Against Doom

Against Doom

Author: Jeremy Brecher

Publisher:

Published: 2017-04-01

Total Pages: 96

ISBN-13: 9781629633855

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Late in 2015, nearly two hundred countries signed the Paris Agreement acknowledging their individual and collective duty to protect the earth’s climate--and willfully refused to perform that duty. They unanimously agreed to the goal of keeping global warming "well below 2 degrees Celsius” and to pursue efforts "to limit the increase in temperatures to 1.5 degrees Celsius.” But they did not agree to a single legally binding requirement about how, or how much, they would cut emissions. In response to this institutional failure and to growing climate destruction, we are witnessing the birth of a global nonviolent constitutional insurgency. Global because the world order of climate destruction it seeks to change is global. Nonviolent because it relies on the power of the world’s people to withdraw their acquiescence and cooperation from those who are destroying our planet. Constitutional because it is based on the fundamental constitutional principle that the earth’s shared resources belong to the people and that governments have no authority to destroy them. Insurgency because it denies that established government authority is legitimate and asserts that its own actions are. Against Doom: A Climate Insurgency Manual tells how to put strategy into action--and how it can succeed. It is a handbook for halting global warming and restoring our climate--a how-to for climate insurgents.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

Published:

Total Pages: 432

ISBN-13:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Doom 3: Worlds on Fire

Doom 3: Worlds on Fire

Author: Matthew Costello

Publisher: Simon and Schuster

Published: 2008-02-26

Total Pages: 322

ISBN-13: 1439100101

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The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....


Masters of Doom

Masters of Doom

Author: David Kushner

Publisher: Random House

Published: 2003-04-24

Total Pages: 394

ISBN-13: 1588362892

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams


Doom

Doom

Author: Niall Ferguson

Publisher: Penguin

Published: 2021-05-04

Total Pages: 497

ISBN-13: 0593297385

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"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.


The End of Doom

The End of Doom

Author: Ronald Bailey

Publisher: Macmillan

Published: 2015-07-21

Total Pages: 384

ISBN-13: 1466861444

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In the past five decades there have been many, many forecasts of impending environmental doom. They have universally been proven wrong. Meanwhile, those who have bet on human resourcefulness have almost always been correct. In his widely praised book Ecoscam, Ronald Bailey strongly countered environmentalist alarmism, using facts to demonstrate just how wildly overstated many claims of impending ecological doom really were. Now, twenty years later, the Reason Magazine science correspondent is back to assess the future of humanity and the global biosphere. Bailey finds, contrary to popular belief, that many present ecological trends are quite positive. Including: Falling cancer incidence rates in the United States. The likelihood of a declining world population by mid-century. The abundant return of agricultural land to nature as the world reaches peak farmland. A proven link between increases in national wealth and reductions in air and water pollution Global warming is a problem, but the cost of clean energy could soon fall below that of fossil fuels. In The End of Doom, Bailey avoids polemics and offers a balanced, fact-based and ultimately hopeful perspective on our current environmental situation. Now isn't that a breath of fresh air?


DOOM

DOOM

Author: Dan Pinchbeck

Publisher: University of Michigan Press

Published: 2013-06-18

Total Pages: 199

ISBN-13: 0472028936

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In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.


Day of Doom (The 39 Clues: Cahills vs. Vespers, Book 6)

Day of Doom (The 39 Clues: Cahills vs. Vespers, Book 6)

Author: David Baldacci

Publisher: Scholastic Inc.

Published: 2013-03-05

Total Pages: 282

ISBN-13: 0545344727

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International bestseller David Baldacci pens the stunning conclusion to Cahills vs. Vespers! It started with a kidnapping. A shadowy organization known only as the Vespers snatched seven members of the Cahill family and demanded a series of bizarre ransoms from around the world. Thirteen-year-old Dan Cahill and his older sister, Amy, began a global treasure hunt, determined to bring back whatever Vesper One needed, so long as it kept the hostages safe.But when they deliver the last ransom, Amy and Dan discover Vesper One's terrifying endgame. The objects he demanded are vital pieces in a Vesper plot that will harm millions of innocent people. Now the two siblings and their friends are in an all-out sprint to stop Vesper One . . . before the whole world goes BOOM.


Fantastic Four

Fantastic Four

Author:

Publisher: Marvel

Published: 2007-01-17

Total Pages: 0

ISBN-13: 9780785117049

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Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.


Hell on Earth

Hell on Earth

Author: Dafydd ab Hugh

Publisher: Simon and Schuster

Published: 2016-06-21

Total Pages: 228

ISBN-13: 1416525122

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Go beyond the classic game Doom in this second book in a terrifying space epic... They were creatures seemingly spawned straight from the pits of Hell—demons, zombies, fire-breathing imps—all too horrifically close to the stuff of nightmare to be real. But they were. And on the inhospitable moons of Mars, Corporal Flynn "Fly" Taggart, Earth's last line of defense against a seemingly inexhaustible supply of alien warriors, beat them back almost single-handedly. But Taggart discovers that the war had barely begun...for while he was fighting them on Mars, the hellish creatures had established a beachhead on Earth itself. Now, with the aid of a fourteen-year-old female computer genius, an unrepentantly Mormon sniper, and the best soldier in this woman's army, Fly Taggart must defeat the invaders—and their treacherous human allies—yet again...