This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.
Set in the 1920s, Alone Against the Tide is a solo horror adventure for the Call of Cthulhu roleplaying game. You take on the role of an investigator traveling to the affluent, scenic, and remote lakeside town of Esbury, Massachusetts. You decide your pathway through the story by choosing from the options presented. Your choices not only affect what happens to your investigator, but also the fate of Esbury's residents and visitors--even the town itself!
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada's Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.
"Vivid characters, terrifying monsters, and world building as deep and dark as the ocean." --Victoria Aveyard, #1 New York Times bestselling author of Red Queen I am Henrietta Howel. The first female sorcerer in hundreds of years. The prophesied one. Or am I? Henrietta Howel can burst into flames. Forced to reveal her power to save a friend, she's shocked when instead of being executed, she's invited to train as one of Her Majesty's royal sorcerers. Thrust into the glamour of Victorian London, Henrietta is declared the chosen one, the girl who will defeat the Ancients, bloodthirsty demons terrorizing humanity. She also meets her fellow sorcerer trainees, handsome young men eager to test her power and her heart. One will challenge her. One will fight for her. One will betray her. But Henrietta Howel is not the chosen one. As she plays a dangerous game of deception, she discovers that the sorcerers have their own secrets to protect. With battle looming, what does it mean to not be the one? And how much will she risk to save the city—and the one she loves? Exhilarating and gripping, Jessica Cluess's spellbinding fantasy introduces a powerful, unforgettably heroine, and a world filled with magic, romance, and betrayal. Hand to fans of Libba Bray, Sarah J. Maas, and Cassandra Clare. "The magic! The intrigue! The guys! We were sucked into this monster-ridden, alternative England from page one. Henrietta is literally a 'girl on fire' and this team of sorcerers training for battle had a pinch of Potter blended with a drop of [Cassandra Clare's] Infernal Devices." --Justine Magazine "Cluess gamely turns the chosen-one trope upside down in this smashing dark fantasy." --Publishers Weekly, Starred Review "Unputdownable. I loved the monsters, the magic, and the teen warriors who are their world's best hope! Jessica Cluess is an awesome storyteller!" --Tamora Pierce, #1 New York Times bestselling author "A fun, inventive fantasy. I totally have a book crush on Rook." --Sarah Rees Brennan, New York Times bestselling author "Pure enchantment. I love how Cluess turned the 'chosen one' archetype on its head. With the emotional intensity of my favorite fantasy books, this is the kind of story that makes you forget yourself." --Roshani Chokshi, New York Times bestselling author of The Star-Touched Queen "A glorious, fast-paced romp of an adventure. Jessica Cluess has built her story out of my favorite ingredients: sorcery, demons, romance, and danger." --Kelly Link, author of Pretty Monsters
*Shortlisted for the Guardian's Not the Booker Prize 2019* ‘A strange and joyous marvel.’ Richard Flanagan *Shortlisted for the Guardian's Not the Booker Prize 2019* In Robbie Arnott’s widely acclaimed and much-loved first novel, a young man named Levi McAllister decides to build a coffin for his sister, Charlotte—who promptly runs for her life. A water rat swims upriver in quest of the cloud god. A fisherman hunts for tuna in partnership with a seal. And a father takes form from fire. The answers to these riddles are to be found in this tale of grief and love and the bonds of family, tracing a journey across the southern island. Utterly original in conception, spellbinding in its descriptions of nature and celebration of language, Flames is one of the most exciting debuts of recent years. Robbie Arnott was born in Launceston in 1989. He was a 2019 Sydney Morning Herald Best Young Novelist, and won the 2019 Margaret Scott Prize, the 2015 Tasmanian Young Writers’ Fellowship and the 2014 Scribe Nonfiction Prize for Young Writers. His widely acclaimed debut, Flames, was published in 2018. The Rain Heron, his second novel, will be published in 2020. Robbie’s writing has appeared in the Lifted Brow, Island, Kill Your Darlings, Meanjin and the anthology Seven Stories. He lives in Hobart. ‘Ambitious storytelling from a stunning new Australian voice. Flames is constantly surprising—I never knew where the story would take me next. This book has a lovely sense of wonder for the world. It’s brimming with heart and compassion.’ Rohan Wilson ‘Arnott confidently borrows from the genres of crime fiction, thriller, romance, comedy, eco-literature, and magical realism, throws them in the air, and lets the pieces land to form a flaming new world.’ Sydney Morning Herald ‘This is a startlingly good first novel, stylistically adventurous, gorgeous in its descriptions and with a compelling narrative that should find a wide readership.’ Australian ‘An Australian literary fabulist classic – well, it certainly deserves to be.’ Avid Reader ‘Visionary, vivid, full of audacious transformations: there’s a marvellous energy to this writing that returns the world to us aflame. A brilliant and wholly original debut.’ Gail Jones ‘Robbie Arnott is a vivid and bold new voice in Australian fiction.’ Danielle Wood ‘Arnott skilfully switches between different voices and genres in a trick reminiscent of David Mitchell’s Cloud Atlas. The range he displays is impressive, swinging from fable to gothic horror to hardboiled detective story.’ Books+Publishing ‘Flames is an exuberantly creative and confident debut. This is a story that sparks with invention...Invigorating, strange and occasionally brutal.’ Australian Book Review ‘This is the kind of book that you’ll be able to read a second, third, even fourth time, and it will still never reveal all its secrets. Composed with meticulous attention to detail, and a mastery of form rarely found in a debut novel, Flames will keep you stewing long after you’ve finished reading it.’ Readings 'A surprising story with a definite feminist edge...the novel’s playfulness and poetry make for a fresh and entertaining read.' Saturday Paper ‘It will be immediately apparent to anyone even vaguely familiar with Tasmania that Arnott is on intimate terms with his island, and his exquisite descriptive prose definitely does this gem of a place justice...More please, Mr Arnott.’ BookMooch ‘A gloriously audacious book. It runs astonishing risks and takes on the biggest emotions...It bowled me sideways.’ New Zealand Herald
FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG. It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged. Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike. In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils and a handful of dice. FLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, based on the award-winning ZWEIHÄNDER RPG.
Cthulhu and his minions, in the 1890s sharing the globe with the mighty British Empire, had duties to an empire of their own: a dark and cruel design against the ownership of the world and the dreams of humanity. Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay. "Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes! Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.