Take a journey to a vanished world with the ADVENTURES IN TIME series - stories so exciting you won't believe they're all true Prepare to enter the most dramatic conflict the world has ever seen, as historian Dominic Sandbrook takes us on a spine-tingling, heart-stopping adventure. We witness the Second World War first-hand through the eyes of ordinary people living in extraordinary times, from the women who worked all night in factories to the chess players who cracked unbreakable codes. Because in total war, no life is left untouched... The Adventures in Time series brings the past alive for twenty-first century children. These stories are every bit as exciting as those of Harry Potter or Matilda Wormwood. The only difference is they actually happened...
Take a journey to a vanished world with the ADVENTURES IN TIME series - stories so exciting you won't believe they're all true 'His mind was clear. It was time to go east. Time to march into Asia, to confront the Persians and to meet his destiny...' Alexander has one, wild dream: to rule the world. And with his childhood friends and his beloved horse Bucephalas, he sets out from his home in Ancient Greece to do just that. With historian Dominic Sandbrook as our guide, join Alexander on his incredible journey through the deserts of Egypt and over the snow-capped mountains of Persia all the way to India, defeating all who stand in his way. For anything is possible with the help of the gods... The Adventures in Time series brings the past alive for twenty-first century children. These stories are every bit as exciting as those of Harry Potter or Matilda Wormwood. The only difference is they actually happened...
Take a journey to a vanished world with the ADVENTURES IN TIME series - stories so exciting you won't believe they're all true 'Winter has come; and in a far distant land, a warrior queen is expecting a child...' Step through these pages into the Tudor world: a dangerous place, where one miss-step could cost your life. Through the eyes of Henry VIII's six very different queens, from a brave Spanish princess to a wise English widow, historian Dominic Sandbrook takes us on a thrilling journey through the twists and turns of a dramatic age. For no one is safe from the wheel of fortune: it can take you from a golden throne to the Tower of London... The Adventures in Time series brings the past alive for twenty-first century children. These stories are every bit as exciting as those of Harry Potter or Matilda Wormwood. The only difference is they actually happened...
From The Entropy Effect to The Q Continuum, Pocket Books has published hundreds of pulse-pounding, thought-provoking Star Trek novels in the twenty years since Pocket Books US became the official Star Trek publisher. To date there have been 87 Original Series novels featuring Captain Kirk, Mr Spock and their crew; 50 Next Generation novels featuring the Captain Picard and the crew of the Enterprise-D and -E; 26 set on Captain Sisko's space station Deep Space Nine and 18 following the adventures of Star Trek's newest crew on the USS Voyager. Plus there've been numerous unnumbered series novels, five multi-volume crossover series and several movie tie-ins. From this abundance of riches editor Mary Taylor has compiled the ultimate anthology of gripping writing and memorable moments, guaranteed to delight all Star Trek fans.
. . . Focuses on the lesser-known comic works by celebrated icons of the industry, like H.G. Peter (the artist behind Wonder Woman), John Stanley (the writer and artist for Little Lulu), Harry Lucey (one of the artists behind Archie), Jesse Marsh (the artist for Tarzan), and Bill Everett (best know for his characters Sub Mariner and Dr. Strange).
Nick of Time is the first young reader's book written by bestselling author Ted Bell - a wondrous tale of time travel, adventure, and riches, in which twelve-year-old Nick McIver sets out to become "the hero of his own life." The setting is England, 1939, on the eve of war. Nick and his younger sister, Kate, live in a lighthouse on the smallest of the Channel Islands. Nick and Kate come to the aid of their father who is engaged in a desperate war of espionage with German U-boat wolf packs that are circling the islands. The information they provide to Winston Churchill is vital as he tries to warn England of the imminent Nazi invasion. One day Nick discovers an old sea chest, left for him by his ancestor, Captain Nicholas McIver of the Royal Navy. Inside, he finds a time machine and a desperate plea for help from the captain. He uses the machine to return to the year 1805. Captain McIver and, indeed, Admiral Nelson's entire fleet are threatened by the treachery of the French and the mutinous Captain Billy Blood. Nick must reach deep inside, using his wits, courage, and daring to rescue the imperiled British sailors. His sister, Kate, meanwhile, has enlisted the aid of two of England's most brilliant "scientific detectives," Lord Hawke and Commander Hobbes, to thwart the invading Nazis. She and Nick must face England's underwater enemies, a challenge made all the more difficult when they discover the existence of Germany's supersecret submarine. In this striking adventure for readers of all ages, Nick must fight ruthless enemies across two different centuries, on land and sea, to help defeat those determined to destroy his home and his family.
Susan Galina and her friend Pat have escaped their normal lives into the elegant, isolated world of the Odyssey, a luxury cruise ship heading from New York to Europe via Bermuda. Pat is working on her doctoral thesis in quantum physics, and Susan is recovering from a recent and unhappy divorce. To Susan's delight, she discovers that her favourite author, Max Merriwell, is also aboard ship, teaching a writers' workshop. Susan's life becomes even more interesting when she meets Tom Clayton, the handsome chief of security. This cruise looks very promising indeed. But the pleasant shipboard vacation turns dark as the Odyssey passes into the Bermuda Triangle. Each year, Max Merriwell writes three novels: a science fiction novel under his own name, a fantasy novel under the pseudonym Mary Maxwell, and a mystery novel under the pseudonym Weldon Merrimax. The trouble begins when Max receives a threatening note that appears to come from Weldon Merrimax, Max's own pseudonym. Susan hears wolves howling in the night, the ship's passengers are seized with a dancing mania, and monsters lurk in the ship's corridors. An eyewitness reports a murder - but the victim of the crime is not on the passenger list and the body is nowhere to be found. While others struggle to understand these strange events, Pat seeks the explanation in quantum theory.
Take a journey to a vanished world with the ADVENTURES IN TIME series - stories so exciting you won't believe they're all true 'Thunder crashed across the sky. Fire-dragons soared through the heavens. And then, one fine June day, came the warriors from the north - the Vikings...' Prepare to meet the most terrifying raiders the world has ever known, as historian Dominic Sandbrook plunges us back into the thrilling drama of the Viking Age. We'll encounter gods and giants, axemen and shield-maidens, from the warlords rampaging through King Alfred's England to the sea-captains who first glimpsed the mountains of Iceland. For even in the most glittering cities on earth, no one is safe from the Northmen's fury... The Adventures in Time series brings the past alive for twenty-first century children. These stories are every bit as exciting as those of Harry Potter or Matilda Wormwood. The only difference is they actually happened...
Books about thinkers require a kind of unity that their thought may not possess. This cautionary statement is especially applicable to Mikhail Bakhtin, whose intellectual development displays a diversity of insights that cannot be easily integrated or accurately described in terms of a single overriding concern. Indeed, in a career spanning some sixty years, he experienced both dramatic and gradual changes in his thinking, returned to abandoned insights that he then developed in unexpected ways, and worked through new ideas only loosely related to his earlier concerns Small wonder, then, that Bakhtin should have speculated on the relations among received notions of biography, unity, innovation, and the creative process. Unity--with respect not only to individuals but also to art, culture, and the world generally--is usually understood as conformity to an underlying structure or an overarching scheme. Bakhtin believed that this idea of unity contradicts the possibility of true creativity. For if everything conforms to a preexisting pattern, then genuine development is reduced to mere discovery, to a mere uncovering of something that, in a strong sense, is already there. And yet Bakhtin accepted that some concept of unity was essential. Without it, the world ceases to make sense and creativity again disappears, this time replaced by the purely aleatory. There would again be no possibility of anything meaningfully new. The grim truth of these two extremes was expressed well by Borges: an inescapable labyrinth could consist of an infinite number of turns or of no turns at all. Bakhtin attempted to rethink the concept of unity in order to allow for the possibility of genuine creativity. The goal, in his words, was a "nonmonologic unity," in which real change (or "surprisingness") is an essential component of the creative process. As it happens, such change was characteristic of Bakhtin's own thought, which seems to have developed by continually diverging from his initial intentions. Although it would not necessarily follow that the development of Bakhtin's thought corresponded to his ideas about unity and creativity, we believe that in this case his ideas on nonmonologic unity are useful in understanding his own thought--as well as that of other thinkers whose careers are comparably varied and productive.