Advanced Game Design

Advanced Game Design

Author: Michael Sellers

Publisher: Addison-Wesley Professional

Published: 2017-10-30

Total Pages: 624

ISBN-13: 0134669452

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In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed


Advanced Design Concepts for Engineers

Advanced Design Concepts for Engineers

Author: B.S. Dhillon

Publisher: CRC Press

Published: 1998-03-24

Total Pages: 260

ISBN-13: 9781566766265

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This book provides the design engineer with concise information on the most important advanced methods that have emerged in recent years for the design of structures, products and components. While these methods have been discussed in the professional literature, this is the first full presentation of their key principles and features in a single convenient volume. Both veteran and beginning design engineers will find new information and ideas in this book for improving the design engineering process in terms of quality, reliability, cost control and timeliness. Each advanced design concept is examined thoroughly, but in a concise way that presents the essentials clearly and quickly. The author is a leading engineering educator whose many books on design engineering methods, engineering management and quality control have been published in different languages throughout the world. This recent book is available for prompt delivery. To receive your copy quickly, please order now. An order form follows the complete table of contents on the reverse.


Advanced Design in Nursing Research

Advanced Design in Nursing Research

Author: Pamela J. Brink

Publisher: SAGE

Published: 1998

Total Pages: 432

ISBN-13: 9780803958005

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This Second Edition of the bestselling Advanced Design in Nursing Research has been substantially revised and reorganized. Using the principle that the level of knowledge available on a research topic determines the level of


Advanced Presentations by Design

Advanced Presentations by Design

Author: Andrew Abela

Publisher: John Wiley & Sons

Published: 2008-08-20

Total Pages: 219

ISBN-13: 0470378352

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Advanced Presentations by Design overturns much of the conventional wisdom and practice for creating presentations. Based on over 200 research studies from the fields of communication, marketing, psychology, multimedia, and law, it provides fact-based answers to critical questions about presentation design, including how to adapt your presentation to different audience personality preferences, what role your data should play and how much of it you need, how to turn your data into a story, and how to design persuasive yet comprehensible visual layouts.


Advanced FPGA Design

Advanced FPGA Design

Author: Steve Kilts

Publisher: John Wiley & Sons

Published: 2007-06-18

Total Pages: 354

ISBN-13: 0470127880

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This book provides the advanced issues of FPGA design as the underlying theme of the work. In practice, an engineer typically needs to be mentored for several years before these principles are appropriately utilized. The topics that will be discussed in this book are essential to designing FPGA's beyond moderate complexity. The goal of the book is to present practical design techniques that are otherwise only available through mentorship and real-world experience.


Game Mechanics

Game Mechanics

Author: Ernest Adams

Publisher: New Riders

Published: 2012-06-18

Total Pages: 442

ISBN-13: 0132946688

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This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.


Advanced Analysis and Design of Steel Frames

Advanced Analysis and Design of Steel Frames

Author: Gou-Qiang Li

Publisher: John Wiley & Sons

Published: 2007-06-13

Total Pages: 392

ISBN-13: 9780470319932

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Steel frames are used in many commercial high-rise buildings, as well as industrial structures, such as ore mines and oilrigs. Enabling construction of ever lighter and safer structures, steel frames have become an important topic for engineers. This book, split into two parts covering advanced analysis and advanced design of steel frames, guides the reader from a broad array of frame elements through to advanced design methods such as deterministic, reliability, and system reliability design approaches. This book connects reliability evaluation of structural systems to advanced analysis of steel frames, and ensures that the steel frame design described is founded on system reliability. Important features of the this book include: fundamental equations governing the elastic and elasto-plastic equilibrium of beam, sheer-beam, column, joint-panel, and brace elements for steel frames; analysis of elastic buckling, elasto-plastic capacity and earthquake-excited behaviour of steel frames; background knowledge of more precise analysis and safer design of steel frames against gravity and wind, as well as key discussions on seismic analysis. theoretical treatments, followed by numerous examples and applications; a review of the evolution of structural design approaches, and reliability-based advanced analysis, followed by the methods and procedures for how to establish practical design formula. Advanced Design and Analysis of Steel Frames provides students, researchers, and engineers with an integrated examination of this core civil and structural engineering topic. The logical treatment of both advanced analysis followed by advanced design makes this an invaluable reference tool, comprising of reviews, methods, procedures, examples, and applications of steel frames in one complete volume.


Engine Management

Engine Management

Author: Greg Banish

Publisher: CarTech Inc

Published: 2011-04-01

Total Pages: 66

ISBN-13: 1932494421

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Tuning engines can be a mysterious art, all engines need a precise balance of fuel, air, and timing in order to reach their true performance potential. Engine Management: Advanced Tuning takes engine-tuning techniques to the next level, explaining how the EFI system determines engine operation and how the calibrator can change the controlling parameters to optimize actual engine performance. It is the most advanced book on the market, a must-have for tuners and calibrators and a valuable resource for anyone who wants to make horsepower with a fuel-injected, electronically controlled engine.