This volume presents students with problems and exercises designed to illuminate the properties of functions and graphs. The 1st part of the book employs simple functions to analyze the fundamental methods of constructing graphs. The 2nd half deals with more complicated and refined questions concerning linear functions, quadratic trinomials, linear fractional functions, power functions, and rational functions. 1969 edition.
From the reviews: "Béla Bollobás introductory course on graph theory deserves to be considered as a watershed in the development of this theory as a serious academic subject. ... The book has chapters on electrical networks, flows, connectivity and matchings, extremal problems, colouring, Ramsey theory, random graphs, and graphs and groups. Each chapter starts at a measured and gentle pace. Classical results are proved and new insight is provided, with the examples at the end of each chapter fully supplementing the text... Even so this allows an introduction not only to some of the deeper results but, more vitally, provides outlines of, and firm insights into, their proofs. Thus in an elementary text book, we gain an overall understanding of well-known standard results, and yet at the same time constant hints of, and guidelines into, the higher levels of the subject. It is this aspect of the book which should guarantee it a permanent place in the literature." #Bulletin of the London Mathematical Society#1
Do your students need more practice to develop number sense and reasoning? Are you looking to engage your students with activities that are uncomplicated, worthwhile, and doable? Have you had success with number talks but do your students crave more variety? Have you ever thought, "What can I do differently?" Swap out traditional warmup practices and captivate your elementary students with these new, innovative, and ready-to-go routines! Trusted elementary math expert John J. SanGiovanni details 20 classroom-proven practice routines to help you ignite student engagement, reinforce learning, and prepare students for the lesson ahead. Each quick and lively activity spurs mathematics discussion and provides a structure for talking about numbers, number concepts, and number sense. Designed to jump-start mathematics reasoning in any elementary classroom, the routines are: Rich with content-specific examples and extensions Modifiable to work with math content at any K-5 grade level Compatible with any textbook or core mathematics curriculum Practical, easy-to-implement, and flexible for use as a warm-up or other activity Accompanied by online slides and video demonstrations, the easy 5–10 minute routines become your go-to materials for a year’s work of daily plug-and-play short-burst reasoning and fluency instruction that reinforces learning and instills mathematics confidence in students. Students’ brains are most ready to learn in the first few minutes of math class. Give math practice routines a makeover in your classroom with these 20 meaningful and energizing warmups for learning crucial mathematics skills and concepts, and make every minute count.
This well-organized reference is a definitive encyclopedia for the literature on graph classes. It contains a survey of more than 200 classes of graphs, organized by types of properties used to define and characterize the classes, citing key theorems and literature references for each. The authors state results without proof, providing readers with easy access to far more key theorems than are commonly found in other mathematical texts. Interconnections between graph classes are also provided to make the book useful to a variety of readers.
This activities manul includes activities designed to be done in class or outside of class. These activities promote critical thinking and discussion and give students a depth of understanding and perspective on the concepts presented in the text.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
What sort of mathematics do I need for computer science? In response to this frequently asked question, a pair of professors at the University of California at San Diego created this text. Its sources are two of the university's most basic courses: Discrete Mathematics, and Mathematics for Algorithm and System Analysis. Intended for use by sophomores in the first of a two-quarter sequence, the text assumes some familiarity with calculus. Topics include Boolean functions and computer arithmetic; logic; number theory and cryptography; sets and functions; equivalence and order; and induction, sequences, and series. Multiple choice questions for review appear throughout the text. Original 2005 edition. Notation Index. Subject Index.
Are you frustrated or confused by the way math is taught to your child today? Are you tired of trying to figure out what your child is doing when they draw visuals in math? Do you want to feel smarter than a 5th grader again? Well, this book is for you. We have taken the major parts of the 21st Century mathematics curriculum and rewritten it in an easy-to-read format. This book breaks down all the educational jargon so you can finally communicate mathematically with your child again. No matter whether your child is 3 months old or 10 years old, this book will give you a stronger understanding of the how, the why, and the what behind the shifts in math education today.