Across A Deadly Field: Regimental Rules for Civil War Battles

Across A Deadly Field: Regimental Rules for Civil War Battles

Author: John Hill

Publisher: Bloomsbury Publishing

Published: 2014-08-20

Total Pages: 235

ISBN-13: 1472802608

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The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball's Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.


Across A Deadly Field: Regimental Rules for Civil War Battles

Across A Deadly Field: Regimental Rules for Civil War Battles

Author: John Hill

Publisher: Osprey Publishing

Published: 2014-08-19

Total Pages: 0

ISBN-13: 9781472802583

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Manassas, Shiloh, Gettysburg, Atlanta, and Petersburg are just a few of the many large scale Civil War battles that gamers enjoy simulating on the tabletop. Up until now, CW (Civil War) games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game - and gamers have plenty of both regimental or brigade level CW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach - such as in Johnny Reb - can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the CW where the actions of one regiment - such as the 20th Maine at Little Round Top - could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict. Across A Deadly Field uses a scale that can be described as a "telescoped" version of Johnny Reb III - with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver: - Ground Scale: 1" = 100 yards - Time Scale: 1 turn = 20 minutes - Regiment Scale: Two stands/bases per regiment - Figure Scale: 1 figure = 60 men - Gun scale: 1 gun = 1 battery The big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each - his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers - they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system.


Across A Deadly Field: The War in the East

Across A Deadly Field: The War in the East

Author: John Hill

Publisher: Bloomsbury Publishing

Published: 2014-12-20

Total Pages: 308

ISBN-13: 1472802632

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The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.


This Bloody Field

This Bloody Field

Author: Brad Butkovich

Publisher:

Published: 2017-05-13

Total Pages: 130

ISBN-13: 9780990412274

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The Battle of Shiloh was the first truly large battle in the American Civil War's western theatre, and the largest until Chickamauga the next year. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together and pitted against each other in a fight to the death along the Tennessee River!


Land of the Free

Land of the Free

Author: Joe Krone

Publisher: Bloomsbury Publishing

Published: 2014-11-20

Total Pages: 316

ISBN-13: 147281049X

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Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.


Painting Miniatures for the American Civil War

Painting Miniatures for the American Civil War

Author: Steve Barber

Publisher: The Crowood Press

Published: 2019-01-10

Total Pages: 352

ISBN-13: 1785005103

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The American War is one of the most popular periods to wargame, and rightly so; it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War. Superbly illustrated with 205 colour photographs that clearly show each stage of the painting or modelling process.


Staff Ride Handbook For The Vicksburg Campaign, December 1862-July 1863 [Illustrated Edition]

Staff Ride Handbook For The Vicksburg Campaign, December 1862-July 1863 [Illustrated Edition]

Author: Dr. Christopher Gabel

Publisher: Pickle Partners Publishing

Published: 2015-11-06

Total Pages: 256

ISBN-13: 1782899359

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Includes over 30 maps and Illustrations The Staff Ride Handbook for the Vicksburg Campaign, December 1862-July 1863, provides a systematic approach to the analysis of this key Civil War campaign. Part I describes the organization of the Union and Confederate Armies, detailing their weapons, tactics, and logistical, engineer, communications, and medical support. It also includes a description of the U.S. Navy elements that featured so prominently in the campaign. Part II consists of a campaign overview that establishes the context for the individual actions to be studied in the field. Part III consists of a suggested itinerary of sites to visit in order to obtain a concrete view of the campaign in its several phases. For each site, or “stand,” there is a set of travel directions, a discussion of the action that occurred there, and vignettes by participants in the campaign that further explain the action and which also allow the student to sense the human “face of battle.” Part IV provides practical information on conducting a Staff Ride in the Vicksburg area, including sources of assistance and logistical considerations. Appendix A outlines the order of battle for the significant actions in the campaign. Appendix B provides biographical sketches of key participants. Appendix C provides an overview of Medal of Honor conferral in the campaign. An annotated bibliography suggests sources for preliminary study.


Gettysburg Soldiers

Gettysburg Soldiers

Author: Justin Reber

Publisher:

Published: 2010-03-31

Total Pages:

ISBN-13: 9780615343969

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"GETTYSBURG SOLDIERS" is an innovative gaming rulebook for the American Civil War (1861-1865), designed to accompany tabletop wargaming with miniature figures. The game can be used to recreate historical battle scenarios, or create your own battles with opposing sides equal in strength. "GETTYSBURG SOLDIERS" offers a sensible harmony between playability and historical accuracy, to encourage tactical and strategical challenges between players; and provide an afternoon or evening's entertainment. The game also has special provisions to simulate the element of surprise, the ebb and flow of momentum, and the fog of battle.#13; #13; The "GETTYSBURG SOLDIERS" rules are written as simple and logical guidelines that make the game easy to both teach and learn, appealing to new gamers and experienced players alike. The rules are numbered for quick and convenient reference; and the Firing and Melee Charts are provided in a handy easy-to-read format. Opposing players take alternate turns to Maneuver and Fire, with a unique competition to gain the initiative during each game turn. The "GETTYSBURG SOLDIERS" rules can be played with 10mm, 15mm or 25mm scale miniature figures. Basing of the miniature figures is flexible as long as both opposing sides are based similarly; and the game rules can accommodate the basing of figures from most other rules sets.


Burrows & Badgers

Burrows & Badgers

Author: Michael Lovejoy

Publisher: Bloomsbury Publishing

Published: 2018-04-19

Total Pages: 128

ISBN-13: 1472826663

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The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species – from the humble mouse to the mighty badger – and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.