All In The Game Part One

All In The Game Part One

Author: Julius X

Publisher: Xlibris Corporation

Published: 2011-11-21

Total Pages: 359

ISBN-13: 1465394184

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Liberty Chastain is the bottom ho of pimp Billy Ray Valentino and the undisputed Queen in Atlanta's True To It Posse. A cold-blooded killer with a body to die for, nerves of steel and a thirst for revenge! For her, money is the game, pussy is power and murder buys respect! Tyree Holmes is a special forces trained mercenary for hire, vigilante on the streets of Atlanta for two reasons... To find the hustler that murdered his under cover cop father; and to stop Liberty Chastain in her tracks once and for all. The mean streets of Hotlanta heat up as pimps, hustlers, jackboys and dirty cops go head to head in a no holds barred showdown of money, mackin and murder where one wrong move can instantly cost you your life! The stakes are high. Love, life and loyalty are all on the line. And nothing beats the cross like a double cross! It's ALL IN THE GAME!!!


All in the Game Part Two

All in the Game Part Two

Author: Julius X

Publisher: Xlibris Corporation

Published: 2012-01-26

Total Pages: 290

ISBN-13: 1465310177

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Hotlanta is on fire as a war between the mighty COALITION, led by KING Don Juan Jermarco Hicks goes head to head with the TRUE TO IT POSSE boyz and the MACK, T-MIKE HOLMES! The BIG DOG vice squad takes a nasty bite out of crime by robbing the dope boys and killing their competition; while Cartel drug lord Chacon makes a daring escape from a Federal lock down facility! 120 million dollars is in the pot, and two tons of raw cocaine are on the move in a race to Mexico and back via the Louisiana Bayou. The hustlers are heartless; the streets are grimey and the cops are out for revenge!!! Play it hard! Or die even harder! Its ALL IN THE GAME!


It's All in the Game

It's All in the Game

Author: Allan C. Hutchinson

Publisher: Duke University Press

Published: 2000-01-24

Total Pages: 404

ISBN-13: 9780822324287

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DIVThe author argues for an understanding of judging that rejects foundationalism (the effort to ground legal thought on something), attempts to carve out a "middle way" between formalist and the political visions of law, and offers a reconceptual/div


The Foxhole Court

The Foxhole Court

Author: Nora Sakavic

Publisher:

Published: 2016-03-31

Total Pages: 260

ISBN-13: 9781516801510

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Neil Josten is the newest addition to the Palmetto State University Exy team. He's short, he's fast, he's got a ton of potential - and he's the runaway son of the murderous crime lord known as The Butcher.Signing a contract with the PSU Foxes is the last thing a guy like Neil should do. The team is high profile and he doesn't need sports crews broadcasting pictures of his face around the nation. His lies will hold up only so long under this kind of scrutiny and the truth will get him killed.But Neil's not the only one with secrets on the team. One of Neil's new teammates is a friend from his old life, and Neil can't walk away from him a second time. Neil has survived the last eight years by running. Maybe he's finally found someone and something worth fighting for.


A History of Magic, Witchcraft, and the Occult

A History of Magic, Witchcraft, and the Occult

Author: DK

Publisher: Penguin

Published: 2020-08-18

Total Pages: 898

ISBN-13: 074403342X

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Discover the beguiling history of witchcraft, magic, and superstition through the centuries in this stunningly illustrated title. A History of Magic, Witchcraft and the Occult charts the extraordinary narrative of one of the most interesting and often controversial subjects in the world, covering everything from ancient animal worship and shamanism, through alchemy and divination to modern Wicca and the resurgence of the occult in 21st-century literature, cinema, and television. Providing readers with a comprehensive account of everything from Japanese folklore and Indian witchcraft to the differences between black and white magic, and dispelling myths such as those surrounding the voodoo doll and Ouija, the book explores the common human fascination with spells, superstition, and the supernatural. This riveting read on witchcraft further includes: - Engaging text and lavish illustrations with over 500 full-color images that bring the subject to life. - Special features on aspects of magic, such as oracle bones of ancient China, the Knights Templar, and magic at the movies, and “plants and potions”, such as mandrake and belladonna examine topics in great detail. - Quick-fact panels explore magic origins, key figures, key deities, uses in spells, structures of religions, and more. The perfect introduction to magic and the occult, it explores forms of divination from astrology and palmistry to the Tarot and runestones and offers key insights into the ways in which magic has interacted with religion. The most comprehensive illustrated history of witchcraft available, A History of Magic, Witchcraft and the Occult will enthral and fascinate anyone interested in spiritualism and the occult.


Game Testing

Game Testing

Author: Charles P. Schultz

Publisher: Mercury Learning and Information

Published: 2016-09-15

Total Pages: 483

ISBN-13: 1944534423

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An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].


It's All a Game

It's All a Game

Author: Tristan Donovan

Publisher: Macmillan

Published: 2017-05-30

Total Pages: 296

ISBN-13: 1250082730

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“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books


All Your Base Are Belong to Us

All Your Base Are Belong to Us

Author: Harold Goldberg

Publisher: Crown Archetype

Published: 2011-04-05

Total Pages: 354

ISBN-13: 0307463567

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Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!


After the Game

After the Game

Author: Abbi Glines

Publisher: Simon and Schuster

Published: 2017-08-22

Total Pages: 352

ISBN-13: 148143893X

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The third book in Glines' #1 "New York Times"-bestselling Field Party series. Two years ago, Riley Young fled Lawton, Alabama, after accusing the oldest Lawton son, Rhett, of rape. Everyone had called her a liar. Now she's back, raising the little girl that no one believed was Rhett's.