Active Learning - Accounting Games, Starters and Plenaries

Active Learning - Accounting Games, Starters and Plenaries

Author: Dean Hoss

Publisher:

Published: 2019-10-04

Total Pages: 479

ISBN-13: 9781697540765

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This resource pack has been written to meet the specifications of Accounting High School, GCSE, IGCSE, Advanced-Supplementary (AS/A2) and Foundation courses. It offers interesting and active learning through resources that gain students' attention and will make lessons and revision sessions more interesting. Students learning is always maximised when they are motivated and engaged using a variety of learning activities they can enjoy. The games can be used as starters or plenaries to liven up any lesson and enable the teacher to check student understanding and help to fill in any gaps in their knowledge. Once a teacher has copied or printed out sets of the activities they can be stored and brought out to fill any suitable moment. Most of the activities are short and sweet and can add variety to any lesson and help students to revise. The book covers the following Accounting topics: 1 - The Accounting Equation and the Balance Sheet 2 - The Double Entry System for Assets, Liabilities and Capital 3 - The Asset of Stock 4 - The Effect of Profit & Loss on Capital & the Double Entry System for Expenses and Revenues 5 - Balancing Off Accounts 6 - The Trial Balance 7 - Income Statements or Trading, Profit & Loss Accounts 8 - Balance Sheets 9 - Income Statements and Balance Sheets Further Considerations 10 - Accounting Concepts 11 - Books of Original Entry and Ledgers 12 - Banking System in the UK 13 - Cash Books 14 - The Sales Day Book and the Sales Ledger 15 - The Purchases Day Book and the Purchases Ledger 16 - The Returns Day Books 17 - The Journal 18 - The Analytical Petty Cash Book and the Imprest System 19 - Value Added Tax 20 - Columnar Day Books 21 - Employee Pay 22 - Computers and Accounting 23 - Computerized Accounting System 24 - Capital Expenditure and Revenue Expenditure 25 - Bad Debts, Provisions for Doubtful Debts and Provisions for Discounts on Debtors 26 - Double Entry Records for Depreciation 27 - Depreciation of Fixed Assets Nature and Calculations 28 - Accruals and Prepayments and Other Adjustments for Financial Statements 29 - The Valuation of Stock 30 - Bank Reconciliation Statements 31 - Control Accounts 32 - Errors Not Affecting Trial Balance Agreement 33 - Suspense Accounts and Errors 34 - Introduction to Accounting Ratios 35 - Single Entry and Incomplete Records 36 - Receipts and Payments Accounts and Income & Expenditure Accounts 37 - Manufacturing Accounts 38 - Departmental Accounts 39 - Cash Flow Statements 40 - Joint Venture Accounts 41 - Partnership Accounts Introduction 42 - Goodwill For Sole Traders and Partnerships 43 - Revaluation of Partnership Assets 44 - Partnership Dissolution 45 - An Introduction to the Financial Statements of Limited Liability Companies 46 - Purchase of Existing Partnership and Sole Trader's Businesses 47 - An Introduction to the Analysis and Interpretation of Accounting Statements 48 - An Introduction to Managerial Accounting


Teaching Today

Teaching Today

Author: Geoffrey Petty

Publisher: Oxford University Press, USA

Published: 2009

Total Pages: 0

ISBN-13: 9781408504154

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The edition hss been updated to become more PGCE focused. In particular, it now includes signposting for coverage of the FENTO standards and further coverage of key areas such as interactive whiteboard training.


The Systems Thinking Playbook

The Systems Thinking Playbook

Author: Linda Booth Sweeney

Publisher: Chelsea Green Publishing

Published: 2010

Total Pages: 258

ISBN-13: 1603582584

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DVD contains videos illustrating good practice in introducing and running 30 games.


Ditch That Textbook

Ditch That Textbook

Author: Matt Miller

Publisher:

Published: 2015-04-13

Total Pages: 240

ISBN-13: 9781946444257

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Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.


Reflective Teaching in Second Language Classrooms

Reflective Teaching in Second Language Classrooms

Author: Jack C. Richards

Publisher: Cambridge University Press

Published: 1994-03-25

Total Pages: 233

ISBN-13: 052145803X

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This text introduces teachers to techniques for exploring their own classroom experiences. The paperback edition introduces teachers to techniques for exploring their own classroom experiences. Numerous books deal with classroom observation and research, but this is the first to offer a carefully structured approach to self-observation and self-evaluation. Richards and Lockhart aim to develop a reflective approach to teaching, one in which teachers collect data about their own teaching; examine their attitudes, beliefs, and assumptions; and use the information they obtain as a basis for critical reflection on teaching practices. The approach is not linked to a particular method, but rather can be applied to a variety of methodologies and teaching situations. Each chapter includes questions and activities appropriate for group discussion or self-study.


Teaching and Learning STEM

Teaching and Learning STEM

Author: Richard M. Felder

Publisher: John Wiley & Sons

Published: 2024-03-19

Total Pages: 374

ISBN-13: 1394196342

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The widely used STEM education book, updated Teaching and Learning STEM: A Practical Guide covers teaching and learning issues unique to teaching in the science, technology, engineering, and math (STEM) disciplines. Secondary and postsecondary instructors in STEM areas need to master specific skills, such as teaching problem-solving, which are not regularly addressed in other teaching and learning books. This book fills the gap, addressing, topics like learning objectives, course design, choosing a text, effective instruction, active learning, teaching with technology, and assessment—all from a STEM perspective. You’ll also gain the knowledge to implement learner-centered instruction, which has been shown to improve learning outcomes across disciplines. For this edition, chapters have been updated to reflect recent cognitive science and empirical educational research findings that inform STEM pedagogy. You’ll also find a new section on actively engaging students in synchronous and asynchronous online courses, and content has been substantially revised to reflect recent developments in instructional technology and online course development and delivery. Plan and deliver lessons that actively engage students—in person or online Assess students’ progress and help ensure retention of all concepts learned Help students develop skills in problem-solving, self-directed learning, critical thinking, teamwork, and communication Meet the learning needs of STEM students with diverse backgrounds and identities The strategies presented in Teaching and Learning STEM don’t require revolutionary time-intensive changes in your teaching, but rather a gradual integration of traditional and new methods. The result will be a marked improvement in your teaching and your students’ learning.


The Climate Change Playbook

The Climate Change Playbook

Author: Dennis Meadows

Publisher: Chelsea Green Publishing

Published: 2016

Total Pages: 193

ISBN-13: 1603586768

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"The simple, interactive exercises in The Climate Change Playbook can help citizens better understand climate change, diagnose its causes, anticipate its future consequences, and effect constructive change. Adapted from The Systems Thinking Playbook, the twenty-two games are now specifically relevant to climate-change communications and crafted for use by experts, advocates, and educators. Illustrated guidelines walk leaders through setting each game up, facilitating it, and debriefing participants. Users will find games that are suitable for a variety of audiences--whether large and seated, as in a conference room, or smaller and mobile, as in a workshop, seminar, or meeting.