Frontiers of Multimedia Research

Frontiers of Multimedia Research

Author: Shih-Fu Chang

Publisher: Morgan & Claypool

Published: 2018-01-03

Total Pages: 416

ISBN-13: 1970001054

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The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking. In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment. Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia. At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too. This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing. We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective. This version of the dissertation makes corrections throughout the text and adds a new section on the evolution of Apache Spark in industry since 2014. In addition, editing, formatting, and links for the references have been added.


Gamification: Concepts, Methodologies, Tools, and Applications

Gamification: Concepts, Methodologies, Tools, and Applications

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2015-03-31

Total Pages: 2250

ISBN-13: 1466682019

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.


Mobile Networks and Cloud Computing Convergence for Progressive Services and Applications

Mobile Networks and Cloud Computing Convergence for Progressive Services and Applications

Author: Rodrigues, Joel J.P.C.

Publisher: IGI Global

Published: 2013-11-30

Total Pages: 408

ISBN-13: 1466647825

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Recent technology trends involving the combination of mobile networks and cloud computing have offered new chances for mobile network providers to use specific carrier-cloud services. These advancements will enhance the utilization of the mobile cloud in industry and corporate settings. Mobile Networks and Cloud Computing Convergence for Progressive Services and Applications is a fundamental source for the advancement of knowledge, application, and practice in the interdisciplinary areas of mobile network and cloud computing. By addressing innovative concepts and critical issues, this book is essential for researchers, practitioners, and students interested in the emerging field of vehicular wireless networks.


Emerging Technologies and Applications for Cloud-Based Gaming

Emerging Technologies and Applications for Cloud-Based Gaming

Author: Krishna, P. Venkata

Publisher: IGI Global

Published: 2016-07-13

Total Pages: 336

ISBN-13: 1522505474

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Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.


Artificial Intelligence in Healthcare

Artificial Intelligence in Healthcare

Author: Adam Bohr

Publisher: Academic Press

Published: 2020-06-21

Total Pages: 385

ISBN-13: 0128184396

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Artificial Intelligence (AI) in Healthcare is more than a comprehensive introduction to artificial intelligence as a tool in the generation and analysis of healthcare data. The book is split into two sections where the first section describes the current healthcare challenges and the rise of AI in this arena. The ten following chapters are written by specialists in each area, covering the whole healthcare ecosystem. First, the AI applications in drug design and drug development are presented followed by its applications in the field of cancer diagnostics, treatment and medical imaging. Subsequently, the application of AI in medical devices and surgery are covered as well as remote patient monitoring. Finally, the book dives into the topics of security, privacy, information sharing, health insurances and legal aspects of AI in healthcare. - Highlights different data techniques in healthcare data analysis, including machine learning and data mining - Illustrates different applications and challenges across the design, implementation and management of intelligent systems and healthcare data networks - Includes applications and case studies across all areas of AI in healthcare data


Latency-aware Resource Management at the Edge

Latency-aware Resource Management at the Edge

Author: Klervie Toczé

Publisher: Linköping University Electronic Press

Published: 2020-02-19

Total Pages: 148

ISBN-13: 9179299040

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The increasing diversity of connected devices leads to new application domains being envisioned. Some of these need ultra low latency or have privacy requirements that cannot be satisfied by the current cloud. By bringing resources closer to the end user, the recent edge computing paradigm aims to enable such applications. One critical aspect to ensure the successful deployment of the edge computing paradigm is efficient resource management. Indeed, obtaining the needed resources is crucial for the applications using the edge, but the resource picture of this paradigm is complex. First, as opposed to the nearly infinite resources provided by the cloud, the edge devices have finite resources. Moreover, different resource types are required depending on the applications and the devices supplying those resources are very heterogeneous. This thesis studies several challenges towards enabling efficient resource management for edge computing. The thesis begins by a review of the state-of-the-art research focusing on resource management in the edge computing context. A taxonomy is proposed for providing an overview of the current research and identify areas in need of further work. One of the identified challenges is studying the resource supply organization in the case where a mix of mobile and stationary devices is used to provide the edge resources. The ORCH framework is proposed as a means to orchestrate this edge device mix. The evaluation performed in a simulator shows that this combination of devices enables higher quality of service for latency-critical tasks. Another area is understanding the resource demand side. The thesis presents a study of the workload of a killer application for edge computing: mixed reality. The MR-Leo prototype is designed and used as a vehicle to understand the end-to-end latency, the throughput, and the characteristics of the workload for this type of application. A method for modeling the workload of an application is devised and applied to MR-Leo in order to obtain a synthetic workload exhibiting the same characteristics, which can be used in further studies.


Ray Tracing Gems

Ray Tracing Gems

Author: Eric Haines

Publisher: Apress

Published: 2019-02-25

Total Pages: 622

ISBN-13: 1484244273

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Samak the Ayyar

Samak the Ayyar

Author:

Publisher: Columbia University Press

Published: 2021-08-03

Total Pages: 532

ISBN-13: 0231552815

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The adventures of Samak, a trickster-warrior hero of Persia’s thousand-year-old oral storytelling tradition, are beloved in Iran. Samak is an ayyar, a warrior who comes from the common people and embodies the ideals of loyalty, selflessness, and honor—a figure that recalls samurai, ronin, and knights yet is distinctive to Persian legend. His exploits—set against an epic background of palace intrigue, battlefield heroics, and star-crossed romance between a noble prince and princess—are as deeply rooted in Persian culture as are the stories of Robin Hood and King Arthur in the West. However, this majestic tale has remained little known outside Iran. Translated from the original Persian by Freydoon Rassouli and adapted by Prince of Persia creator Jordan Mechner, this timeless masterwork can now be enjoyed by English-speaking readers. A thrilling and suspenseful saga, Samak the Ayyar also offers a vivid portrait of Persia a thousand years ago. Within an epic quest narrative teeming with action and supernatural forces, it sheds light on the lives of ordinary people and their social worlds. This is the first complete English-language version of a treasure of world culture. The translation is grounded in the twelfth-century Persian text while paying homage to the dynamic culture of storytelling from which it arose.


Resource Management in Mobile Computing Environments

Resource Management in Mobile Computing Environments

Author: Constandinos X. Mavromoustakis

Publisher: Springer

Published: 2014-06-09

Total Pages: 598

ISBN-13: 3319067044

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This book reports the latest advances on the design and development of mobile computing systems, describing their applications in the context of modeling, analysis and efficient resource management. It explores the challenges on mobile computing and resource management paradigms, including research efforts and approaches recently carried out in response to them to address future open-ended issues. The book includes 26 rigorously refereed chapters written by leading international researchers, providing the readers with technical and scientific information about various aspects of mobile computing, from basic concepts to advanced findings, reporting the state-of-the-art on resource management in such environments. It is mainly intended as a reference guide for researchers and practitioners involved in the design, development and applications of mobile computing systems, seeking solutions to related issues. It also represents a useful textbook for advanced undergraduate and graduate courses, addressing special topics such as: mobile and ad-hoc wireless networks; peer-to-peer systems for mobile computing; novel resource management techniques in cognitive radio networks; and power management in mobile computing systems.