Fiction. Asian & Asian American Studies. Short Stories. A young translator living in Toronto frequently travels abroad-to Hong Kong, Macau, Prague, Tokyo-often with his unnamed lover. In restaurants and hotel rooms, the couple begin telling folk tales to each other, perhaps as a way to fill the undefined space between them. Theirs is a comic and enigmatic relationship in which emotions are often muted and sometimes masked by verbal play and philosophical questions, and further complicated by the woman's frequent unexplained disappearances. YOU ARE EATING AN ORANGE. YOU ARE NAKED. is an intimate novel of memory and longing that challenges Western tropes and Orientalism. Embracing the playful surrealism of Haruki Murakami and the atmospheric narratives of filmmaker Wong Kar-wai, Sheung-King's debut is at once lyrical and punctuated, and wholly unique, and marks the arrival of a bold new voice in Asian-Canadian literature. Sheung-King has written a wonderfully unexpected and maverick love story but also a novel of ideas that hopscotches between Toronto, Macau, Hong Kong, Tokyo, and Prague. It is enchanting, funny, and a joy to read.-Kyo Maclear
A man wakes up in an unknown landscape, injured and alone. He used to live in a place called California, but how did he wind up here with a head wound and a bottle of pills in his pocket? He navigates his surroundings, one rough shape at a time. Here lies a pipe, there a reed that could be carved into a weapon, beyond a city he once lived in. He could swear his daughter’s name began with a J, but what was it, exactly? Then he encounters an old man, a crow, and a boy—and realizes that nothing is what he thought it was, neither the present nor the past. He can’t even recall the features of his own face, and wonders: who am I? Harrowing and haunting but also humorous in the face of the unfathomable, David Yoon’s City of Orange is a novel about reassembling the things that make us who we are, and finding the way home again.
A time-honored tradition just got better! The John W. Schaum Piano Course has been newly revised with 100 percent new engravings and typesetting, highlighting for concept emphasis, updated song titles and lyrics, and illustrations.
All the fruits gather together and enjoy a rhyming party, but poor Orange feels left out because he does not rhyme with anything--until Apple invents a new word.
Plump, juicy oranges are one of the great pleasures of winter—and one that is usually taken for granted. Now here's an eloquent, celebratory picture of how those oranges have found their way to the grocery store shelves, and then into kids—tummies! With vivid, glowing paintings, this unique picture book offers a poetic lesson about a plant's growth cycle and about the produce industry. We follow an orange from blossom to ripe fruit, from tree to truck to market . . . and into the hands of a boy who shares this treat with his friends on the playground, —so that everyone could taste the sweetness of an orange in January. In the tradition of Apple Farmer Annie and Red Leaf, Yellow Leaf, this is a satisfying, celebratory look at an everyday object with a remarkable life story.
Who eats orange—a chicken? A bunny? A bear? Find out in this unique exploration of colors and animals’ favorite foods. Animals eat a rainbow of different foods. Gorillas in the mountains eat green, octopi in the ocean eat red, and toucans in the canopy eat purple. Young animal enthusiasts will love digging into this lively journey around the world to explore the colorful diets of many animals, from the familiar to the exotic.
When Otto the Cat meets a magical genie, he knows just what to wish for: he makes the whole world orange! At first, this new, bright world seems like a lot of fun, but when his mom serves orange spinach for lunch, Otto realizes that his favorite color isn’t the best color for everything.
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.