Alarums & Excursions

Alarums & Excursions

Author: Luuk van Middelaar

Publisher:

Published: 2019

Total Pages: 320

ISBN-13: 9781788211727

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Luuk van Middelaar gives us the insider's view of the EU's political metamorphosis. Forced into action by a tidal wave of emergencies, Europe has had to reinvent itself. Van Middelaar contends that this reinvention will succeed only if the EU becomes a truly representative body that allows people's opposition to share the stage.


The Privilege of Play

The Privilege of Play

Author: Aaron Trammell

Publisher: NYU Press

Published: 2023-04-18

Total Pages: 240

ISBN-13: 1479818402

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"From model trains to board games, this book tells the story of how the attitudes and beliefs of a predominantly white culture of hobbyists still pervades geek culture today"--


Complete Works

Complete Works

Author: William Shakespeare

Publisher:

Published: 2007

Total Pages: 2562

ISBN-13: 0679642951

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An authoritative, modernized edition of the complete works of the great Elizabethan dramatist offers the complete texts of every comedy, tragedy, and history play, along with key facts about each work, a plot summary, major roles, sources, textual history, glossaries, and other helpful textual notes.


The Elusive Shift

The Elusive Shift

Author: Jon Peterson

Publisher: MIT Press

Published: 2020-12-22

Total Pages: 332

ISBN-13: 0262044641

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How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games—and by doing so, established a new genre of games. Peterson examines key essays by D&D early adopters, rescuing from obscurity many first published in now-defunct fanzines. He traces the evolution of D&D theorizing, as writers attempted to frame problems, define terms, and engage with prior literature. He describes the two cultures of wargames and science fiction fandom that provided D&D's first players; examines the dialogue at the core of the game; explains how game design began to accommodate role-playing; and considers the purpose of the referee or gamesmaster. By 1977, game scholars and critics began to theorize more systematically, and Peterson explores their discussions of the transformative nature of role-playing games, their responsibility to a mass audience, and other topics. Peterson finds that the foundational concepts defined in the 1970s helped theorize role-playing, laying the foundation for the genre's shift into maturity in the 1980s.


Brawl Ridiculous

Brawl Ridiculous

Author: Charles Edelman

Publisher: Manchester University Press

Published: 1992

Total Pages: 232

ISBN-13: 9780719035074

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Paying close attention to the performance conditions in the Elizabethan theatre, Edelman (English, Edith Cowan U., Western Australia) explores how Shakespeare's many battle scenes, duels, and single combats would have been presented by his own company. He draws on the whole range of plays to argue that such scenes reinforce poetic and dramatic themes, rather than merely provide a popular spectacle for the crowd. Distributed in the US by St. Martin's Press. Annotation copyrighted by Book News, Inc., Portland, OR