Advanced Graphics with the BBC Model B Microcomputer
Author: Ian O. Angell
Publisher:
Published: 1983
Total Pages: 291
ISBN-13: 9780333350522
DOWNLOAD EBOOKRead and Download eBook Full
Author: Ian O. Angell
Publisher:
Published: 1983
Total Pages: 291
ISBN-13: 9780333350522
DOWNLOAD EBOOKAuthor: M.A. White
Publisher: Springer
Published: 2016-06-10
Total Pages: 138
ISBN-13: 1349071951
DOWNLOAD EBOOKAuthor: Ian O. Angell
Publisher: Palgrave
Published: 1985
Total Pages: 296
ISBN-13: 9780333370636
DOWNLOAD EBOOKGraphics commands on the IBM personal computer; From real coordinates to pixels; Two-dimensional coordinate geometry; Matrix representation of transformations on two-dimensional space; Character graphics and pixel blocks; data diagrams; Three-dimensional coordinate geometry; Matrix representation of transformations on three-dimensional space; Orthographic projections; Simple hidden line and hidden surface algorithms; Perspective and stereoscopic projections; A general-purpose hidden surface and hidden line algorithm; Advanced techniques for programming the text-only mode; Projects; Appendix; Index.
Author: Jean-Paul Delahaye
Publisher: Palgrave
Published: 1986
Total Pages: 232
ISBN-13:
DOWNLOAD EBOOKAuthor: Stephen Smith
Publisher: Apress
Published: 2020-05-01
Total Pages: 436
ISBN-13: 1484258819
DOWNLOAD EBOOKMastering ARM hardware architecture opens a world of programming for nearly all phones and tablets including the iPhone/iPad and most Android phones. It’s also the heart of many single board computers like the Raspberry Pi. Gain the skills required to dive into the fundamentals of the ARM hardware architecture with this book and start your own projects while you develop a working knowledge of assembly language for the ARM 64-bit processor. You'll review assembly language programming for the ARM Processor in 64-bit mode and write programs for a number of single board computers, including the Nvidia Jetson Nano and the Raspberry Pi (running 64-bit Linux). The book also discusses how to target assembly language programs for Apple iPhones and iPads along with 64-Bit ARM based Android phones and tablets. It covers all the tools you require, the basics of the ARM hardware architecture, all the groups of ARM 64-Bit Assembly instructions, and how data is stored in the computer’s memory. In addition, interface apps to hardware such as the Raspberry Pi’s GPIO ports. The book covers code optimization, as well as how to inter-operate with C and Python code. Readers will develop enough background to use the official ARM reference documentation for their own projects. With Programming with 64-Bit ARM Assembly Language as your guide you’ll study how to read, reverse engineer and hack machine code, then be able to apply these new skills to study code examples and take control of both your ARM devices’ hardware and software. What You'll LearnMake operating system calls from assembly language and include other software libraries in your projects Interface apps to hardware devices such as the Raspberry Pi GPIO ports Reverse engineer and hack code Use the official ARM reference documentation for your own projects Who This Book Is For Software developers who have already learned to program in a higher-level language like Python, Java, C#, or even C and now wish to learn Assembly programming.
Author: Adrian C. Dickens
Publisher:
Published: 1984
Total Pages: 249
ISBN-13: 9780907876175
DOWNLOAD EBOOKAuthor: Keith McLuckie
Publisher: Palgrave
Published: 1986
Total Pages: 188
ISBN-13:
DOWNLOAD EBOOKAuthor: John Coll
Publisher:
Published: 1982
Total Pages: 519
ISBN-13: 9780563165583
DOWNLOAD EBOOKAuthor: Nick Montfort
Publisher: MIT Press
Published: 2012-11-23
Total Pages: 323
ISBN-13: 0262304570
DOWNLOAD EBOOKA single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.