In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great.Who This Book Is ForThis book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations.Topics Covered in iOS Animations by Tutorials:SwiftUI: Learn how to bring this exciting new technology to life.View Animations: Learn how to animate views: size, position, color, and more.Springs: Make your animations bounce with realistic spring behavior.Transitions: Add subtle transitions when you add or remove subviews.Keyframe Animations: Learn how to make complex animations with precise multi-stage timing.Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints.Layer Animations: Dive deeper and use layer animation for more advanced techniques.Shapes and Masks: Learn how to use shapes and layer masks for cool effects.Gradient Animations: Make moving gradients like the "slide to unlock" screen.Stroke and Path Animations: Animate lines moving over time along a path.3D Animations: Rotate, translate, and scale your layers over time in three dimensions.


App Inventor 2

App Inventor 2

Author: David Wolber

Publisher: "O'Reilly Media, Inc."

Published: 2014-10-13

Total Pages: 362

ISBN-13: 1491907231

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Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web


Jetpack Compose by Tutorials (Second Edition)

Jetpack Compose by Tutorials (Second Edition)

Author: Kodeco Team

Publisher:

Published: 2023-03-29

Total Pages: 0

ISBN-13: 9781950325832

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Build Beautiful Apps With Jetpack ComposeJetpack Compose is hyping up everyone in the Android UI toolkit world. This completely new and modern solution to building declarative user interfaces provides more opportunity than ever to create beautiful, reactive and animated apps.However, because of its new status, Jetpack Compose is lacking one of the most important pieces of successful software: detailed documentation. That's why we've prepared a whole book's worth of documentation for you!Jetpack Compose By Tutorials is here to help, by showing you exactly how Compose works, what its fundamental components are and how you can use them to build complex real-world apps!Who this book is forThis book is for all Android developers who have experience with the legacy UI Toolkit through XML and View components, but who are looking for a fresh, reusable, clean and easy-to-use solution to reduce their boilerplate code while building stunning user interfaces.Topics covered in Jetpack Compose by TutorialsFundamentals: Core Jetpack Compose elements and functionsCombining components: Mixing different layouts and building beautiful interfacesState Management: State wrappers, LiveData observables and UI recompositionUI Styling: Modifiers for size, shape, colors, background, padding and alignmentUser Interaction: Different click, touch and scroll listeners and their handlersAnimations: State changes, value animations and complex transitionsUI Testing: Learn how to test your Jetpack Compose codeAccessibility: Learn how to support Accessibility using Jetpack ComposeOne thing you can count on: After reading this book, you'll be prepared to tackle any design specification and build it in your Android apps using Jetpack Compose. You'll make your apps really stand out by adding different modifiers and Material Design components, as well as animations.


Android UI Fundamentals

Android UI Fundamentals

Author: Jason Ostrander

Publisher: Peachpit Press

Published: 2012

Total Pages: 336

ISBN-13: 0321814584

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Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display images, create advanced dialogs and progress indicators, add animation, and how to build custom UI elements. Jason discusses the proper way of adding interaction through gestures and the advanced graphical options available using Canvas, Renderscript and OpenGL. Finally, he discusses tablet development, the unique differences between phone and tablet UI, and the new APIs available to tablet developers.


Hello App Inventor!

Hello App Inventor!

Author: Paula Beer

Publisher: Simon and Schuster

Published: 2014-10-26

Total Pages: 538

ISBN-13: 1638353093

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Summary Hello App Inventor! introduces creative young readers to the world of mobile programming—no experience required! Featuring more than 30 fun invent-it-yourself projects, this full-color, fun-to-read book starts with the building blocks you need to create a few practice apps. Then you'll learn the skills you need to bring your own app ideas to life. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Have you ever wondered how apps are made? Do you have a great idea for an app that you want to make reality? This book can teach you how to create apps for any Android device, even if you have never programmed before. With App Inventor, if you can imagine it, you can create it. Using this free, friendly tool, you can decide what you want your app to do and then click together colorful jigsaw-puzzle blocks to make it happen. App Inventor turns your project into an Android app that you can test on your computer, run on your phone, share with your friends, and even sell in the Google Play store. Hello App Inventor! introduces young readers to the world of mobile programming. It assumes no previous experience. Featuring more than 30 invent-it-yourself projects, this book starts with basic apps and gradually builds the skills you need to bring your own ideas to life. We've provided the graphics and sounds to get you started right away. And a special Learning Points feature connects the example you're following to important computing concepts you'll use in any programming language. App Inventor is developed and maintained by MIT. What's Inside Covers MIT App Inventor 2 How to create animated characters, games, experiments, magic tricks, and a Zombie Alarm clock Use advanced phone features like: Movement sensors Touch screen interaction GPS Camera Text Web connectivity About the Authors Paula Beerand Carl Simmons are professional educators and authors who spend most of their time training new teachers and introducing children to programming. Table of Contents Getting to know App Inventor Designing the user interface Using the screen: layouts and the canvas Fling, touch, and drag: user interaction with the touch screen Variables, decisions, and procedures Lists and loops Clocks and timers Animation Position sensors Barcodes and scanners Using speech and storing data on your phone Web-enabled apps Location-aware apps From idea to app Publishing and beyond


Core HTML5 Canvas

Core HTML5 Canvas

Author: David Geary

Publisher: Pearson Education

Published: 2012-05-14

Total Pages: 752

ISBN-13: 0132761661

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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.


SwiftUI by Tutorials (Fourth Edition)

SwiftUI by Tutorials (Fourth Edition)

Author: raywenderlich Tutorial Team

Publisher:

Published: 2021-11-11

Total Pages:

ISBN-13: 9781950325542

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Learn & Master SwiftUI!?Every developer wants to build the most fluid and engaging declarative UI for their apps with as little code as possible. SwiftUI will help you do just that. Learn all the main concepts through an easy-to-follow tutorials where you'll build apps that teach you to create modern, responsive UI and animations that look great on iOS, iPadOS, watchOS, tvOS, and even macOS.?Who This Book Is For?This book is for intermediate iOS developers who already know the basics of iOS, and who wish to know everything there is to know about SwiftUI.?Topics Covered in SwiftUI by Tutorials?SwiftUI Overview: Learn SwiftUI features, as well as the differences between Apple ́s platforms with SwiftUI. Customize your apps for AppKit, UIKit, WatchKit, tvOS, iPadOS and even Catalyst.Testability: See how to apply UI Testing to your SwiftUI apps in this very simple, yet powerful course.Controls & User Input: Learn about controls such as TextField, Button, Toggle, Slider, Stepper, pickers and many more.State & Data Flow: Learn how to bind data to the UI, about reactive updates to the UI through state management, and in-depth usage of the attributes related to SwiftUI.Accessibility: Learn how to navigate your app with VoiceOver on an iOS device and use the SwiftUI Accessibility API attributes to improve your app's accessible UI.Drawing Custom Graphics & Animations: Create drawings, graphics, animations and even view transitions in SwiftUI.macOS: Learn how to create a document-based Mac app and later start with an existing iOS app and learn how to re-use code, views and assets for creating a macOS app.One thing you can count on: After you finish reading this book, you'll be able to take advantage of the latest and greatest features of SwiftUI to bring modern declarative UX to your apps.