Adobe Flash Professional CS5 Illustrated, Introductory

Adobe Flash Professional CS5 Illustrated, Introductory

Author: Barbara M. Waxer

Publisher: Cengage Learning

Published: 2010-08-24

Total Pages: 224

ISBN-13: 9780538477895

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Teaching your students has never been easier than with ADOBE FLASH PROFESSIONAL CS5 ILLUSTRATED. This reader-friendly book presents each skill on two facing pages, providing detailed instructions on the left-hand page and large, full-color screenshots on the right page. The visual format helps students intuitively grasp the concepts in the book and apply them to the classroom and workplace environment. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


Adobe Flash Professional CS5 Illustrated

Adobe Flash Professional CS5 Illustrated

Author: Barbara Waxer

Publisher: Thomson South-Western

Published: 2010-09-01

Total Pages: 208

ISBN-13: 9780538477567

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Learning has never been easier than with ADOBE FLASH PROFESSIONAL CS5 ILLUSTRATED, International Edition. This reader-friendly book presents each skill on two facing pages, providing detailed instructions on the left-hand page and large, full-color screenshots on the right page. The visual format helps you intuitively grasp the concepts in the book and apply them to the classroom and workplace environment.


ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book

ActionScript 3.0 for Adobe Flash Professional CS5 Classroom in a Book

Author: Adobe Creative Team

Publisher: Pearson Education

Published: 2010-06-18

Total Pages: 580

ISBN-13: 0321718070

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This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with ActionScript 3.0 for Flash Professional CS5. Using step-by-step instructions with projects that build on the knowledge acquired in each lesson, readers will learn the fundamentals of adding interactivity to Flash files using ActionScript, starting with using prewritten Code Snippets, but progressing to customizing and writing their own ActionScript code. The tutorials start with simple navigation and timeline control and progress through controlling animation with ActionScript; using Event Listeners and writing event-handling functions; and controlling loading of and interaction with data, text, video, sound, and images. Readers will also learn to use third-party libraries and create Adobe Air applications. This Classroom in a Book also covers the improved text-handling tools that are new to Flash Professional CS5. The companion CD provides users with all the sample files they need to complete all the projects. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.


Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques

Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques

Author: Chris Georgenes

Publisher: Pearson Education

Published: 2010-09-01

Total Pages: 499

ISBN-13: 0321624629

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The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0. This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices. Author Bios: Chris Georgenes is a highly respected authority on Flash and animation. He has used Flash professionally for more than a decade and is the proprietor of Mudbubble.com, a web animation studio. He has worked as an Art Director for Playdom and Acclaim Games as well as for clients ranging from the Cartoon Network and Dreamworks, to Comedy Central and Shockwave.com. Chris is a popular speaker at such conferences as Flash in the Can, Flash on Tap, FlashForward, and Adobe MAX. Justin Putney is a freelance designer, developer, and consultant, and he produces animations for his studio, Ajar Productions. Justin has created dozens of free Flash extensions and scripts for other Adobe applications that are used by animators and designers around the globe. See his animation work, tutorials, and extensions at blog.ajarproductions.com, and his portfolio at putney.ajarproductions.com. Note from the publisher: FREE Adobe Flash Professional CS5.5 updates are available for this title. Simply register your product at www.peachpit.com/register and you will receive the updates when they become available.


Adobe Flash Platform from Start to Finish

Adobe Flash Platform from Start to Finish

Author: Aaron Pedersen

Publisher: Pearson Education

Published: 2010-06-10

Total Pages: 549

ISBN-13: 0321624599

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Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”


Smashing Photoshop CS5

Smashing Photoshop CS5

Author: Sue Jenkins

Publisher: John Wiley & Sons

Published: 2010-09-23

Total Pages: 438

ISBN-13: 0470970561

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EXPAND YOUR IMAGINATION Smashing Photoshop CS5 is loaded with 100 creative and innovative techniques to help jump-start your creativity and inspire you to do more with your designs and photographs. This book is aimed at designers, artists and photographers who want to become proficient in Photoshop CS5, getting you quickly up to speed with many of the fantastic new tools and features. Author Sue Jenkins is a photographer and web and graphic designer, author, software instructor and Adobe Certified Expert. Using her knowledge and years of expertise in the field she provides 100 hints, special effects, and techniques that will enable you to extend your existing skills and to develop and execute new ideas and trends. Smashing Photoshop CS5 is the ideal guide to help you to get the best out of Photoshop CS5. This book will teach you how to perform specific tasks using a variety of tools, filters, styles, adjustment layers, and more. With Smashing Photoshop CS5 you will learn how to: • MAKE 3D TEXT WITH REPOUSSÉ • CREATE ENGRAVED TYPE • DESIGN A BLOG HEADER • STIMULATE HIGH DYNAMIC RANGE IMAGES • MAKE RETRO HALFTONES • WORK WITH CUSTOM BRUSHES • USE CONTENT-AWARE SCALING • TRANSFORM WITH PUPPET WARP • TRACE PHOTOS • MAKE SCALE MODELS • MIMIC CROSS-PROCESSING (XPRO) • EDIT WITH LAYER MASKS • CORRECT IMAGE DISTORTION • RETOUCH AND RESTORE IMAGES • EDIT WITH THE VANISHING POINT • CREATE PANORAMAS Key Topics Covered: Part I: Web Layout And Optimization Part II: Photoshop CS4 And CS5 Techniques Part III: Text Effects Part IV: Studio And Commercial Effects Part V: Special Effects Part VI: Image Distressing Part VII: Image Retouching And Restoration Smashing Photoshop CS5 is the perfect springboard for sparking new ideas and gaining inspiration for all your projects. Smashing Magazine (smashingmagazine.com) is one of the world's most popular web design sites. True to the Smashing mission, the Smashing Magazine book series delivers useful and innovative information to Web designers and developers.


ActionScript 3.0 Bible

ActionScript 3.0 Bible

Author: Roger Braunstein

Publisher: John Wiley and Sons

Published: 2011-02-23

Total Pages: 1057

ISBN-13: 1118081390

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The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10. ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR. Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you. ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR Shows you how to apply advanced graphic effects using Pixel Blender Demonstrates the all-new text and typography capabilities Addresses your new enhanced control over dynamic sound Explains templated types and new vector data structures ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.


AdvancED Game Design with Flash

AdvancED Game Design with Flash

Author: Rex van der Spuy

Publisher: Apress

Published: 2010-12-28

Total Pages: 798

ISBN-13: 1430227400

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Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.