When Inch and Miles discover that they are never chosen to play on their school's soccer team because they do not put in enough effort, they ask their friend Axelrod for help, but end up helping him rescue a kidnapped ant.
Where did everyone go? While visiting the Diefenbunker Museum, Lola and Aunt Anita get separated from the rest of their family. Join Lola and Aunt Anita on their adventure back to the surface.
While on a visit to the Anacostia Museum of the Smithsonian Institution, Emma finds herself as a runaway slave using the Underground Railroad to make her way to freedom in Canada.
Allen Jay's family farm is a stop on the Underground Railroad. Allen's parents give food and shelter to slaves escaping from the South. One day in 1842, Allen's father asks him to help a runaway slave. Is Allen brave enough? This exciting true story takes you along as Allen meets Henry James, an African American man struggling to find freedom.
The technology underground is a thriving, humming, and often literally scintillating subculture of amateur inventors and scientific envelope-pushers who dream up, design, and build machines that whoosh, rumble, fly—and occasionally hurl pumpkins across enormous distances. In the process they astonish us with what is possible when human imagination and ingenuity meet nature’s forces and materials. William Gurstelle spent two years exploring the most fascinating outposts of this world of wonders: meeting and talking to the men and women who care far more for the laws of physics than they do for mundane matters like government regulations and their own personal safety. Adventures from the Technology Underground is Gurstelle’s lively and weirdly compelling report of his travels. In these pages we meet Frank Kosdon and others who draw the scrutiny of the FAA, ATF, and other federal agencies in their pursuit of high-power amateur rocketry, which they demonstrate to impressive—and sometimes explosive—effect at the annual LDRS gathering held in various remote and unpopulated areas (a necessary consideration since that acronym stands for Large Dangerous Rocket Ships). Here also are the underground technologists who turn up at the Burning Man festival in the Nevada high desert, including Lucy Hosking, “the engineer from Hell” and the creator of Satan’s Calliope, aka the World’s Loudest Thing, a pipe organ made from jet engines. Also at Burning Man is Austin “Dr. MegaVolt” Richard, who braves the arcing, sputtering, six-digit voltages of a giant Tesla coil in his protective metal suit. Add in a trip to see medieval-style catapults, air cannons, and supersized slingshots in action at the World Championship Punkin Chunkin competition in Sussex County, Delaware, and forays to the postapocalyptic enclaves of the flamethrower builders and the future-noir pits of the fighting robots, and you have proof positive that the age of invention is still going strong. In the world of science and engineering, despite its buttoned-down image, there’s plenty of fun, humor, and sheer wonder to be found at the fringes. Adventures from the Technology Underground takes you there. • Launch homemade high-power rockets. • Catapult pumpkins the better part of a mile. • Watch robot gladiators saw, flip, and pound one another into high-tech junk heaps. • Dazzle the eye with electrical discharges measured in the hundreds of thousands of volts. • Play with flamethrowers, potato guns, and other decidedly unsafe toys . . . If this is your idea of fun, you’ll have a major good time on this wild ride through today’s Technology Underground. From the Burning Man festival in Nevada’s high desert to the latest gathering of Large Dangerous Rocket Ship builders to Delaware’s annual Punkin Chunkin competition (a celebration of “science, radical self-expression, and beer”), you’ll meet the inspired, government-unregulated, and corporately unfettered men and women who operate at the furthest fringes of science, engineering, and wild-eyed arc welding, building the catapults, ultra-high-voltage electrical devices, incendiary artworks, fighting robots, and other machines that demonstrate what’s possible when physics meets human ingenuity.
North Carolina possesses an astonishingly rich array of natural wonders. Building on this abundance, April C. Smith passionately seeks to open the world of nature to everyone. Her popular science guidebook features thirty sites across North Carolina that are perfect for exploration and hands-on learning about the Earth and the environment. A stellar group of naturalists and educators narrate each adventure, explaining key scientific concepts by showing you exactly where and how to look. This guidebook is for anyone—teens, kids, families, hikers, teachers, students, and tourists alike—who loves to be outside while learning. * All you need to plan trips and discover new attractions * Organized by the state's Mountain, Piedmont, and Coastal Plain regions * The 30 adventures spotlight wonderful places to hike, fascinating geological formations to find, animals and plants to observe, and hands-on learning activities * Explains clearly the scientific processes that made North Carolina the state it is today * Richly illustrated with photographs, diagrams, and maps; includes an indispensable science glossary
Take a mysterious and fascinating tour through Iowa's underground treasures. This guide will reveal the state's subterranean attractions including show and wild caves, springs, mining sites and other geological and man-made sites. If you are a sport caver, a scientist, or curious tourist, this guide will give you all you need to know to begin exploring Iowa's underground world. IN THIS BOOK YOU'LL FIND - Detailed directions with helpful tips and precautions. - Descriptions of various lead- and coal-mining museums. - Fun stories and legends, including cave fairies, trolls, and ghost towns. - Additional information about Iowa's coal-mining past. - Facts about underground biological life. "A uniquely written perspective on the underground wonders of Iowa, by a premier Midwest cave historian." --Gary K. Soule, Speleo Historian and Trustee, American Spelean History Association