Affective, Interactive and Cognitive Methods for E-learning Design

Affective, Interactive and Cognitive Methods for E-learning Design

Author:

Publisher:

Published: 2010

Total Pages: 0

ISBN-13: 9781616922283

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This book bridges a current gap in e-learning literature through focus on the study and application of human computer interaction principles in the design of online education in order to offer students the optimal learning experience. This advanced publication gives insight into the most significant design issues encountered and offers solutions to help in the creation of an ideal learning environment--Provided by publisher.


Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning

Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning

Author: Keengwe, Jared

Publisher: IGI Global

Published: 2017-10-31

Total Pages: 477

ISBN-13: 1522538747

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Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.


Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Author: Ugliotti, Francesca Maria

Publisher: IGI Global

Published: 2022-06-30

Total Pages: 765

ISBN-13: 1668448556

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Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.


Cybersecurity Management in Education Technologies

Cybersecurity Management in Education Technologies

Author: Ahmed A. Abd El-Latif

Publisher: CRC Press

Published: 2023-12-06

Total Pages: 206

ISBN-13: 1003815626

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This book explores the intersection of cybersecurity and education technologies, providing practical solutions, detection techniques, and mitigation strategies to ensure a secure and protected learning environment in the face of evolving cyber threats. With a wide range of contributors covering topics from immersive learning to phishing detection, this book is a valuable resource for professionals, researchers, educators, students, and policymakers interested in the future of cybersecurity in education. Features: • Offers both theoretical foundations and practical guidance for fostering a secure and protected environment for educational advancements in the digital age. • Addresses the need for cybersecurity in education in the context of worldwide changes in education sources and advancements in technology. • Highlights the significance of integrating cybersecurity into educational practices and protecting sensitive information to ensure students’ performance prediction systems are not misused. • Covers a wide range of topics including immersive learning, cybersecurity education, and malware detection, making it a valuable resource for professionals, researchers, educators, students, and policymakers.


Phygital Intelligence

Phygital Intelligence

Author: Chao Yan

Publisher: Springer Nature

Published: 2024-02-04

Total Pages: 548

ISBN-13: 981998405X

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This open access book is a compilation of selected papers from 2023 DigitalFUTURES — The 5nd International Conference on Computational Design and Robotic Fabrication (CDRF 2023). The work focuses on novel techniques for computational design and robotic fabrication. The contents make valuable contributions to academic researchers, designers, and engineers in the industry. As well, readers will encounter new ideas about understanding intelligence in architecture.


Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics

Author: Lucio Tommaso De Paolis

Publisher: Springer Nature

Published: 2020-08-31

Total Pages: 389

ISBN-13: 3030584682

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The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.


Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Author: Neto, Francisco Milton Mendes

Publisher: IGI Global

Published: 2016-05-23

Total Pages: 702

ISBN-13: 1522501266

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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.


Inclusive Smart Museums

Inclusive Smart Museums

Author: James Hutson

Publisher: Springer Nature

Published: 2024-01-04

Total Pages: 261

ISBN-13: 3031436156

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This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes the need for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively.